- Flyweight pattern
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Flyweight is a software design pattern. A flyweight is an object that minimizes memory use by sharing as much data as possible with other similar objects; it is a way to use objects in large numbers when a simple repeated representation would use an unacceptable amount of memory. The term is named after the boxing weight class[citation needed]. Often some parts of the object state can be shared and it's common to put them in external data structures and pass them to the flyweight objects temporarily when they are used.
A classic example usage of the flyweight pattern is the data structures for graphical representation of characters in a word processor. It might be desirable to have, for each character in a document, a glyph object containing its font outline, font metrics, and other formatting data, but this would amount to hundreds or thousands of bytes for each character. Instead, for every character there might be a reference to a flyweight glyph object shared by every instance of the same character in the document; only the position of each character (in the document and/or the page) would need to be stored internally.
In other contexts the idea of sharing identical data structures is called hash consing.
Example (java)
// Flyweight object public interface CoffeeOrder { public void serveCoffee(CoffeeOrderContext context); }
// ConcreteFlyweight object that creates ConcreteFlyweight public class CoffeeFlavor implements CoffeeOrder { String flavor; CoffeeFlavor(String newFlavor) { flavor = newFlavor; } public String getFlavor() { return this.flavor; } public void serveCoffee(CoffeeOrderContext context) { System.out.println("Serving Coffee flavor " + flavor + " to table number " + context.getTable()); } }
public class CoffeeOrderContext { int tableNumber; CoffeeOrderContext(int tableNumber) { this.tableNumber = tableNumber; } public int getTable() { return this.tableNumber; } }
import java.util.HashMap; import java.util.Map; //FlyweightFactory object public class CoffeeFlavorFactory { Map<String, CoffeeFlavor> flavors = new HashMap<String, CoffeeFlavor>(); public CoffeeFlavor getCoffeeFlavor(String flavorName) { CoffeeFlavor flavor = flavors.get(flavorName); if (flavor == null) { flavor = new CoffeeFlavor(flavorName); flavors.put(flavorName, flavor); } return flavor; } public int getTotalCoffeeFlavorsMade() { return flavors.size(); } }
class TestFlyweight { static CoffeeFlavor[] flavors = new CoffeeFlavor[100]; // the flavors ordered static CoffeeOrderContext[] tables = new CoffeeOrderContext[100]; // the tables for the orders static int ordersMade = 0; static CoffeeFlavorFactory flavorFactory; static void takeOrders(String flavorIn, int table) { flavors[ordersMade] = flavorFactory.getCoffeeFlavor(flavorIn); tables[ordersMade++] = new CoffeeOrderContext(table); } public static void main(String[] args) { flavorFactory = new CoffeeFlavorFactory(); takeOrders("Cappuccino", 2); takeOrders("Cappuccino", 2); takeOrders("Frappe", 1); takeOrders("Frappe", 1); takeOrders("Xpresso", 1); takeOrders("Frappe", 897); takeOrders("Cappuccino", 97); takeOrders("Cappuccino", 97); takeOrders("Frappe", 3); takeOrders("Xpresso", 3); takeOrders("Cappuccino", 3); takeOrders("Xpresso", 96); takeOrders("Frappe", 552); takeOrders("Cappuccino", 121); takeOrders("Xpresso", 121); for (int i = 0; i < ordersMade; ++i) { flavors[i].serveCoffee(tables[i]); } System.out.println(" "); System.out.println("total CoffeeFlavor objects made: " + flavorFactory.getTotalCoffeeFlavorsMade()); } }
External links
- Flyweight in UML and in LePUS3 (a formal modelling language)
- Article "Enhancing Web Application Performance with Caching" by Neal Ford
- Section "Flyweight Text Entry Fields (archive.org)" from the RIDES Reference Manual by Allen Munro and Quentin A. Pizzini
- Description from Portland's Pattern Repository
- Sourdough Design
- Class::Flyweight - implement the flyweight pattern in OO perl
- Boost.Flyweight - A generic C++ implementation
Creational Structural Behavioral Categories:- Software design patterns
- Articles with example Java code
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