Major League Baseball 2K9

Major League Baseball 2K9
Major League Baseball 2K9
Tim Lincecum, cover athlete
Developer(s) Visual Concepts
Wii: Kush Games[1]
Publisher(s) 2K Sports
Platform(s) Microsoft Windows, Xbox 360, PlayStation 3, PlayStation 2, PlayStation Portable, Wii[2]
Release date(s)
  • JP July 7, 2009
  • NA March 3, 2009
Genre(s) Sports
Mode(s) Single-player, multiplayer
Rating(s) ESRB: E (Everyone)[4][5]
Media/distribution DVD, Blu-ray Disc
System requirements

(Minimum) Windows XP/Vista, DVD-ROM drive, 2.4 Ghz Single Core (2.8 Ghz for Vista), 512 MB RAM (Vista: 1 GB), 8x+ HDD, 9.5 GB HDD free space for Video, DirectX 9.0c, Video card w/128 MB or more memory (ATI x1300 or better, NVIDIA 6600 or better, DirectX 9.0c compatible card with Shader Model 3.0 support.)[6]

Major League Baseball 2K9 or, in short, MLB 2K9, is a MLB licensed baseball simulation video game published by 2K Sports. The game was developed for Microsoft Windows, Xbox 360, PlayStation 3, PlayStation 2, PlayStation Portable and Wii.[2] The game was released on March 3, 2009 to universally negative reviews .[6]



Tim Lincecum on the mound.

New features were implemented for Microsoft Windows, Xbox 360 and PlayStation 3 versions. Pitching had been simplified from 2K8 to "2-step pitching", with "hold and gesture", eliminating the third "Release Timing" step of 2K8, simplifying the motion while retaining the style.[7][8] "Meatballs" (mistake pitches) have been removed - instead, badly released pitches will be less effective (fastballs will be straighter, curveballs will hang, and so forth.)[8] The AI's pitch selection was also improved.[8] (Players may elect to use the third step as an option, and users may also still use the older Precision Pitching from 2K7.)[9] "Influence hitting" allowed users to control fly and ground balls, and bunt with improved precision. The developers added a zone hitting feature, improved hit distribution, and improved fielding realism and AI. Also added is the ability to cancel a throw and hold the ball, or pump fake during a rundown. A player can also attempt a "Quick Throw" which gets the ball to a base faster but also increases the chance of an error.[8] Baserunning control has been simplified; a player only needs to hold down the trigger until it vibrates, for instance, then release it when ready to attempt a steal. There are also separate "Steal" and "Speed" ratings for runners.[8]

The ballpark realism has been improved as well. Players graphically move from the dugout to the batter’s box, from the bullpen to the mound, warm up by throwing around the horn, swing the bat in the on deck circle, run out to their positions, and so forth. Umpires, ball boys and coaches will perform their actions, while fans react realistically. For example, foul balls will cause people in the crowd to jump out of their seats and try to catch the ball, however some fans that have no real chance to get the ball will make a foolish jump in the air.[7] Stadiums will have their unique fan signatures; for example, Turner Field will have the Tomahawk Chop while Tropicana Field will have the Cow Bell.[9] Players will react properly to such events as a walkoff home run, a no-hitter or a World Series celebration. There are also 300 new Signature Style animations.[10] Rain delays have also been mentioned. Arguing with the umpires is not featured in the Xbox 360 version of the game or the PS3 version

The game also had "Living Rosters", active rosters that are automatically updated when the user logs in online; players' ratings will be constantly updated, while up-to-date trades and acquisitions will be reflected in-game.[11] Living Rosters are not active during Franchise mode, however.[9] The game also features a revamped stat simulation engine for the Franchise mode, while players' career arcs are based on how they play rather than preset stat curves.[11] In other words, in order for a rookie to develop, he must receive playing time - he will not develop if he sits on the bench.[12] An entire season can be simulated in a matter of minutes.[12] Other improvements to the Franchise mode include adding a new revamped trade simulator and over 200 individual headlines. 2K9’s franchise mode allows for 30 user controlled teams. The mode also has added stats; for example they have included wins divided by teams' payroll.[13]

The game has been updated with an in-game "Virtual Director" website featuring a presentation style similar to NBA 2K9, where the user may check up on league events, trade rumors, player and team performances.[11] The game has improved upon 2K8's Inside Edge scouting system. The game boasts a new level of CPU customization, multi-player functionality, and real player ambitions; for example, Milton Bradley can decline a contract because of lack of playing time, not for monetary considerations.[7] Record-breaking and milestone performances, whether single game, season or career, are acknowledged with headlines and snapshots of the event.[9] There is also a new gameplay mode, "Playoff Mode", in which the user only plays in the postseason. The PC version, like its NBA 2K9 counterpart, will not feature online play or Living Rosters.[10] Unlike MLB 2K6, 2K9 will not feature the 2009 World Baseball Classic.[14]

