- Empire Earth II
title = Empire Earth II
caption = Empire Earth II PC Box cover
Mad Doc Software
Ian Lane Davis
Steven W. Nadeau
series = "
Empire Earth (series)"
released = vgrelease|United States|USA|
April 26, 2005
modes = -
ESRB: Teen (T) PEGI: 12+
platforms = PC (Windows)
media = 2
requirements = 1.5 GHz CPU
256 MB RAM
1.5 GB hard disk space
64 MB 3D
video card[http://www.empireearth.com/gameoverview.html Empire Earth 2 overview empireearth.com] Retrieved February 24, 2007.]
input = Keyboard, mouse
"Empire Earth II", also called EE2, is a
real-time strategy computer gamedeveloped by Mad Doc Softwareand published by Vivendi Universalon April 26, 2005.cite web | url=http://www.maddocsoftware.com/games_ee2.htm | title=Mad Doc Software EE2 announcement | publisher= Mad Doc Software| accessdate=2007-04-27] It is a sequel to the 2001 bestselling game "Empire Earth", which was developed by the now-defunct Stainless Steel Studios. The game features 15 epochs and 14 different civilizations.cite web | url=http://www.gamespot.com/pc/strategy/empireearth2/review.html | title=Gamespot review | publisher= Gamespot| accessdate=2007-04-27]
The game has three playable campaigns: a Korean, German, and American one, as well several other playable scenarios. The game was subject to mildly positive reaction, earning a 79% average rating on
Game Rankings. [ [http://www.gamerankings.com/htmlpages2/920489.asp "Empire Earth II" at Game Rankings] Retrieved February 22, 2007.] An expansion pack, which was released by Mad Doc Software called "", was released on February 14, 2006.
Empire Earth II has a number of new gameplay features from the original gameplay of Empire Earth. Some of the new features are the Picture-in-Picture window, another smaller window within the game interface, allows the player to control activities such as unit and building construction within an area not focused in the main window. The Citizen Manager can be configured to tell a citizen what to do if they have no set task, and the Diplomacy System allows the player to make tributes and manage alliances and wars with other players. The War Planner is another new addition, which is a map of the game that the player can display and use to coordinate attacks with allies. The crown system grants strategic bonuses to players who are first to master an epoch's Military, Economic, or Imperial paths at the cost of losing a faster age progression. Weather, another new feature changes over time on the map, and affects not only the look of the map (which can be hard to see during blizzards or sandstorms), but also the performance of units and, in the case of airplanes in thunderstorms, hit points.
Besides campaigns and special scenarios, there is also a skirmish mode where the player can play against a computer player. The player can also play against other human players, however, the common EULA clause that each player needs his own copy of the game is actually enforced, even for LAN games. Unlike campaigns or scenarios, the winning conditions never change. There are eight different game modes in skirmish mode, which can also be played in Multiplayer. There are 15 epochs in the game, each representing a part of history. As the player advances through the epochs, new and improved units and structures become available. Some of the epochs in EE2 are identical to their counterparts in the original Empire Earth -- one exception is that EE2 does not allow players to expand their empires into space.
The epochs are the
Stone Age, the Copper Age, the Bronze Age, the Iron Age, the Dark Ages, the Middle Ages, the Renaissance, the Imperial Age, the Enlightenment Age, the Industrial Age, the Modern Age, the Atomic Age, the Digital Age, the Genetic Age, and the Synthetic Age.
Before buildings and units can be made or created, resources must be gathered. There are two kinds of resources: main resources and special resources. The main resources are available in all epochs and they are
Food, Wood, Gold, and Stone. In order to collect resources, a citizen (or a band of citizens) is selected, and are directed to a resource. The citizens thus begin harvesting it.
The special resources are available in only some epochs. For example, oil is available only from epoch 10 till the last age, epoch 15. These special resources are
Tin- available until epoch 6, Iron- first available in epoch 4 and is no longer used after epoch 9, Saltpeter - first available in epoch 7 and is used until epoch 12, Oil- first available in epoch 10, and Uranium- first available epoch 13.
EE2 has technologies to improve each player's civilization. Technologies are divided into 3 groups. The first is Military, which provides benefits mostly to military units. The next is Economic technologies, which increases resource gathering rate, decreases cost and building time for units and buildings and decreases tribute tax amount. Then final technology is Imperial, which provides benefits mostly to special units and increases the health of units and buildings.
