Project Justice

Project Justice
Project Justice
PROJECT DC.jpg
Cover of the North American Dreamcast version
Developer(s) Capcom
Publisher(s) Capcom
Designer(s) Hideaki Itsuno
Composer(s) Yuki Iwai
Etsuko Yoneda
Setsuo Yamamoto
Platform(s) Arcade, Dreamcast
Release date(s)
  • JP December 17, 2000
  • EU April 13, 2001
  • NA May 16, 2001
Genre(s) Fighting game
Mode(s) Single player and multiplayer
Rating(s) ESRB: T (Teen)
Arcade system Sega NAOMI

Project Justice (燃えろ!ジャスティス学園 Moero! Justice Gakuen?, "Burn! Justice Academy", also known as Project Justice: Rival Schools 2 in Europe, Australia, and Latin America) is a 3D competitive fighting game produced by Capcom. It is the sequel to Rival Schools: United By Fate and was first released as an arcade game in 2000 and ported to the Dreamcast during the following year.

Contents

Gameplay

Project Justice's fighting system is lifted from the original Rival Schools, with some notable changes. The game continues to be a team fighter, but has teams of three characters instead of two. This allows another Team-Up attack to be used in a fight, but also adds a new type of attack, the Party-Up, initiated by pressing any three attack buttons. The Party-Up is a three-person attack that varies based on what school the character initiating the attack is from.

The additional partner also allows players to cancel an opponent's Team-Up Special by inputting a Team-Up command of their own. This initiates a short fighting sequence between one character from each team. If the person initiating the sequence gets the first successful hit in during the sequence before time runs out, the Team-Up they are caught in will be canceled, and the game switches back to the main fight; if the opposing player gets the first hit or time runs out, the Team-Up continues as usual.

Additionally, the 'vigor' meter in Project Justice is limited to 5 levels (down from 9 in Rival Schools), with Party-Ups requiring all 5 levels, Team-Ups continuing to cost two levels, and any attempts (successful or not) to cancel a Team-Up costing one level.

Also carrying over from the first game, the Dreamcast port of Project Justice in Japan includes a character creation mode that allows a player to create their own fighters who can be used in all modes except for single-player. However, the character creation in Project Justice is packaged as a board game, taking place during an inter-school festival, rather than a date sim game like in Rival Schools. As with School Life Mode in the original Rival Schools, though, this boardgame is not included in non-Japanese ports of Project Justice due to the amount of time it would take to translate the mode. Instead, several unlockable sub-characters were included in these ports, built from the character creation parts in the Japanese version.

Style

As in the original game, the combat in Project Justice is very tongue-in-cheek. Many of the characters use their chosen field of academic or sporting excellence as a fighting style (e.g. Soccer by Roberto, Swimming by Nagare, Music by Yurika, Physiotherapy by Kyoko, and so on) and as a result, special moves - in particular the Two-Person team up moves - tend to have a surreal edge, with methods to injure your opponent ranging from: forcing them to take part in an impromptu bout of synchronised swimming (on dry land) (if Nagare is in your team); confusing them by taking photographs of them in rapid succession during an interview for the school newspaper (if Ran is in your team), or even berating them so severely that they fall unconscious out of shame.

Project Justice's single player mode was structured differently from its predecessor. While Rival Schools only plays a story if characters from the same school were selected, the game instead has separate Story and Free modes.

  • In Story Mode, players select a portion of story grouped by school and play through a rigid storyline with a limited group of 2 to 6 characters that the player can choose from for each fight. Like the original game, each fight in story mode is accompanied with 2D cut scenes that advance the story. In some stories, the plot will branch out depending on the results of certain fights or decisions made by the player, changing the fights that the player faces. After fighting the boss of the game, an ending for the school's story is shown.
  • In Free Mode, players select a team of three characters and fight random teams of opponents until getting to fight the boss, similar to selecting two characters from different schools in Rival Schools. After defeating the boss, the player is shown a screen where the game rates the performance of player, and gives them a ranking named after a character from the game.

