Commander Keen: Keen Dreams

Commander Keen: Keen Dreams
Commander Keen: Keen Dreams
Commander Keen 2.jpg
Developer(s) id Software
Publisher(s) Softdisk
Designer(s) Tom Hall
Platform(s) MS-DOS
Release date(s) 1992
Genre(s) Side-scrolling platform
Mode(s) Single-player
Rating(s)
Media/distribution Floppy disk
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Keen Dreams is a 1992 video game by id Software.

Plot

After refusing to eat his vegetables, Billy is sent to bed by his parents. He falls asleep, only to awaken in a strange vegetable kingdom led by the evil potato king Boobus Tuber, who has imprisoned other sleeping children there. In the dream world, Keen does not have his trademark raygun and pogo stick, but has to defend himself with "Flower Power" seeds that temporarily turn enemies into flowers.

Gameplay

In this game Keen does not have his pogo stick, so he cannot jump as high anymore. He can however duck, and drop down from the semi-solid platforms if the player presses the jump key while ducking. An addition to the platforms are firemen's poles, which the player can use to climb to higher platforms, and even jump up on them if he times the jumps right. This and further episodes use a slanted 3D look for the levels.

Instead of the ray gun, Keen is armed with "Flower Power", small pellets he can collect and throw left, right, straight up, or, when falling, straight down. The pellets are used up if they hit an enemy, but if Keen does not hit anything, he can retrieve and re-use the pellet if he is quick enough. Enemies that are hit are not killed, but turned into a big, stunned flower for a limited time. All enemies are based on fruit or vegetables, such as: Tomatooth, Broccolash, and Frenchy; whereas the collectible score items are sweets.

Keen Dreams introduces three difficulty levels. Another improvement is that the player can now save anywhere and at any time.


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