There are four of each technology for each epoch. Technologies can be researched by spending tech points. To get tech points, an appropriate number of citizens must be garrisoned in a university and/or an appropriate number of priests must be garrisoned in a temple. Technologies are researched through the main interface (no longer through a building) by clicking the Technology Tree button. When the correct amount of tech points are available, the tech tree button will light up and the new technology to research can be chosen. However, when the resource is no longer used, the garrisoned units will become idle.
In EE2, each civilization belongs to a particular world region. Each of the regional powers can be activated on the game interface by clicking on a special button. All of the regional powers are timed; once the time is up to use it, it will take a long time for the regional powers to be recharged to use again. Each regional power can only be used in a respective group of epochs. For example, the regional power of Overtime can only be used by a player using a Far Eastern civilization in epochs 11-15.
Like many games before it within the same genre, EE2 has civilizations for players to lead to greatness. Each civilization has a unique power, giving it an advantage in a particular field.Each civilization also has a unique unit, which is a more powerful version of a given unit type. The Greek
Hoplite, for instance, is a more effective heavy infantry than other tribes counterparts. The western civilizations are the Americans,
British, Germans, Greeks, and the Romans . The Middle Eastern civilizations are the
Babylonians, Egyptians, and the Turks. The Far Eastern civilizations are China, Japan, and Korea. Finally, the Meso-American civilizations are the Aztecs, Incas, and the Mayans.
Empire Earth II has three single player campaigns - Korean, German and American, and a collection of scenarios called turning points.
The tutorial campaign is about the
Aztecs. The first scenario is about the founding of the city of Tenochtitlan. The next scenario is about the Spanish conquest of Mexico, which ends with the Aztecs driving out Hernan Cortesand his Conquistadors. The third scenario is about an Aztec alliance with the United States. The final scenario in this campaign is about a war with the Incas, which occurs just before World War II.
The Korean campaign is about early Korean history, from 2333 BC to 676 AD, and is divided into eight scenarios. The first two scenarios are about the founding of the state of
Gojoseonand its first contacts with other Korean states and China. The next two scenarios are about Korea's first wars with the Chinese and other Korean states. The next two scenarios are about the Korean civil war and the state of Silla's decision to ally with China. The next scenario is about Silla's triumph over the other Korean states, which were Goguryeo, Baekjeand the renewed war with China. The last scenario for this campaign is the final war with China.
The German Campaign deals with the years between 1220-1871 in central
Europe. The first four scenarios are about the struggles of the Teutonic Order and the knights' eventual downfall. The next two scenarios are about the rise of Prussiaand the Seven Years' War. The next scenario is about the war with Napoleon I of France. The final scenario is about the war with Denmark, Austriaand Franceand the reunification of Germany under Otto von Bismarck.
The American Campaign is part-fact and part-fiction. It deals with the years between 1898-2070.The first scenario is about the first years of the
Spanish American Warin Cuba. The next scenario is about the Meuse-Argonne Offensivein World War I. The next two scenarios are about the war in North Africaand Sicilyagainst the Germans and a fictionalized version of the famous Ardennes Offensivein World War II. The next two scenarios are about spy missions against the Soviet Unionduring the Cold War. The next scenario is about an attempted coup lead by a disillusioned General called Charles Blackworth against the USgovernment; the player is charged with stopping this coup. The last scenario is about the final showdown with Blackworth and his followers in the Amazon Rainforest. When the player wins the last scenario in this campaign, there will be a short film about mankind and the Earth. When that filmends, the credits for the game will be shown.
There are four special scenarios in Empire Earth II called turning points. These scenarios can be played from either side of a battle or war which changed the course of history:
The Prima Official Game Guide: Empire Earth 2, retrieved 29 September 2008
* [http://www.empireearth2.com Official Empire Earth II site]
* [http://www.maddocsoftware.com/games_ee2.htm Empire Earth II at Mad Doc Software]
* [http://www.sierra.com/en/home/games/game_info.tab-infotab.prod-L2NvbnRlbnQvc2llcnJhL2VuL3Byb2R1Y3RzL2VtcGlyZV9lYXJ0aF9paV9fdGhl.platform-global.html Empire Earth II at Sierra Entertainment]
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