Draconus

Draconus
Draconus
Draconus Cover.jpg
Developer(s) Cognito
Publisher(s) Zeppelin Games
Designer(s) Ian Copeland, Brian Jobling, Michael Owens and Adam Gilmore
Platform(s) Atari 8-bit, Commodore 64, ZX Spectrum
Release date(s) 1988
Genre(s) Platform game
Mode(s) Single-player
Media/distribution Floppy disk, Cassette

Draconus is a platform game developed by Cognito in 1988.

Overview

The player assumes the role of the hero, Frognum, whose task it is to reclaim his kingdom from the Tyrant beast. The game style is principally a platformer which finds the player running and jumping through various screens (numbering around a hundred and extending in all four directions). During this the player will encounter bats, balls or giant rats which general follow fixed paths but may also swarm and chase the player. There are two primary weapons at your disposal to eliminate these enemies; you may punch and claw them, or you may incinerate them with your fire breath. Fire breathing is limited but may be replenished once in a while by collecting items. Also in the C64 version it is imperative to clear the each screen completely of enemies or they will tend to respawn upon leaving and re-entering the screen. Your main task is to find four special abilities and then face the final battle. One of the abilities allows him to metamorphose into his waterborne Draconewt form via special platforms thus granting access to further areas.

Enemy contact reduces Frognums life energy which may also be refilled by collectible symbols. On loss of all life energy Frognum loses one life and restarts from the last Record slab. These slabs occur throughout the game world and serve as checkpoints. Falling great distances or impacting upon water whilst in humanoid form generally results in immediate death, as does falling or walking on spikes.

The game was twice placed #1 in the Readers Top Ten of the German Atari Magazine.[1]

External links

References

  1. ^ Atari Magazine issue 05/89, S. 98; 07/89, S. 74. ISSN 0933-887X.