- Unit testing
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In computer programming, unit testing is a method by which individual units of source code are tested to determine if they are fit for use. A unit is the smallest testable part of an application. In procedural programming a unit may be an individual function or procedure. In object-oriented programming a unit is usually an interface, such as a class.[citation needed] Unit tests are created by programmers or occasionally by white box testers during the development process.
Ideally, each test case is independent from the others: substitutes like method stubs, mock objects,[1] fakes and test harnesses can be used to assist testing a module in isolation. Unit tests are typically written and run by software developers to ensure that code meets its design and behaves as intended. Its implementation can vary from being very manual (pencil and paper) to being formalized as part of build automation.
Contents
Benefits
The goal of unit testing is to isolate each part of the program and show that the individual parts are correct.[2] A unit test provides a strict, written contract that the piece of code must satisfy. As a result, it affords several benefits. Unit tests find problems early in the development cycle.
Facilitates change
Unit testing allows the programmer to refactor code at a later date, and make sure the module still works correctly (e.g., in regression testing). The procedure is to write test cases for all functions and methods so that whenever a change causes a fault, it can be quickly identified and fixed.
Readily-available unit tests make it easy for the programmer to check whether a piece of code is still working properly.
In continuous unit testing environments, through the inherent practice of sustained maintenance, unit tests will continue to accurately reflect the intended use of the executable and code in the face of any change. Depending upon established development practices and unit test coverage, up-to-the-second accuracy can be maintained.
Simplifies integration
Unit testing may reduce uncertainty in the units themselves and can be used in a bottom-up testing style approach. By testing the parts of a program first and then testing the sum of its parts, integration testing becomes much easier.
An elaborate hierarchy of unit tests does not equal integration testing. Integration with peripheral units should be included in integration tests, but not in unit tests.[citation needed] Integration testing typically still relies heavily on humans testing manually; high-level or global-scope testing can be difficult to automate, such that manual testing often appears faster and cheaper.[citation needed]
Documentation
Unit testing provides a sort of living documentation of the system. Developers looking to learn what functionality is provided by a unit and how to use it can look at the unit tests to gain a basic understanding of the unit's API.
Unit test cases embody characteristics that are critical to the success of the unit. These characteristics can indicate appropriate/inappropriate use of a unit as well as negative behaviors that are to be trapped by the unit. A unit test case, in and of itself, documents these critical characteristics, although many software development environments do not rely solely upon code to document the product in development.
By contrast, ordinary narrative documentation is more susceptible to drifting from the implementation of the program and will thus become outdated (e.g., design changes, feature creep, relaxed practices in keeping documents up-to-date).
Design
When software is developed using a test-driven approach, the unit test may take the place of formal design. Each unit test can be seen as a design element specifying classes, methods, and observable behaviour. The following Java example will help illustrate this point.
Here is a test class that specifies a number of elements of the implementation. First, that there must be an interface called Adder, and an implementing class with a zero-argument constructor called AdderImpl. It goes on to assert that the Adder interface should have a method called add, with two integer parameters, which returns another integer. It also specifies the behaviour of this method for a small range of values.
public class TestAdder { public void testSum() { Adder adder = new AdderImpl(); assert(adder.add(1, 1) == 2); assert(adder.add(1, 2) == 3); assert(adder.add(2, 2) == 4); assert(adder.add(0, 0) == 0); assert(adder.add(-1, -2) == -3); assert(adder.add(-1, 1) == 0); assert(adder.add(1234, 988) == 2222); } }
In this case the unit test, having been written first, acts as a design document specifying the form and behaviour of a desired solution, but not the implementation details, which are left for the programmer. Following the "do the simplest thing that could possibly work" practice, the easiest solution that will make the test pass is shown below.
interface Adder { int add(int a, int b); } class AdderImpl implements Adder { int add(int a, int b) { return a + b; } }
Unlike other diagram-based design methods, using a unit-test as a design has one significant advantage. The design document (the unit-test itself) can be used to verify that the implementation adheres to the design. With the unit-test design method, the tests will never pass if the developer does not implement the solution according to the design.
It is true that unit testing lacks some of the accessibility of a diagram, but UML diagrams are now easily generated for most modern languages by free tools (usually available as extensions to IDEs). Free tools, like those based on the xUnit framework, outsource to another system the graphical rendering of a view for human consumption.
