- Resident Evil 4
Infobox VG
title=Resident Evil 4
developer=Capcom Production Studio 4
publisher=Capcom Ubisoft (PC)Nintendo Australia (Gamecube and Wii)
designer=Shinji Mikami (Director)Hiroyuki Kobayashi (Producer)
engine=
series="Resident Evil series"
released=GameCube:
vgrelease|North America|NA|January 11 ,2005
vgrelease|Japan|JP|January 27 ,2005
vgrelease|Europe|EU|March 18 ,2005
PlayStation 2:
vgrelease|North America|NA|October 25 ,2005
vgrelease|Europe|EU|November 4 ,2005
vgrelease|Australasia|AUS|November 11 ,2005
vgrelease|Japan|JP|December 1 ,2005
Microsoft Windows:
vgrelease|Hong Kong|HK|February 1 ,2007
vgrelease|Australasia|AUS|March 1 ,2007
vgrelease|Europe|EU|March 2 ,2007
vgrelease|North America|NA|May 15 ,2007
vgrelease|Japan|JP|June 7 ,2007
Wii (Wii Edition):
vgrelease|Japan|JP|May 31 ,2007
vgrelease|North America|NA|June 19 ,2007
vgrelease|Europe|EU|June 29 ,2007
vgrelease|Australasia|AUS|July 5 ,2007
Mobile Phone:
vgrelease|Japan|JP|February 1 ,2008
genre=Survival horror ,third-person shooter
modes=Single-player
ratings=vgratings|ESRB=M|CERO=D|BBFC=15|USK=18|PEGI=18+OFLC (AU): MA15+
OFLC (NZ): R18+
platforms=GCN,Wii , PS2, Windows
media=GameCube Optical Disc, Wii Optical Disc,DVD
requirements=
*Supported OS: Windows 2000/XP
*Processor : 1 GHz Pentium III or AMD Athlon (or better)
*RAM : 256 MB (512 MB recommended)
*Video Card : 128 MB DirectX 9.0c-compliant AGP or PCI Express graphics card (256 or higher for high graphics detail support)
*Sound Card : DirectX 9.0c compliant (or better)
*DirectX version: DirectX 9.0c or higher (included on disc)
*DVD-ROM: 4x or faster DVD drive
*Hard drive space: 1.2 GB minimum
*Peripherals supported: gamepad
*Supported video cards at time of release
**NVIDIA GeForce FX/6/7 families
**ATIRadeon 9200-9800/X families. [cite web|url=http://store.ubi.com/item.jsp?item=68311|title=Resident Evil 4 - PC|publisher=Ubisoft |accessdate=2007-01-28]
input=Gamepad ,Keyboard andmouse "Resident Evil 4", known in
Japan as nihongo|"Biohazard 4"|バイオハザード4|Baiohazādo Fō, is athird-person shooter video game and the sixth installment in the "Resident Evil " series, published and developed byCapcom . It was released inNorth America onJanuary 11 ,2005 for theNintendo GameCube , and was later released inJapan onJanuary 27 ,2005 and inEurope onMarch 18 ,2005 . The game was later ported onto thePlayStation 2 in October2005 , and for the PC andWii in June2007 . "Resident Evil 4" has won numerousGame of the Year awards.Gameplay
The gameplay focuses on fast-paced gunplay, quick controls, and shootouts involving massive crowds of enemies in large open areas. This is a departure from the other games in the series, which focus on exploration and conservation of ammunition. The camera is focused behind Leon, and it zooms in for an over-the-shoulder view when aiming a weapon. The addition of a laser sight adds a new depth to the aiming not present in the other games of the series. The player is able to aim in various directions and easily change their placement at any time. Bullets now affect the enemies specifically where they are shot. Shots to the feet can cause enemies to stumble, while shots to the arms can cause them to drop their weapons.
