- Landing High Japan
Infobox VG
title = Landing High Japan
caption = The pilot being prompted to lower thelanding gear . The red and green beacons indicate the flight path that the plane should follow.
developer =Taito Corporation
publisher =Taito Corporation
release =1999
genre =Simulation
modes = One player
cabinet = Seated
arcade system =
display = Raster, resolution = VGA [ [http://www.klov.com/game_detail.php?game_id=8379 Landing High Japan] , Klov.]
input = X/Y directional flight yoke, rudder pedals, dual throttle levers, several buttons (cockpit display change button, help button, flap change buttons, speak button) [ [http://www.arcadeflyers.com/?page=flyer&db=videodb&id=581&
] .]
platforms = Arcade
hardware = Taito Type-Zero System
cpu =Power PC603e [ [http://emustatus.rainemu.com/games/lhj.htm Landing High Japan] , Emustatus.] .Landing High Japan is an
arcade game in which the object is to pilot acommercial airliner , taking off from andlanding at severalJapan ese airports [ [http://laboratorium.net/archive/2002/09/08/video_game_feve The Laboratorium] .] . Inclement weather such asclouds ,rain ,thunderstorm s, andsnow may be encountered. Time of day is also part of the game (daytime, sunset, and night). Every airport at any time can have no wind, head winds, tail winds, cross winds, and a variety ofwind speed s. The flight path and wind patterns become more difficult with each successive landing. A landing can end with several different results, including "Clear," "Bad Landing," "Course Out," "Go Around," "Crash," etc. After each landing, points are granted or deducted based on a piloting evaluation, a course evaluation, and a passenger evaluation. A minimum score must be achieved in order to get a "Clear" result and advance to the next airport (otherwise it is a "Bad Landing"). The final score is calculated by adding up the totals from each landing and dividing by the number of attempts. Thus, a player seeking to earn listing among the top tenhigh score s may do so more easily by playing as far as possible on one credit and then ending the game, rather than continuing to use credits in an effort to successfully land at all six airports.During gameplay, the
copilot will occasionally make comments, e.g. "Captain, I think we should lower the flaps," "Captain, we are veering off course!" or "Captain, we are in danger of stalling out!" He also announces when the aircraft reaches V1 speed, V2 speed, and VR speed. In addition, he carries out certain orders such as lowering the landing gear (subsequently confirming, "Gear down, three green," a reference to the illumination of the three green Down-Locked indicator lights. Thecontrol tower andflight attendant also are briefly heard from at the beginning of the takeoff phase. Theground proximity warning system is often heard saying, "Too low, terrain!" Erratic flying causes the passengers to begin turning from green to purple and then red, eventually resulting in deduction of points.Landing High Japan features
All Nippon Airways as the airline.It is a revival of the "Landing" series of airline simulation arcade games which consist of Midnight Landing (1987), and Top Landing (1988).
ettings and options
In beginner mode, the player controls just the flight yoke and
rudder pedal s. In advanced mode, the player has control over yoke, rudder,throttle s, flaps, and a few other settings. There is a smallLCD monitor above the yoke that has 4 configuration displays (horizon indicator s, engine operation, etc.) The jetliners that the player can choose among are the Boeing 767-381, Boeing 747-481D, Boeing 777-281, Boeing 777-381, and Boeing 767-281 [ [http://www.arcadeflyers.com/?page=flyer&db=videodb&id=581&
] .] . When the plane is about to stall, the game makes a sound simulating astick shaker but the yoke does not actually shake. There is a view change button to switch from cockpit view to a view from behind the aircraft.The six airports include
Kansai International Airport (Osaka ),Hiroshima Airport ,Naha Airport , Shin-Chitose (Sapporo ), Tokyo International Airport, andFukuoka Airport . The player takes off once, and thereafter conducts only landings. The player can choose the take-off and landing airport.A help button may be pressed to engage the
autopilot . It automatically places the airplane back on its flight path. This can salvage a landing that is about to go awry, but it can only be used a limited number of times.The game is available in both 29" and 50" versions [ [http://www.arcadeflyers.com/?page=flyer&db=videodb&id=581&
] .] .References
ee also
*
Glidescope
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