Plot

One year has passed since the events of Rival Schools: United By Fate and that things have gone back to normal in Aoharu City. Batsu Ichimonji, Hinata Wakaba, Kyosuke Kagami, and the rest of the fighters had resumed their normal school lives and that all of them had enjoyed the calm peace that came after their last adventure, but the peace itself doesn't last for long and that the fighters would soon find themselves getting involved in a new struggle.

Kurow Kirishima: a cold-hearted and ruthless ninja assassin from a mysterious group known only as the "Reverse Society" has his sight set on the Imawano family and plans to eliminate them and their allies so that he can prepare for the advancement of his own ambition to rule Japan. To this end, he attacks Raizo Imawano: the principal of Justice High and father to Batsu, so that he can easily put him out of commission and not have any interference come from him. Secondly, he sends both his older sister Yurika Kirishima and his loyal subordinate Momo Karuizawa into the ranks of the fighters so that the two of them can cause tension and distrust to occur between the friends. His third plot involves brainwashing Gedo gang leader Daigo Kazama so that he can order him into forcing his gang to attack various schools in order to cause even more tension to occur. Lastly, Kurow himself plans to destroy Batsu's reputation by disguising himself as Batsu's doppelganger (named Vatsu) so that he can attack the fighters and make them believe that Batsu is behind it.

Batsu and his friends must fight back against the evil plot of Kurow and attempt to not let their friendship get destroyed by the conspiracy of a deadly ninja assassin.

Characters

Taiyo High School

Their school motto is "a liberated school tradition yields carefree students". While it is an albeit typical Japanese high school, Taiyo's rules follow tradition with relaxed emphasis, allowing a better atmosphere, and allows student individuality.

  • Batsu Ichimonji
  • Hinata Wakaba
  • Kyosuke Kagami
  • Hayato Nekketsu
  • Ran Hibiki
  • Chairperson - A student at Taiyo High who's a part of the Welcome Club. She first appears in Hinata's "good" ending in Rival Schools and has an expanded role in the updated sequel Shiritsu Justice Gakuen: Nekketsu Seisyun Nikki 2. She helps Boman out in investigating the incident that occurred at the Taiyo-Pacific sporting event.

Gorin High School

Their school motto is "a healthy mind, a strong body, and Olympian training". They are a sports based school, training students not only in academics, but with an emphasis on athletics. A majority of the students that go there usually are picked for national championships and teams.

Gedo High School

Once an all males school that emphasized on studies and martial arts to better the students that enrolled there. Over time, it has become more of a juvenile delinquent "correctional" center, attracting young gangsters and misfits from all over Japan.

Pacific High School

An American based high school whose motto is "circulate elite education through the world using culture and sports". There are many youth of upper class Americans, celebrities, ambassadors, and politicians that come to study abroad there.

Unlockable characters

Seijyun Girls High School

An all girls boarding school whose motto is "raise women who display feminine virtues and the time-honored traditions of Japan within themselves". While they teach tradition along with general education, and attract many well behaved students, some of their regulations are considered overtly strict by today's standards.

  • Akira Kazama
  • Yurika Kirishima - a violist student at Seijyun who happens to be the older sister of Kurow and assists him in his evil plan.
  • Aoi "Zaki" Himezaki - a student at Seijyun who leads a female school gang. Zaki helps Akira out in her mission of having to investigate Daigo's strange behavior.

Justice High School

Their school motto is "a sound mind and body build excellent abilities". Considered one of the most elite in Japan, Justice High is a rigid boarding school with a no nonsense policy, the faculty determining student's courses, demanding an orderly lifestyle and not allowing students to return home until graduation.

Unlockable characters

  • Hyo Imawano
  • Kurow Kirishima - The main antagonist of the game. Kurow seeks to eliminate the Imawano family and plans to do so by causing tension and distrust to occur between both the schools and the fighters.

Alternate characters

Unlockable characters

  • Burning Batsu (a powered-up Batsu)
  • Vatsu (Kurow disguised as Batsu)
  • Powered Akira (Akira wearing her original outfit from Rival Schools)
  • Wild Daigo (a brainwashed, reckless Daigo)
  • Demon Hyo (Hyo possessed by Mugen Imawano (his father); final boss of the game)

External links


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