Commander Keen (2001 video game)

Commander Keen (2001 video game)
Commander Keen
Commander Keen 5.jpg
Developer(s) David A. Palmer Productions
Publisher(s) Activision
Platform(s) Game Boy Color
Release date(s)
  • NA May 30, 2001
  • PAL June 15, 2001
Genre(s) Side-scrolling platform
Mode(s) Single-player
Rating(s)
Media/distribution Cartridge

Commander Keen is a 2001 video game published by Activision. It is part of the Commander Keen series, which was originally developed by id Software. Released for the Game Boy Color, it was developed with id Software's permission; however it did not involve any of the original Commander Keen developers. It was developed instead by David A. Palmer Productions. Tom Hall, creative director and designer of the original Commander Keen series, has stated that he does not consider the GBC game "canon by any means".[1]

Gameplay

In Commander Keen on the Game Boy Color, gameplay is somewhat different from the rest of the series. The levels are built in a more linear fashion than earlier games. All enemies need to be both shot and jumped on with a pogo stick on to be killed. The familiar enemies' behaviour does not correspond with the earlier games, and perhaps partly due to the platform's limitation, some enemies do not resemble their original versions much. Keen uses a Neural Ray Blaster with unlimited ammo, although the game only allows for one bullet on the screen. To achieve points, Keen collects candy as well as other items somewhat related to the level they are in.

References

  1. ^ "The Apogee Legacy #4 - Tom Hall", 3D Realms Website, January 30, 2006. Retrieved on October 15, 2006.