- Adapter pattern
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In computer programming, the adapter pattern (often referred to as the wrapper pattern or simply a wrapper) is a design pattern that translates one interface for a class into a compatible interface. An adapter allows classes to work together that normally could not because of incompatible interfaces, by providing its interface to clients while using the original interface. The adapter translates calls to its interface into calls to the original interface, and the amount of code necessary to do this is typically small. The adapter is also responsible for transforming data into appropriate forms. For instance, if multiple boolean values are stored as a single integer (i.e. flags) but your client requires a 'true'/'false', the adapter would be responsible for extracting the appropriate values from the integer value. Another example is transforming the format of dates (e.g. YYYYMMDD to MM/DD/YYYY or DD/MM/YYYY).
Contents
Structure
There are two types of adapter patterns:
Object Adapter pattern
In this type of adapter pattern, the adapter contains an instance of the class it wraps. In this situation, the adapter makes calls to the instance of the wrapped object.
Class Adapter pattern
This type of adapter uses multiple polymorphic interfaces to achieve its goal. The adapter is created by implementing or inheriting both the interface that is expected and the interface that is pre-existing. It is typical for the expected interface to be created as a pure interface class, especially in languages such as Java that do not support multiple inheritance.
The adapter pattern is useful in situations where an already existing class provides some or all of the services you need but does not use the interface you need. A good real life example is an adapter that converts the interface of a Document Object Model of an XML document into a tree structure that can be displayed. A link to a tutorial that uses the adapter design pattern is listed in the links below.
A further form of runtime Adapter pattern
There is a further form of runtime Adapter pattern as follows:
It is desired for classA to supply classB with some data, let us suppose some String data. A compile time solution is:
classB.setStringData(classA.getStringData());
However, suppose that the format of the string data must be varied. A compile time solution is to use inheritance:
Format1ClassA extends ClassA { public String getStringData() { return format(toString()); } }
and perhaps create the correctly "formatting" object at runtime by means of the Factory pattern.
A solution using "adapters" proceeds as follows:
(i) define an intermediary "Provider" interface, and write an implementation of that Provider interface which wraps the source of the data, ClassA in this example, and outputs the data formatted as appropriate:
public interface StringProvider { public String getStringData(); } public class ClassAFormat1 implements StringProvider { ClassA classA; public ClassAFormat1(ClassA classA) { this.classA = classA; } public String getStringData() { return format(classA.toString()); } }
(ii) Write an Adapter class which returns the specific implementation of the Provider:public class ClassAFormat1Adapter extends Adapter { public Object adapt(Object o) { return new ClassAFormat1((ClassA) o); } public boolean isAdapterFor(Class c) { return c.equals(StringProvider.class); } }
(iii) Register the Adapter with a global registry, so that the Adapter can be looked up at runtime:AdapterFactory.getInstance().registerAdapter(ClassA.class, ClassAFormat1Adapter.class, "format1");
(iv) In your code, when you wish to transfer data from ClassA to ClassB, write:
Adapter adapter = AdapterFactory.getInstance().getAdapterFromTo(ClassA.class, StringProvider.class, "format1"); StringProvider provider = (StringProvider) adapter.adapt(classA); String string = provider.getStringData(); classB.setStringData(string);
or more concisely:
classB.setStringData(((StringProvider) AdapterFactory.getInstance().getAdapterFromTo(ClassA.class, StringProvider.class, "format1").adapt(classA)).getStringData());
(v) The advantage can be seen in that, if it is desired to transfer the data in a second format, then look up the different adapter/provider:
Adapter adapter = AdapterFactory.getInstance().getAdapterFromTo(ClassA.class, StringProvider.class, "format2");
(vi) And if it is desired to output the data from ClassA as, say, image data in Class C:
Adapter adapter = AdapterFactory.getInstance().getAdapterFromTo(ClassA.class, ImageProvider.class, "format1"); ImageProvider provider = (ImageProvider) adapter.adapt(classA); classC.setImage(provider.getImage());
(vii) In this way, the use of adapters and providers allows multiple "views" by ClassB and ClassC into ClassA without having to alter the class hierarchy. In general, it permits a mechanism for arbitrary data flows between objects which can be retrofitted to an existing object hierarchy.
Implementation of Adapter pattern
When implementing the adapter pattern, for clarity use the class name [AdapteeClassName]Adapter. It should have a constructor method with adaptee class variable as parameter. This parameter will be passed to the instance member of [AdapteeClassName]Adapter.
Class SampleAdapter Implement ClientClass { private AdapteeClass mInstance; public SampleAdapter(AdapteeClass instance) { mInstance=instance; } @override public void ClientClassMethod() { // call AdapteeClass's method to implement ClientClassMethod } }
See also
- Wrapper function
- Delegation, strongly relevant to the object adapter pattern.
- Dependency inversion principle, which can be thought of as applying the Adapter pattern, when the high-level class defines their own (adapter) interface to the low-level module (implemented by an Adaptee class).
External links
- Adapter in UML and in LePUS3 (a formal modelling language)
- Description in Portland Pattern Repository's Wiki
- Adapter Design Pattern in CodeProject
- PerfectJPattern Open Source Project, Provides componentized implementation of the Adapter Pattern in Java
- The Adapter Pattern in Python (detailed tutorial)
- The Adapter Pattern in Eclipse RCP
- Adapter Design Pattern
Creational Structural Behavioral Categories:- Software design patterns
- Articles with example Java code
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