Separation of interface from implementation
Because some classes may have references to other classes, testing a class can frequently spill over into testing another class. A common example of this is classes that depend on a database: in order to test the class, the tester often writes code that interacts with the database. This is a mistake, because a unit test should usually not go outside of its own class boundary, and especially should not cross such process/network boundaries because this can introduce unacceptable performance problems to the unit test-suite. Crossing such unit boundaries turns unit tests into integration tests, and when test cases fail, makes it less clear which component is causing the failure. See also Fakes, mocks and integration tests
Instead, the software developer should create an abstract interface around the database queries, and then implement that interface with their own mock object. By abstracting this necessary attachment from the code (temporarily reducing the net effective coupling), the independent unit can be more thoroughly tested than may have been previously achieved. This results in a higher quality unit that is also more maintainable.
Parameterized Unit Testing (PUT)
Parameterized Unit Tests (PUTs) are tests that take parameters. Unlike traditional unit tests, which are usually closed methods, PUTs take any set of parameters. PUTs have been supported by JUnit 4 and various .NET test frameworks. Suitable parameters for the unit tests may be supplied manually or in some cases are automatically generated by the test framework. Various industrial testing tools also exist to generate test inputs for PUTs.
Unit testing limitations
Testing cannot be expected to catch every error in the program: it is impossible to evaluate every execution path in all but the most trivial programs. The same is true for unit testing. Additionally, unit testing by definition only tests the functionality of the units themselves. Therefore, it will not catch integration errors or broader system-level errors (such as functions performed across multiple units, or non-functional test areas such as performance). Unit testing should be done in conjunction with other software testing activities. Like all forms of software testing, unit tests can only show the presence of errors; they cannot show the absence of errors.
Software testing is a combinatorial problem. For example, every boolean decision statement requires at least two tests: one with an outcome of "true" and one with an outcome of "false". As a result, for every line of code written, programmers often need 3 to 5 lines of test code.[3] This obviously takes time and its investment may not be worth the effort. There are also many problems that cannot easily be tested at all – for example those that are nondeterministic or involve multiple threads. In addition, writing code for a unit test is as likely to be at least as buggy as the code it is testing. Fred Brooks in The Mythical Man-Month quotes: never take two chronometers to sea. Always take one or three. Meaning, if two chronometers contradict, how do you know which one is correct?
To obtain the intended benefits from unit testing, rigorous discipline is needed throughout the software development process. It is essential to keep careful records not only of the tests that have been performed, but also of all changes that have been made to the source code of this or any other unit in the software. Use of a version control system is essential. If a later version of the unit fails a particular test that it had previously passed, the version-control software can provide a list of the source code changes (if any) that have been applied to the unit since that time.
It is also essential to implement a sustainable process for ensuring that test case failures are reviewed daily and addressed immediately.[4] If such a process is not implemented and ingrained into the team's workflow, the application will evolve out of sync with the unit test suite, increasing false positives and reducing the effectiveness of the test suite.
Applications
Extreme Programming
Unit testing is the cornerstone of Extreme Programming, which relies on an automated unit testing framework. This automated unit testing framework can be either third party, e.g., xUnit, or created within the development group.
Extreme Programming uses the creation of unit tests for test-driven development. The developer writes a unit test that exposes either a software requirement or a defect. This test will fail because either the requirement isn't implemented yet, or because it intentionally exposes a defect in the existing code. Then, the developer writes the simplest code to make the test, along with other tests, pass.
Most code in a system is unit tested, but not necessarily all paths through the code. Extreme Programming mandates a "test everything that can possibly break" strategy, over the traditional "test every execution path" method. This leads developers to develop fewer tests than classical methods, but this isn't really a problem, more a restatement of fact, as classical methods have rarely ever been followed methodically enough for all execution paths to have been thoroughly tested.[citation needed] Extreme Programming simply recognizes that testing is rarely exhaustive (because it is often too expensive and time-consuming to be economically viable) and provides guidance on how to effectively focus limited resources.
Crucially, the test code is considered a first class project artifact in that it is maintained at the same quality as the implementation code, with all duplication removed. Developers release unit testing code to the code repository in conjunction with the code it tests. Extreme Programming's thorough unit testing allows the benefits mentioned above, such as simpler and more confident code development and refactoring, simplified code integration, accurate documentation, and more modular designs. These unit tests are also constantly run as a form of regression test.
