- Combat School
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Combat School Developer(s) Konami Publisher(s) Konami Distributor(s) Konami, Ocean Software Platform(s) Arcade, Commodore 64, Amstrad CPC, Sinclair ZX Spectrum Release date(s) April 2, 1987 Genre(s) Track and Field Rating(s) Zzap! – 91% (for Commodore 64) CPU Z80 cpu @ 1.5 MHz
M6309 cpu @ 5 MHzSound YM-2203 audio @ 3.5 MHz
uPD7759 audio @ 0.64 MHzDisplay Raster, 256x224 pixels (Horizontal), 128 colors Combat School, distributed in North America as Boot Camp, is a 1987 arcade game produced by Konami where the player takes control of a military recruit who is undergoing basic training at a United States Marine Corps Recruit Training also known as a boot camp.
Gameplay
The control panel consists of a trackball and two buttons with different functions depending on the event. The game can be played against a CPU-controlled opponent or a second player. Player 1 takes control of Nick, a brown-haired recruit in an orange shirt, while Player 2 is Joe, a blond-haired recruit in a blue shirt. The game system is similar to Konami's Track & Field series.
The game is composed of seven training events whom the player must complete. Upon failure to complete an event, the player must do a set number of chin ups as punishment in order to continue into the succeeding events, or it's game over. The events are as followed:
- Obstacle Course – Set in a side-scrolling segment, the player must reach the end of the stage under the alloted time before his opponent while climbing walls and clearing bars.
- Shooting Range No. 1 – The player must shoot as many targets as possible under the allotted time. If played against a second player, then the one who shoots the most targets win.
- Iron Man Race – Similar to the obstacle course, but set in a top view angle. The player must reach the goal while avoiding mines and other obstacles. Eventually the player must cross a lake by rowing a boat
- Shooting Range No. 2 – Same as the first one, but now with moving targets.
- Arm Wrestling – The two recruits are pitted against each other in a match of strength and stamina.
- Shooting Range No. 3 – The third and final shooting range stage features penalty targets.
- Fighting – The player faces against his instructor in hand-to-hand combat in the final event. If played with a second player, then the two players must fight each other.
After all seven events are cleared, the player graduates from basic training only to be sent on a mission to rescue the U.S. President from armed terrorists. The final stage consist of a single side-scrolling level where the player must fight off terrorists using the skills acquired during the course of training. This stage can only be played by one player.
External links
- Combat School at ysrnry.co.uk
- Combat School flyer
- Combat School videos at kalateur.blogspot.com
Categories:- Computer game stubs
- 1987 video games
- Arcade games
- Amstrad CPC games
- Commodore 64 games
- Konami games
- Ocean Software games
- ZX Spectrum games
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