Another new aspect of "Resident Evil 4" is the inclusion of context-sensitive controls. Based on the situation, the player can interact with aspects of their environment: kicking down a ladder, jumping out of a window, or dodging an enemy attack. There are also dynamic
cut scene s, in which the player must press buttons indicated on-screen to execute actions such as dodging a falling boulder or wrestling an enemy to stay alive. These are often incorporated into the game's many boss battles, where the player must avoid one-hit kill attacks. The Wii version expanded on this concept slightly by including a quick Wii Remote shake as a possible context sensitive action.Capcom added new content made specifically for the PlayStation 2, and later added into the PC and Wii releases. The largest addition is "Separate Ways", a minigame which revolves around Ada Wong's involvement in " Resident Evil 4", and her connection to
Albert Wesker , a former member of the STARS, who is now attempting to revive Umbrella. The player can also unlock "Ada's Report", a five-part documentary, which analyzes Ada's relationship with Wesker and his role in the plot, new costumes for Leon and Ashley, a new laser weapon, and a Movie Browser.Enemies
The main enemies are parasitically-controlled humans referred to as "Los Ganados" (Spanish for "the cattle"). Significantly smarter and quicker than the zombies from previous games, Ganados are a very different sort of foe. These new enemies dodge, wield melee and projectile weapons, and are capable of working collectively and communicating with each other. Once simple farmers, these Ganados are the product of an infestation of
Las Plagas , which are powerful mind-controlling parasites.Inventory
The inventory system of the game features a grid system, represented by a case, that has each item take up a certain amount of spaces. The case can be upgraded several times, allowing for more space. Weapons, ammunition, and healing items are kept in the case, while key items are kept in a separate menu. Items may be bought from and sold to a wandering merchant that appears in various locations throughout the game. He sells first aid sprays, weapons, allows for weapons to be upgraded, and buys various treasures that Leon finds. The various weapons each have their own advantages and disadvantages. [" [http://www.gamepro.com/sony/ps2/games/features/48779.shtml Feature: "Resident Evil 4" - Weapons of Mass Destruction Guide] ," "GamePro.com" (10/05/2005).] [Stephen Stratton, "Weapons and Items," "Resident Evil 4" (Wii version): "Prima Official Game Guide" (Prima Games, 2007).] One major goal for the game design was to increase weapon diversity to improve player freedom and gameplay depth. [Jérôme Cukier, " [http://www.gamethink.net/Some-thoughts-on-Resident-Evil-4.html Some thoughts on "Resident Evil 4" - Revolution or Evolution?] ," "Gamethink: Articles and discussions on game production" (9 June 2006).]
Plot
In 2004, the
Umbrella Corporation 's secretive activities withinRaccoon City have become a public affair. Following an investigation conducted by the US government, several Umbrella officials are implicated and prosecuted. The government indefinitely suspends Umbrella's business, causing the company to become bankrupt.Leon S. Kennedy was recruited by the US government after they learned of his actions in Raccoon City. Leon is sent on a mission to rescue Ashley Graham, the President's daughter, who has been kidnapped by a mysteriouscult . Leon travels to a rural village in Europe, where he encounters a horde of unruly villagers who pledge their lives to "Los Iluminados" (The Illuminated Ones), the cult that kidnapped Ashley.During the course of the mission, Leon is reunited with
Ada Wong , a woman he met in "Resident Evil 2 ", and Jack Krauser, one of Leon's former comrades from his years of government training, thought to be dead. He also meets Luis Sera, a former Los Illuminados researcher, who aids Leon on his mission, before he is murdered by Osmund Saddler, the leader of the Los Illuminados cult. By examining Sera's notes, Leon discovers that Los Illuminados gained control of their subjects by implanting a mind-controllingparasite known asLas Plagas into their bodies.After Saddler discovers that Leon has rescued Ashley, he commands his subjects to use any means to recover her. Meanwhile, after defeating the village chief, Bitores Mendez, Leon, and Ashley take refuge inside the castle of the local
