Mike Singleton

Mike Singleton
Mike Singleton
Born 1951
Occupation Computer Programmer
Employer Merseyside Education Authority
Postern Software
PetSoft
Beyond Software
Melbourne House
Rainbird Software
Simon & Schuster Interactive
Mirage Software
Microprose
Known for Designing computer games

Mike Singleton (born 1951) is a British author and video game developer who wrote various well-regarded titles for the ZX Spectrum during the 1980s. His titles include The Lords of Midnight, Doomdark's Revenge, Throne of Fire, Dark Sceptre and War In Middle Earth. He also wrote a novel, The Eternal Empire, whilst at university.[1] Before developing video games, Singleton was an English teacher in Ellesmere Port, Cheshire, England.[1]

Contents

Early work

Singleton originally started programming in 1980, teaching himself BASIC on the Commodore PET,[2] and writing Computer Race, a horse racing game he designed for a betting shop.[2] Moving on from this, he began working on arcade games for the Pet, working with PetSoft, where he wrote Space Ace entirely in 6502 machine code.[2] The game broke sales records of the day by selling three hundred copies,[2] which was a considerable achievement given the number of compatible computers at the time.[2]

Singleton's association with PetSoft turned out to be short-lived, as PetSoft, who had been due to enter into a contract with Sinclair Research in Cambridge to write software for the new ZX80, lost out on the deal to Psion.[2] Mike contacted British inventor and entrepreneur Clive Sinclair and was asked to send his games along.[2] Some time after, in November 1980, he was then asked to visit the site in Cambridge, and invited to work on software for their brand new ZX81 micro.[3] Mike used this as the platform for his GamesPack1 project.

GamesPack1 was a series of games, each fitting into just 1 kilobyte of memory. It was one of the first commercial software programs written for the ZX81, and something of a runaway success, selling a massive 90,000 copies, earning Singleton £6,000 for his efforts[2] (in those days, this was the approximate new price of a large family car in the UK), particularly pleasing as it had taken him just two weeks over the Christmas holidays to complete[3] and net what was essentially an entire year's salary.

The Golden Age of the home microcomputer

Whilst the arcade game writing business was making him a living, Singleton, who retired from teaching completely in 1982 to become a full-time freelance games designer, was always an old school war gamer at heart,[1] hooked from an early age on war board games and play-by-mail (PBM) strategy gaming, working for a time on Seventh Empire, a PBM game he put together for Computer and Video Games magazine (CV&G)),[1] which eventually led to Beyond Software when C&VG editor Terry Pratt moved to run Beyond.[3]

In March 1984, Singleton’s spy-themed board game, Treachery, which had its complicated game logic controlled by a computer program, was featured in C&VG, with a type-in listing for the Spectrum, together with a keyboard overlay (a common feature of Mike’s games), centre-spread board and a set of counters. The game was so popular among the readers that the editor asked for conversions for the Commodore 64 and BBC Micro to be produced, and each of them featured in C&VG’s 1985 yearbook.

It was from Beyond that Singleton, who remained freelance, was by September 1983 being pressed for more programs, and having progressed to the Sinclair ZX Spectrum, he wrote what are widely regarded as some of the best strategy adventure games ever to be seen on those early home micros,[4] the Midnight Series, Lords of Midnight (released in July 1984) and Doomdark's Revenge, which were originally intended to form the first two episodes in a trilogy of which, the final episode, Eye Of The Moon, never came about. Each of the two games played out on a scale never seen before back in the mid-eighties, at a time when many games were boasting 50 or even 100 locations, Lords of Midnight's groundbreaking gameplay featured over 4,000 locations, and Doomdark's Revenge, 6,000, plus well in excess of 100 player controllable characters. Had Eye Of The Moon come to fruition, it was to have had around 24,000 locations, in a map featuring twelve distinct regions, each with a local sub-quest completely separate from the main objective of the game.[2]

Moving on from the Midnight Series, Mike worked on several games of a more arcade-like nature, the first of which, Throne of Fire,[4] a side viewed live action game, featured a multiplayer option where each player used the same computer to explore simultaneously, each trying to complete a set of objectives which lead to the overall completion of the game. Dark Sceptre,[4] released later the same year, was also in essence a sideways viewed live action game, but returned to a more adventure-like feel, with a long, drawn out challenge awaiting the player who would need to build up their forces to consolidate their position before seizing on the opportunity to actually complete the game.

Two years later, War In Middle Earth,[4] whilst essentially an adventure game on a similar scale to the Midnight Series, represented a switch from the adventure to an action philosophy, requiring the player to interact with the characters under their control directly, moving them individually in each of the battles,[2] giving the game much more of an arcade/adventure feel.

Later home micro productions

In the late '80s Singleton moved onto the 16-bit machines that were making an appearance, and worked on the classic Midwinter trilogy, also producing another work in the Lords of Midnight series in 1995.

The 21st century

Still working in games design, making him one of a few developers who have survived from the early days of home computing, Singleton has worked for Midas Interactive and Lucasarts on several games for the Xbox and PlayStation consoles, such as the action games HyperSonic Xtreme and Indiana Jones and the Emperor's Tomb. Singleton has most recently worked on the strategy game, Wrath Unleashed, with his latest production being Gauntlet: Seven Sorrows, a continuation of the 80s arcade classic Gauntlet series of games.[5]

List of games

8-Bit Titles

Title Distributor Year Platform
Space Ace PetSoft 1981 VIC-20
GamesPack1 Sinclair Research Ltd 1981 ZX81
Shadowfax Postern 1982 BBC, C64/VIC-20, Spectrum
Siege Postern 1983 C64/VIC-20, Spectrum
Snake Pit Postern 1983 C64/Pet/VIC-20, Spectrum
3-Deep Space Postern 1983 C64/VIC-20, Spectrum
Lords of Midnight Beyond Software 1984 Amstrad, C64, Spectrum
Doomdark's Revenge Beyond 1985 Amstrad, C64, Spectrum
Throne of Fire Melbourne House 1986 Spectrum
Dark Sceptre Beyond Software 1986 Spectrum
Carrier Command Rainbird Software 1987 Spectrum
War In Middle Earth Melbourne House 1988 Spectrum
Star Trek: The Rebel Universe Firebird Software 1988 C64

16-Bit Titles

Title Distributor Year Platform
Carrier Command Rainbird Software 1987 Amiga
Star Trek: The Rebel Universe Simon & Schuster Interactive 1987 Atari ST, PC
Whirligig/Space Cutter Melbourne House 1987 Amiga
War In Middle Earth Melbourne House 1988 Atari ST, Amiga, PC
Whirligig Firebird Software 1988 Atari ST, Amiga
Midwinter Rainbird Software 1989 Atari ST, Amiga, PC
Midwinter II: Flames of Freedom Microprose 1990 Atari ST, Amiga, PC
Ashes of Empire/Fallen Empire Mirage 1991 Atari ST, Amiga, PC
Starlord Microprose 1993 Atari ST, Amiga, PC
Lords of Midnight Domark 1995 PC
The Ring Cycle Psygnosis 1995 PC

Console Titles

Title Distributor Year Platform
HSX: HyperSonic Xtreme Midas Interactive Entertainment 2002 PlayStation
Indiana Jones and the Emperor's Tomb Lucasarts 2003 Mac, PC, PS2, Xbox
Wrath Unleashed Lucasarts 2004 PS2, Xbox
Gauntlet: Seven Sorrows Midway Home Entertainment 2005 PS2, Xbox
GRID Codemasters 2008 PC, PS3, Xbox360

References

External links


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