In other improvements, users can now add SFX and graphic overlays to in-game replays to create highlight reels, as well as upload the reel to, while online users' performances are graphed out, displayed in chart form, and can be compared against league averages. The Topps Trading Cards system from 2K8 has been improved, while the Home Run Derby mode has also been revamped.[10] Unlike previous MLB titles, there are no pre-rendered cutscenes; all cutscenes are done in real-time with in-game assets.[11]

The game also implements PlayStation 3 Trophies, while Xbox 360 Achievements are represented as trophies in-game.[10]

The Wii, PlayStation 2, and PlayStation Portable versions are not as fully featured as on the primary platforms, but have their own platform-specific features. The Wii version takes advantage of the Wii remote, with "Wiimote pitching" (players use the Wii Remote to control every pitch) and "Wiimote hitting" (players use the Wii Remote and Nunchuk for hitting, allowing the player to place their hits in relation to their swing timing, swing speed and swing angle.) The PlayStation 2 allows a player to control up to 4 different franchises simultaneously, and will allow PS2 online play. The PSP version features "True to Form Fielding", featuring improved fielding control and single player control. It also has a minor league farm system, allowing AAA scouting and managing, as well as allowing the player to play full games with AAA clubs.[10]


Game trading screen.

MLB 2K9 has a new broadcasting team with Gary Thorne providing the play-by-play and Steve Phillips filling in the color commentary. The duo replaces Jon Miller and Joe Morgan, who had been the commentators in past 2K installments for the previous 5 years. All four personalities are regular ESPN Major League Baseball broadcasters. Fox Sports' Jeanne Zelasko and Steve Physioc remain the reporters, giving 7th inning and post game updates, as well as on-field reports.[15]

Cover athlete

2008 NL Cy Young Award winner Tim Lincecum is the cover athlete for 2K9, replacing José Reyes.[2]


Aggregate scores
Aggregator Score
Metacritic 65%[16]
Review scores
Publication Score D+ (360)[17]
D (PS3)[18]
GameSpot 4.5/10 (360/PS3)[19]
GameSpy 3.5/5[20]
GamesRadar 7/10[21]
IGN 6.8/10[22]
6.4/10 (Wii)[23]
Official Xbox Magazine 6.5/10[24]
TeamXbox 7.1/10[25]

The high expectations for MLB 2K9 resulted in disappointment, as 2K9 actually received worse average reviews than its derided predecessor, 2K8. GameSpot in its 4.5 of 10 review complained, "Either MLB 2K9 shipped in a half-finished state or the developers have never seen a baseball, much less thrown one around," citing bizarre gameplay and noting the game was "crammed with bugs."[19] in its scathing D+ score review for the Xbox 360 - and a lower D score for the PlayStation 3 - called it "...a game that tries so hard to prove that the series is progressing, but ignores fixing the issues that have plagued it for years: poor defense, sloppy animations, and catering to the home run..."[17][18] IGN in its 6.8 of 10 review stated, "Major League Baseball 2K9 fixes some of the issues from the past and sets the groundwork for a great game, but there are far too many bugs to recommend."[22] Team Xbox moaned, "Lots of great improvements to the game’s core mechanics, but the bugs will drive you insane," in its 7.1 of 10 review.[25] OXM panned in its 6.5 of 10 review, "The laundry list of annoying little problems is too substantial."[24] GamesRadar in its 7 of 10 review called the game a "paradox", calling it "fun and accessible" but "suffers from too many gaffes that are impossible to ignore."[21] Operation Sports noted in its 6.5 of 10 review, "...most games play out like a high-pitch summer softball league game... one of those leagues where all the players have $500 NASA engineered bats."[26] GameSpy awarded the game 3½ stars, stating casual fans would be attracted to the game, while "hardcore" simmers would be turned off by it.[20]

IGN's 6.4 of 10 review of the Wii version had some diametrically opposed criticism of 2K9, stating it was too easy to strike out hitters with too-precise pitching, as well as a "laughable" franchise mode that featured 1 year, $40 million salaries for players like Danys Baez and no online play despite promises for one after 2K8 was released.[23]

DS spinoff

As with 2K8, a more "baseball-lite" version of MLB 2K9 was released for the Nintendo DS called Major League Baseball 2K9 Fantasy All-Stars, which features fantasy elements such as power ups and fantasy stadiums.