castellan , Ramon Salazar. Ashley begins to cough blood, realizing that she is probably infected and runs into one of the castles many traps. Leon then battles his way through mazes and minions to find Salazar only to learn that Ashley has been taken to a nearby island research facility. After numerous altercations with Saddler's forces, including a freakishly empowered Krauser, Leon is able to rescue Ashley and defeat Saddler with Ada's assistance. Leon recovers a vial containing a Plagas sample from Saddler's corpse, but Ada forces him to give it to her at gunpoint. She then escapes from the complex in a helicopter, leaving Leon and Ashley to escape via jet-ski.Characters
"Resident Evil 4"'s characters were designed by Masaki Yamanaka.cite news | first= | last= | coauthors= | title=Game Credits for Resident Evil 4 | date=
2005 | publisher=Moby Games | url =http://www.mobygames.com/game/gamecube/resident-evil-4/credits | work = | pages = | accessdate = 2008-07-10 | language = ]Development
Officially announced in 2001, "Resident Evil 4" underwent a long development period in which several proposed versions of the game were discarded by the developers before the finished product was released in 2005. The first attempt for a build of the game was developed for the Playstation 2 from 1998 to 2000 after the completion of "
Resident Evil 2 ". The project was lead by "Resident Evil 2" directorHideki Kamiya and "Team Little Devil" from 1998 to 2000.cite web|last= Mielke|first= James|publisher= 1UP.com| date= 2006-08-18|title = The Okami Family Tree| url=http://www.1up.com/do/feature?cId=3152913|accessdate = 2008-07-20] However, inprototype status, the game proved to be a radical departure from the established "Resident Evil" formula and thesurvival horror genre in general. Rather than abandon the project entirely, the premise was changed and the game eventually became "Devil May Cry ".cite web|date= 2001-05-17|title=Interview with Shinji Mikami| publisher= IGN| url=http://ps2.ign.com/articles/094/094860p1.html | accessdate=2008-07-20 | work=E3 2001]The development of "Resident Evil 4" got its official start in 2001 for the GameCube as part of an exclusivity agreement between Capcom and Nintendo that included "Resident Evil 4", an enhanced remake of the original "Resident Evil", and "
Resident Evil 0 ". The first proposed version, dubbed the "Fog Version", was unveiled in theTokyo Game Show in 2002 and hadHiroshi Shibata , the background designer for "Resident Evil 3", attached to the project. This version's premise featured Leon infiltrating Umbrella’s headquarters in Europe, getting infected by theProgenitor Virus , and fighting fog-like creatures. One of the most notable areas shown in this version was a flyingairship ; however, Capcom scrapped the second beta of "Resident Evil 4" quietly and created a new version without any outside announcement.After the "Fog Version" came the "Hooked Man Version". First shown at the
E3 in 2003, this version was set in a haunted mansion and featured Leon fighting what appeared to beparanormal enemies, such as medieval suits of armor and living dolls. A distinctive enemy in this version was the aforementioned Hooked Man, who had a large hook grafted onto his wrist. The game displayed numerous elements that have been carried over to the final release, such as the perspective, laser sight, flashlight, idea of two weapons at once, action sequences, struggles with enemies, and grenades. This version was reportedly so scary thatShinji Mikami warned gamers with the famous quote "Don't pee your pants!" prior to showing the initial trailer atE3 . This version was canceled for being too paranormal for the Resident Evil plot. Gameplay footage of this version was featured in the "Biohazard 4 Secret DVD", released in Japan.The final proposal before the finished product reportedly featured zombies as enemies once again. It was considered too formulaic by the developers and was discarded before it was publicly shown. Shinji Mikami took over directorial duties from Shibata and began working on the version that was released. At the last beta version, again, several things were changed during the development. "Resident Evil 4" was to retain the inventory slot system, but this was changed to the attaché case.