Unit testing is also critical to the concept of Emergent Design. As Emergent Design is heavily dependent upon Refactoring, unit tests are integral component.[5]
Techniques
Unit testing is commonly automated, but may still be performed manually. The IEEE does not favor one over the other.[6] A manual approach to unit testing may employ a step-by-step instructional document. Nevertheless, the objective in unit testing is to isolate a unit and validate its correctness. Automation is efficient for achieving this, and enables the many benefits listed in this article. Conversely, if not planned carefully, a careless manual unit test case may execute as an integration test case that involves many software components, and thus preclude the achievement of most if not all of the goals established for unit testing.
To fully realize the effect of isolation while using an automated approach, the unit or code body under test is executed within a framework outside of its natural environment. In other words, it is executed outside of the product or calling context for which it was originally created. Testing in such an isolated manner reveals unnecessary dependencies between the code being tested and other units or data spaces in the product. These dependencies can then be eliminated.
Using an automation framework, the developer codes criteria into the test to verify the unit's correctness. During test case execution, the framework logs tests that fail any criterion. Many frameworks will also automatically flag these failed test cases and report them in a summary. Depending upon the severity of a failure, the framework may halt subsequent testing.
As a consequence, unit testing is traditionally a motivator for programmers to create decoupled and cohesive code bodies. This practice promotes healthy habits in software development. Design patterns, unit testing, and refactoring often work together so that the best solution may emerge.
Unit testing frameworks
Unit testing frameworks are most often third-party products that are not distributed as part of the compiler suite. They help simplify the process of unit testing, having been developed for a wide variety of languages. Examples of testing frameworks include open source solutions such as the various code-driven testing frameworks known collectively as xUnit, and proprietary/commercial solutions such as TBrun, Testwell CTA++ and VectorCAST/C++.
It is generally possible to perform unit testing without the support of a specific framework by writing client code that exercises the units under test and uses assertions, exception handling, or other control flow mechanisms to signal failure. Unit testing without a framework is valuable in that there is a barrier to entry for the adoption of unit testing; having scant unit tests is hardly better than having none at all, whereas once a framework is in place, adding unit tests becomes relatively easy.[7] In some frameworks many advanced unit test features are missing or must be hand-coded.
Language-level unit testing support
Some programming languages directly support unit testing. Their grammar allows the direct declaration of unit tests without importing a library (whether third party or standard). Additionally, the boolean conditions of the unit tests can be expressed in the same syntax as boolean expressions used in non-unit test code, such as what is used for
if
andwhile
statements.Languages that directly support unit testing include:
See also
- Characterization test
- Component-Based Usability Testing
- Design predicates
- Extreme Programming
- Integration testing
- List of unit testing frameworks
- Regression testing
- Software archaeology
- Software testing
- Test case
- Test-driven development
- xUnit – a family of unit testing frameworks.
Notes
- ^ Fowler, Martin (2007-01-02). "Mocks aren't Stubs". http://martinfowler.com/articles/mocksArentStubs.html. Retrieved 2008-04-01.
- ^ Kolawa, Adam; Huizinga, Dorota (2007). Automated Defect Prevention: Best Practices in Software Management. Wiley-IEEE Computer Society Press. p. 75. ISBN 0470042125. http://www.wiley.com/WileyCDA/WileyTitle/productCd-0470042125.html.
- ^ Cramblitt, Bob (2007-09-20). "Alberto Savoia sings the praises of software testing". http://searchsoftwarequality.techtarget.com/originalContent/0,289142,sid92_gci1273161,00.html. Retrieved 2007-11-29.
- ^ daVeiga, Nada (2008-02-06). "Change Code Without Fear: Utilize a regression safety net". http://www.ddj.com/development-tools/206105233. Retrieved 2008-02-08.
- ^ http://www.agilesherpa.org/agile_coach/engineering_practices/emergent_design/
- ^ IEEE Standards Board, "IEEE Standard for Software Unit Testing: An American National Standard, ANSI/IEEE Std 1008-1987" in IEEE Standards: Software Engineering, Volume Two: Process Standards; 1999 Edition; published by The Institute of Electrical and Electronics Engineers, Inc. Software Engineering Technical Committee of the IEEE Computer Society.
- ^ Bullseye Testing Technology (2006–2008). "Intermediate Coverage Goals". http://www.bullseye.com/coverage.html#intermediate. Retrieved 24 March 2009.
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