Then-lead developer Ben Brinkman's log claimed that MLB 2K9 represented the final act of a planned three year development cycle for 2K's baseball series for next gen systems.[27] He restated the "three year plan" in a January 18, 2008 podcast with Official Xbox Magazine.[28] In both interviews, Brinkman stated that 2K9, the third game, would represent the final, most polished version of the next gen series. However, Brinkman walked away from the series after the release of MLB 2K8, handing the reins back to Visual Concepts.[29]

The game received a day one patch on March 3, 2009 to fix a compromised franchise mode and connectivity issues.[30] A second patch has been released for the PS3 on April 1, 2009 and for PC and Xbox 360 on April 3, 2009. The patch has addressed many issues, but most notably the AI batting aggression and the ease of home runs in online mode and certain difficulties.[31]


The following songs appear in the soundtrack:[32][33]

Band Song
Boys Like Girls On Top of the World
Cheap Trick Hello There
Coheed and Cambria A Favor House Atlantic
Dirty Secrets White Lies
Europe The Final Countdown
Hey Monday Should've Tried Harder
Len Steal My Sunshine
Daniel Lenz Groovin' Now
Lit Lipstick and Bruises
The Killers Human
Nortec Collective Tengo la Voz
Ted Nugent Motor City Madhouse
The Budos Band Budos Rising
Judas Priest You've Got Another Thing Comin'
The Romantics What I Like About You
Royal Temple World Wide
Chris Sernel Take It or Leave It
SR-71 Right Now

|- Bonus Songs |- |Royal Temple |Block Party |- |Royal Temple |Ooh Aah!!! |- |Royal Temple |Baila |} |-

See also


  1. ^ "Crispy Gamers Major League Baseball 2K9 (Wii) page". CG. 02-01-2008. 
  2. ^ a b c 2K Sports. "NL Cy Young Award Winner Tim Lincecum is Cover Athlete for MLB 2K9". 
  3. ^ GameFAQs (2010-02-28). "GameFAQs". 
  4. ^ "ESRB Rating, Major League Baseball 2K9 (PC, PS3, X360)". ESRB. 
  5. ^ "ESRB Rating, Major League Baseball 2K9 (Wii, PS2, PSP)". ESRB. 
  6. ^ a b 2KSports (2009-01-17). "2K Sports Games". 
  7. ^ a b c Jon Robinson (2009-02-05). "They Might Be Giants: MLB 2K9 Diary Part 1". ESPN. ESPN. 
  8. ^ a b c d e Steve Noah (2008-02-10). "Major League Baseball 2K9 Developer Diary: Gameplay". Operation Sports. 
  9. ^ a b c d "Recap of Feb 13 MLB 2K9 Q&A with the Developers". 2K Sports. 2008-02-13. 
  10. ^ a b c d e Bryan Wiedey (2009-01-08). "MLB 2K9 Features List". 
  11. ^ a b c d "Hands On Preview: Major League Baseball 2K9". X-Play. G4. 2008-02-17. 
  12. ^ a b Jon Robinson (2008-02-17). "They Might Be Giants: MLB 2K9 Diary Part 2". ESPN. ESPN. 
  13. ^ Erick Boenisch (2009-02-19). "Major League Baseball 2K9 Developer Diary: Franchise Mode". Operation Sports. 
  14. ^ Chase Becotte (2008-02-20). "MLB 2K9 Conference Call Live Blog". Operation Sports. 
  15. ^ "2K Sports Announces New Features for Major League Baseball 2K9". 2K Sports. 2009-01-22. 
  16. ^ "Metacritic MLB 2K9 page (360)". Metacritic. 
  17. ^ a b Mike Nelson (2008-03-04). " MLB 2K9 (Xbox 360) review". UGO Entertainment. 
  18. ^ a b Mike Nelson (2008-03-04). " MLB 2K9 (PS3) review". UGO Entertainment. 
  19. ^ a b Brett Todd (2009-03-06). "GameSpot MLB 2K9 review". GameSpot. CBS Interactive Inc.. 
  20. ^ a b Steve Berman (2009-03-03). "GameSpy MLB 2K9 review". GameSpy. IGN Entertainment, Inc.. 
  21. ^ a b Richard Grisham (2009-03-03). "GamesRadar MLB 2K9 review". GamesRadar. Future US. 
  22. ^ a b Hilary Goldstein (2009-03-03). "IGN MLB 2K9 review". IGN. IGN Entertainment, Inc.. 
  23. ^ a b Avi Burk (2009-03-03). "IGN MLB 2K9 (Wii) review". IGN. IGN Entertainment, Inc.. 
  24. ^ a b OXM MLB 2K9 review: Apr 2009, p.76
  25. ^ a b Tom Price (2009-03-03). "Team Xbox MLB 2K9 review". Team Xbox. IGN Entertainment, Inc.. 
  26. ^ Dave Branda (2009-03-05). "Operation Sports MLB 2K9 review". Operation Sports. Operation Sports LLC. 
  27. ^ MLB 2K7 blog
  28. ^ Official Xbox Magazine, January 18, 2008 podcast
  29. ^ Todd Zuniga (2008-05-27). "Visual Concepts to Develop MLB and NHL 2K". 
  30. ^ Chase Becotte (2008-02-27). "MLB 2K9 Release-Day Patch Details". Operation Sports. 
  31. ^ 2K Sports (2009-03-12). "MLB 2K9 Patch #2 Announced - XBOX 360 / PS3 / PC". 2K sports. 
  32. ^ "Official MLB 2K9 Soundtrack". 2K Sports. 
  33. ^

External links

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