Prior to the game's release, many Capcom producers considered "Resident Evil 4" to be a "risky" departure from the series' previous installments.cite news | first=ign.com | last=Staff | coauthors= | title=E3 2004: Resident Evil 4 Interview | date=
2004 | publisher=IGN | url =http://cube.ign.com/articles/515/515402p1.html | work = | pages =1-3 | accessdate = 2008-05-27 | language = ] The game's creators sought to reinvent the series by adding a new type of enemy to the game, called "Ganados", as opposed to using the undead creatures from previous "Resident Evil" games. Unlike other "Resident Evil" titles, "Resident Evil 4"'s storyline was not centered around theUmbrella Corporation or its exploits. Furthermore, producers expended additional detail to modify and update characters that had previously appeared in the series. In a documentary explaining the conception of the game's characters, a game designer stated he intended to make Leon Kennedy "look tougher, but also cool."cite video | title = The Making of Resident Evil 4 | medium = DVD | publisher =Capcom | year = 2005 ]As a result of heavy losses incurred in 2002, Capcom confirmed that "Resident Evil 4" was not exclusive to the GameCube as the other game. Along with ' and "
Resident Evil Outbreak ", two side story titles that did not fall under the exclusive policy, it was announced onOctober 31 ,2004 that "Resident Evil 4" would to come to the PlayStation 2 in 2005, citing increased profit, changing market conditions, and increased consumer satisfaction as the key reasons. OnFebruary 1 ,2006 ,Ubisoft announced that they would be publishing the game on the PC. [cite web | url = http://www.ubi.com/UK/News/Info.aspx?nId=3754 | title = Resident Evil 4, Onimusha 3: Demon Siege and Devil May Cry 3: Dante's Awakening Special Edition coming to PCs beginning February 2006 | publisher =Ubisoft | date =2006-02-01 | accessdate=2007-01-28] OnApril 4 ,2007 , aWii version was revealed to be in production, and was launched later in the year. The game features all of the extras in the PS2 version, along with other additions, including a trailer for '.Audio
Voice-overs
The game's English voice actors recorded their parts in four sessions, over three to four months.cite news | first=Chris | last=Carle | coauthors= | title=Babe Interview: Carolyn Lawrence | date=
2005-08-02 | publisher=IGN | url =http://stars.ign.com/articles/663/663669p1.html | work = | pages =2-3 | accessdate = 2008-06-04 | language = ] Capcom hiredShinsaku Ohara to serve as the game's voice acting, and translate the game's script. In an interview withIGN ,Carolyn Lawrence , who provided the voice for Ashley Graham, described her character as "vulnerable, because Leon has to come to her rescue all the time." She also described Kennedy's character as "more brawn, perhaps than brain." In addition to the voice acting, the game's designer detailed each cinematic sequence so that each character's facial expressions matched the tone of their voice actor.Musical score
Infobox Album
Name = biohazard 4 Original Soundtrack
Type =Soundtrack
Artist =Misao Senbongi &Shusaku Uchiyama
Released =
Genre = Video Game Music
Length = 138:45
Label = Suleputer"biohazard 4 Original Soundtrack" (バイオハザード4, known as "Resident Evil 4" outside of Japan) is the
soundtrack album ofvideo game music from thethird-person shooter , "Resident Evil 4 ", produced byCapcom for theNintendo GameCube , PC,PlayStation 2 andWii video game console s. The album contains musical tracks from the game, composed byMisao Senbongi andShusaku Uchiyama . The soundtrack was released inJapan onDecember 22 2005 with a price of ¥2,500 bearing the catalog number "CPCA-10126~7 ".tracklist
collapsed = yes
headline = Disc 1 [Darkness Side] (1:02:20)
title1 = End of Umbrella
length1 = 1:13
title2 = The Drive ~ First Contact
length2 = 2:11
title3 = Ganado I
length3 =2:06
title4 = A Strange Pasture
length4 =2:03
title5 = A Ruined Village
length5 =3:55
title6 = Ganado II
