Coded Arms

Coded Arms
Coded Arms
[1]
Developer(s) Konami
Publisher(s) Konami
Platform(s) PlayStation Portable
Release date(s)
  • JP June 23, 2005
  • NA July 6, 2005
  • EU September 23, 2005
  • AUS September 16, 2005
Genre(s) First-person shooter
Mode(s) Single-player, multiplayer
Rating(s)
Media/distribution UMD
System requirements

Memory Stick Duo

Coded Arms is a first-person shooter video game that was developed and published by Konami for the PlayStation Portable handheld in 2005. Tentatively it was titled "Exploration Based Horror FPS".[1]

Contents

Plot

The game takes place inside a virtual reality military training simulator, which has been abandoned. However, the program continues to run, generating enemies for the no longer present soldiers-in-training. The player takes the role of one of the many hackers attempting to break the codes of the simulator and derive the most valuable data possible. To do this the player must explore several "sectors" that are infested with various kinds of enemies, including soldiers, giant bugs and security bots. The only way to survive and get the greatest rewards is by destroying the enemies and the bosses at the end of the most difficult sectors.

Gameplay

Features

  • Thirty weapons
  • Random level design
  • Ability to upgrade weapons
  • 5 different weapon attributes
  • Mix and match armor types
  • 3D in-game map
  • Wireless Ad-Hoc multiplayer with up to four players
  • Three different multiplayer modes: Deathmatch, Keep the Mark and Last Man Standing

Equipment

In Coded Arms, equipment is acquired from defeated enemies. Because the game takes place in a computer program, the equipment and pickups are named with extensions, much like in a conventional computer.

  • .arm indicates one of 23 different guns
  • .cbx indicates one of 10 different grenades
  • .dfn indicates one of 18 different kinds of armor
  • .utl powerup (i.e. invisibility)
  • .blt ammunition pickup
  • .med health pickup
  • .upg weapon or health upgrade

Weapons, grenades and armor are obtained by picking up files in the game. All of the weapons and grenades can be upgraded by picking up a certain amount of Opt_Key.upg files (The amount varies from weapon to weapon). The players health starts the game at 100, but can be increased by picking up HX.upg files which increase your health limit by 10 up to a maximum of 250.

Attributes

All of the weapons and armour in Coded Arms have one of five different attributes. The available attributes are: physical, electrical, light, fire and viral. Certain attributes are more effective against certain enemies. For instance, bots can be overloaded by weapons with the electrical attribute and bugs usually dwell in the dark so light weapons do the most damage to them. The enemies in Coded Arms also use weapons with different attributes and therefore one can get certain types of armor that are resistant to attacks of a certain type. For instance the Optical Jacket (Opt_JKT.dfn) is resistant to weapons with the light attribute.

Game Progression

A user progresses through the game by completing sectors. Sector 00 consists of one battlefield (Training) with 3 levels that serve to familiarize the user with the game. Sector 01 consists of three battlefields (City, Base and Ruins) and each battlefield has 6 levels. Sector 02 also has three battlefields consisting of 13 levels each with a boss at the 13th level of each battlefield. Sector 03 consists of one battlefield (Infinity) which has an unlimited amount of levels to it. The difficulty of the game increases as the user progresses through the sectors. All of the levels in the game are randomly generated when you access them.

Bosses

In Coded Arms there are three different bosses which are detailed as follows. They are Enforcer, Mantis and Colossus. Each of them are encountered in the end of a battlefield in Sector 02. Defeating all three of them concludes the "story" part of the game, but leads to the "infinity", Sector 03.

In addition to appearing on the final levels of each battlefield in Sector 02, each boss also appears in every thirtieth level in Sector 03 Infinity with Mantis first appearing on level 10, Enforcer on level 20 and Colossus on level 30. After level 30 the cycle repeats itself with Mantis on level 40, Enforcer on level 50 and so on. Also each time you encounter a boss in Sector 03 Infinity the boss’ difficulty increases.

Other enemies also assist the bosses on later levels, such as snipers with Mantis, bombers when fighting Enforcer and exploding bugs with Colossus when fighting in Sector 03 Infinity and above.

Mantis

Mantis is a giant bug that first appears first in the final level of Sector 02 Ruins. Mantis is considered a bug type enemy and is therefore vulnerable to weapons with the light attribute such as the Laser Pistol (Laser_PSTL.arm), Pulse Rifle (Pulse_RFL.arm) and the Photon Machine Gun (Photon_MG.arm). Additionally, this boss is affected by the Honeypot.cbx, a grenade which attracts the attention of any bug or insect-type enemy. This boss will be attracted to the grenade and become completely immobile until the grenade effect wears off or is hit powerfully by a weapon such as the shotgun, or the Plasma_LCH.arm grenade launcher. Automatic weapons are also extremely effective against Mantis.

Enforcer

Enforcer is a robot with rocket thrusters that first appears on the final level of Sector 02 City. Enforcer is considered a bot type enemy and is therefore vulnerable to weapons with the electrical type attribute such as the Bolt Pistol (Bolt_PSTL.arm), Bolt Launcher (Bolt_LCH.arm) and the Judgement (Judgement.arm). In addition Enforcer is effected by the Chaff Grenade (Chaff_GRE.cbx) and by using it Enforcer can be quite harmless. It should be noted, however that this boss retains a degree of mobility which can make it difficult to get a clean shot.

Colossus

Colossus is a huge towering enemy five floors tall that makes his first appearance in the final level of Sector 02 Base. Colossus is considered to be the hardest boss in the game. It is most vulnerable to weapons with the physical attribute such as the Pistol (PSTL.arm), Assault Rifle (Assault_RFL.arm) and the Shotgun (Shotgun.arm).

Reception

Reception of the game among reviewers has been mixed;[2] while it was praised as innovative[3] and for having some of the best visuals on the PSP.[4] However, it was criticized due to a lack of character development, poor enemy AI in the single-player mode, and bad controls.[5]

Despite the critics' mixed reviews, the game has gained a cult-following and is considered by many as the best FPS for the PSP console.

Sequels

A sequel, Coded Arms: Contagion, has already been released for the PlayStation Portable.[6]

A PlayStation 3 sequel was also planned under the working title Coded Arms: Assault, but was canceled. It was shown at 2006 E3.

References

External links

Official sites


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