- Hexen II
title = Hexen II
engine = Modified
version = 1.11
August 31, 1997
Single player, multiplayer
ratings = ESRB: M (Mature)
PEGI: 11+ (FI)
Microsoft Windows, Apple Macintosh
Hexen II is a
first-person shooter computer gamedeveloped by Raven Softwarefrom 1996to 1997, published by id Softwareand distributed by Activision. It is the third game in the Hexen/Heretic series, and the last in the Serpent Riders trilogy. Using a modified Quakeengine, it features single player and multi player game modes, as well as four character classes to choose from, each with different abilities. These include the offensive Paladin, the defensive Crusader, the spellcasting Necromancer, and the stealthy Assassin.
Improvements from "Hexen" and "Quake" include destructible environments, mounted weapons, and unique level up abilities. Like its predecessor, "Hexen II" also uses a hub system. These hubs are a number of interconnected levels; changes made in one level may have effects in another. The Tome of Power artifact makes a return from "Heretic".
The score was composed by
Thyrion is a world that has been enslaved by the Serpent Riders. The two previous games in the series documented the liberation of two other worlds, along with the death of their Serpent Rider overlords. Now, the oldest and most powerful of the three Serpent Rider brothers, Eidolon, must be defeated to free Thyrion. Eidolon is supported by his four generals, who themselves are a reference to the
Four Horsemen of the Apocalypse. To confront each general, the player must travel to four different continents, each possessing a distinct theme ( Medieval European for Blackmarsh, Mesoamerican for Mazaera, Ancient Egyptian for Thysis, and Greco-Romanfor Daerthus). Then, finally, the player can confront Eidolon himself.
The Gameplay of Hexen II is very similar to that of the original Hexen. Instead of three classes, Hexen II features four: Paladin, Crusader, Assassin, and Necromancer, each with their own unique weapons and play style.
Hexen II also adds certain RPG elements to the mix. Each character has a series of stats which affect
Portal of Praevus
expansion packcalled "Hexen II: Portal of Praevus" was released in 1998featuring new levels, new enemies and a new playable character class, The Demoness. It focuses on the attempted resurrection of the three Serpent Riders by the evil wizard Praevus, and takes place in a fifth continent, Tulku, featuring a Sino-Tibetan setting.
The expansion featured new quest items, new enemies, and new weapons for the Demoness. She is the only player class to have a ranged starting weapon, whereas all other characters start with melee weapons.
It also introduced minor enhancements to the game engine, mostly related to user interface, level scripts, particle effects (rain or snow), and 3D objects.
Portal of Praevus also featured a secret (easter egg) skill level, identical to Doom's "Nightmare" difficulty (where monsters respawn). The only released patch for the expansion added respawning of certain items (such as health and ammo) in Nightmare mode, so that it would be slightly easier for playing.
A modification entitled "Siege" was created and released by Raven Software in 1998 using updated
QuakeWorldarchitecture, aptly dubbed "HexenWorld". The production concept was to eliminate a normal deathmatch environment in favor of a teamplay castle siege. The basic premise was to divide the players into two teams - attackers and defenders - with each side either assaulting or protecting the castle respectively. At the end of the time limit, whichever team controlled the crown was declared victorious.
The mod featured appropriate objects used in the single-player portion of the game, namely catapults and ballistae. The classes, however, were drastically altered with new weapons and abilities, reflecting the departure from the normal deathmatch experience presented in "HexenWorld". [cite web |url=http://www.planetheretic.com/siege/siege.html|title=Siege Information Overview]
"Hexen II," by way of the Quake engine, uses
OpenGLfor 3D acceleration. However, due to the prevalence of 3dfxhardware at the time of release, the game installs an OpenGL ICD designed specifically for 3dfx's hardware. This driver acts as a wrapper for the proprietary Glide API, and thus is only compatible with 3dfx hardware. Custom OpenGL drivers were also released by PowerVRand Rendition for running "Hexen II" with their respective (and also now defunct) products.
However, users with modern video cards can bypass the proprietary driver limitation by simply removing the "opengl32.dll" file from the "Hexen II" directory. This forces the game to use the OpenGL library already installed on the system. [cite web |url=http://www.hexenworld.net/quickfaq.php|title=Hexen II QuickFAQ]
Source code release
Following the tradition from "Hexen" and "Heretic", Raven released the
source codeto "Hexen II" in 2000. This time the source was released under the GNU General Public License, allowing ports to be made to different platforms like Linuxand the Sega Dreamcast. [cite web |url=http://archive.gamespy.com/news/november00/hexen2/|title=Hexen 2 source released|publisher=GameSpy]
* [http://www.idsoftware.com/games/vintage/hexen2/ Official website from id Software]
* [http://www.raven-games.com/hex2faq/ Official Hexen II FAQ]
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