length6 =1:27
title7 = Serenity
length7 =1:21
title8 = Ganado III
length8 =2:32
title9 = Del Lago
length9 =1:19
title10 = Noche
length10 =2:00
title11 = El Gigante
length11 =1:37
title12 = Echo in the Night
length12 =2:30
title13 = Bitores Mendez
length13 =2:31
title14 = Hard Road to the Castle
length14 =1:20
title15 = Game Over
length15 =0:10
title16 = Catapult
length16 =2:37
title17 = Garrador
length17 =2:09
title18 = Ganado IV
length18 =2:30
title19 = Cold Sweat
length19 =1:53
title20 = Target Practice
length20 =2:21
title21 = Novistadors
length21 =1:58
title22 = Central Hall
length22 =3:52
title23 = Agony
length23 =1:54
title24 = Evil Malaise
length24 =3:22
title25 = Death From Above
length25 =0:53
title26 = Crazy Cultist Drivers
length26 =0:49
title27 = Bad Vibes
length27 =1:15
title28 = Verdugo
length28 =1:31
title29 = Robo-Salazar
length29 =0:44
title30 = Tower of Death
length30 =1:43
title31 = Salazar
length31 =2:39
title32 = Save Theme
length32 = 1:55tracklist
collapsed = yes
headline = Disc 2 [Aggressive Side] (1:16:25)
title1 = Infiltration
length1 = 2:54
title2 = Ganado V
length2 = 2:55
title3 = Regenerator
length3 =1:01
title4 = U-3
length4 =1:19
title5 = Path to Closure
length5 =3:26
title6 = Krauser
length6 =2:15
title7 = Back-Up
length7 =2:04
title8 = Final Battle
length8 =2:54
title9 = The Escape
length9 =2:37
title10 = Horizon
length10 =0:53
title11 = Sorrow (Ending Credits)
length11 =3:36
title12 = Result
length12 =1:28
title13 = The Mercenaries
length13 =2:02
title14 = The Mercenaries~Leon
length14 =2:47
title15 = The Mercenaries~Ada
length15 =3:55
title16 = The Mercenaries~Krauser
length16 =3:12
title17 = The Mercenaries~Hunk
length17 =2:46
title18 = The Mercenaries~Wesker
length18 =3:34
title19 = Assignment Ada
length19 =3:00
title20 = Assignment Ada End Roll ~tarde
length20 =1:24
title21 = Assignment Ada End Roll ~noche
length21 =1:31
title22 = the another order
length22 =3:33
title23 = Ganado VI
length23 =2:25
title24 = Interlude
length24 =1:11
title25 = Intention
length25 =4:09
title26 = Shipyard
length26 =2:08
title27 = End and Aim
length27 =2:51
title28 = The Enemy
length28 =3:29
title29 = Time Limit
length29 =3:13
title30 = The Another End
length30 = 1:53Reception
"Resident Evil 4" has garnered significant critical acclaim. It has received dozens of awards from various organizations and stellar reviews from various video game websites. [cite web |url=http://www.metacritic.com/search/process?sort=relevance&termType=all&ts=Resident+Evil+4&ty=3&x=0&y=0 | title = Search Results: "Resident Evil 4" | publisher =
Metacritic | accessdate = 2007-07-22] The game was considered by critics as a top contender for 2005's Game of the Year. The game was a successful crossover hit as the new gameplay alterations and immersive style appealed to many not previously familiar with the "Resident Evil" series. [cite web | url = http://biz.gamedaily.com/industry/toppers/?id=9087 | title = Capcom's RE4 Reinvigorates the Franchise | author = Brightman, James | publisher = GameDaily BIZ | date =2005-03-02 | accessdate = 2007-01-28 ] OnGame Rankings , "Resident Evil 4" got an average score of over 95%, and has been ranked number 2 on the voting average list with an average vote of 9.2, behind "BioShock ". [cite web | url = http://www.gamerankings.com/htmlpages2/925156 | title = Resident Evil 4 Reviews | publisher =Game Rankings | accessdate = 2007-01-28 ] [cite web | url = http://www.gamerankings.com/itemrankings/simpleratings.asp?rankings=y | title = The Rankings | publisher =Game Rankings | accessdate = 2008-06-08 ] "Nintendo Power " gave it 5/5, and named it their 2005 Game of the Year, and ranked it number 1 on their list of the "Top 20 Best Gamecube Games of All Time" in their 20th anniversary issue. "Resident Evil 4" was ranked number 1 on IGN's "Top 99 Games of All Time" list.cite web|url=http://microsites.ign.com/kfc/top99games/10.html|title=TOP 99 GAMES OF ALL TIME|accessdate=2008-09-11|publisher=IGN] The "Official U.S. PlayStation Magazine " named it the Game of the Year for the PlayStation 2 . "Game Informer " gave both editions of "Resident Evil 4" a perfect score, and ranked it their 2005 Game of the Year. It tied with "Kingdom Hearts II " as "Famitsu 's" Game of the Year 2005. [cite web | url = http://www.famitsu.com/game/news/2006/04/21/103,1145605197,52094,0,0.html |title = "FAMITSU AWARDS 2005"大賞は『キングダム ハーツII』と『バイオハザード4』!! | publisher =Famitsu | accessdate=2007-01-28 | language = Japanese] Subsequently, "Resident Evil 4" was named "Game of the Year" at the 2005 "Spike TV Video Game Awards ". [cite web | url = http://www.gamespot.com/ps2/adventure/residentevil4/news.html?sid=6140144 | title = RE4 named Game of Year at Spike Awards | author = Sinclair, Brendan | publisher =GameSpot | date =2005-11-19 | accessdate = 2007-01-28] . Also, the G4 TV show "X-Play ", named it the greatest game since the beginning of the series in April 2003 and gave the GameCube version a 5/5, the PS2 version a 5/5, and the Wii Edition a 4/5.The Ninendo Gamecube version sold over 320,000 copies in North America during the first twenty days. The European release sold its entire 200,000 units during the first month. As of
January 2006 , over 3,000,000 copies of the Gamecube and Playstation 2 versions were shipped worldwide. [cite web | url = http://ir.capcom.co.jp/english/news/html/e060208a.html | title = The Latest Installment in Capcom's Hit Resident Evil Series "Resident Evil 4" Ships 3 Million! | publisher =Capcom | accessdate = 2007-01-28 ] According toJanuary 17 ,2007 sales figures provided by Capcom, the GameCube version of "Resident Evil 4" has sold a total of 1.6 million units worldwide, while the PS2 version has sold over 2 million units. [cite web | url = http://ir.capcom.co.jp/english/data/million.html | title = Platinum Titles | publisher =Capcom | accessdate = 2007-07-12 ]The characters and story generally received positive commentary.
GameSpot 'sGreg Kasavin praised the game's voice acting, but claimed that it was betrayed by "some uncharacteristically goofy dialogue."cite news | first=Greg | last=Kasavin| coauthors= | title=Resident Evil 4 for GameCube Review | date=2005-01-10 | publisher=GameSpot | url =http://www.gamespot.com/gamecube/adventure/residentevil4/review.html | work = | pages =1, 3 | accessdate = 2008-05-17 | language = ]Yahoo! Games ' Adam Pavlacka and GameSpot's, Kevin VanOrd, acclaimed Capcom for adding great amounts of detail to the game's characters. [cite news | first=Adam | last=Pavlacka | coauthors= | title=Resident Evil 4 (PS2) | date=2005-10-27 | publisher=Yahoo! Games | url =http://videogames.yahoo.com/ps2/resident-evil-4/review-408114 | work = | pages = | accessdate = 2008-05-18 | language = ] [cite news | first=Kevin | last=VanOrd | coauthors= | title=Resident Evil 4: Wii Edition | date=2007-06-19 | publisher=Gamespot | url =http://www.gamespot.com/wii/action/residentevil4/review.html | work = | pages = | accessdate = 2008-05-18 | language = ]IGN 'sMatt Casamassina went into further detail in his review for "Resident Evil 4", praising not only the detailed character design, but also thefight choreography and three-dimensional modeling within cinematic sequences.cite news | first=Matt | last=Casamassina | coauthors= | title=IGN: Resident Evil 4 Review | date=2005 | publisher=IGN | url =http://cube.ign.com/articles/577/577841p1.html | work = | pages = | accessdate = 2008-05-17 | language = ] Casamassina also complimented the game's voice actors, especiallyPaul Mercier , commenting, "For once, the characters are believable because Capcom has hired competent actors to supply their voices. Leon in particular is very well produced." IGN and "Nintendo Power " specifically recognized "Resident Evil 4"'s character design and voice acting. Nintendo Power acknowledged the title's voice acting in its 2005 Power Awards, [Citation | last =Nintendo Power | first = Staff | title = 2005 Nintendo Power Awards | newspaper =Nintendo Power | volume= 203 | pages =55 | year =2006 | date = 2006-05| url = .] while IGN gave "Resident Evil 4" awarded the game the "artistic design" award in its the "Best of 2005" segment. [cite news | first=ign.com | last=Staff | coauthors= | title=The Best of 2005 | date= | publisher=IGN | url =http://bestof.ign.com/2005/cube/ | work = | pages = | accessdate = 2008-05-28 | language = ] TheInternational Game Developers Association nominated "Resident Evil 4" for their best "visual arts" award, [cite news | first=Brendan | last=Sinclair | coauthors= | title=IGDA award nominees announced | date=2006-02-27 | publisher=Gamespot | url =http://www.gamespot.com/ps2/adventure/wandaandthecolossus/news.html?sid=6144972&cpage=2 | work = | pages = | accessdate = 2008-05-28 | language = ] but lost the award toSony 's "Shadow of the Colossus ".cite web | author=Thorsen, Tor | year=2006 | title=Colossus casts shadow over GDC Awards | url=http://www.gamespot.com/ps2/adventure/wandaandthecolossus/news.html?sid=6146480 | work= [http://www.gamespot.com/ GameSpot] | accessmonthday=July 30 | accessyear=2006]"Dead Rising: Chop Till You Drop"
On
July 15 ,2008 , "Famitsu " revealed that theXBox 360 game, "Dead Rising " was being ported to the Wii console using the "Resident Evil" 4 Wii Edition engine; the port name was later revealed to be "Dead Rising: Chop Till You Drop".cite web | last = Linde | first = Aaron | coauthors = Faylor, Chris | title = Dead Rising Wii Screenshots Have Few Zombies, Details and Release Info Arrive (Updated) | url = http://www.shacknews.com/onearticle.x/53780 | publisher =Shacknews | date =2008-07-21 | accessdate = 2008-07-21] This version of the game came about after the positive reception of "Resident Evil 4" Wii Edition and will carry over features including the over-the-shoulder camera approach and motion controls utilizing theWii Remote . Minoru Nakai, the game's producer, stated that the changes will make "Dead Rising " more accessible to casual gamers. The player can no longer take photos due to the implementation of the new camera system. [cite web | url = http://www.1up.com/do/newsStory?cId=3168849 | title = What's New in Wii Dead Rising | date =2008-07-17 | accessdate = 2008-07-17 | first = Kevin | last = Gifford | publisher =1UP.com ]Biohazard 4 Mobile Edition was released in Japan for au's BREW 4.0 on February 1, 2008. It was first announced by Capcom at TGS 2007. [cite web | url = http://wireless.ign.com/articles/822/822381p1.html | title = Resident Evil 4 Mobile | author = Onyett, Charles | publisher =
IGN | date =2007-09-22 | accessdate = 2007-09-22] Differences from the original include changing the flow of the story from being continuous to being divided into sections such as "Village," "Ravene," "Fortress," and "Subterranian Tunnel." There is also a more challenging Mercenary Mode. [cite web | url = http://www.inside-games.jp/news/267/26766.html | title = 『バイオハザード4』auの携帯電話版の配信スタート | author = 水口真 | publisher = Inside] [cite web | url = http://www.capcom.co.jp/keitai/ezweb/brew_bio_mobile.html | title = Mobile Capcom ]Merchandise
Various figurines based on the characters and enemies were created. Two were based on the likenesses of Leon Kennedy and Jack Krauser. [cite news | first=Ryan | last=Brookhart | coauthors= | title=Ryan Brookhart has a Preview of the Hot Toys RESIDENT EVIL 4 Figures | date=
2007-10-20 | publisher= | url =http://www.collider.com/clubhouse/vortex/article.asp?aid=5818&tcid=6 | work =collider.com | pages = | accessdate = 2008-05-21 | language = ] [cite news | first=Daniel | last=Roswell | coauthors= | title=Resident Evil Figures | date=2007-10-21 | publisher= | url =http://levelselect.co.uk/resident-evil-figures/ | work =levelselect.co.uk | pages = | accessdate = 2008-05-21 | language = ] Agatsuma Entertainment has also created various miniature collectibles based on several main characters and enemies from "Resident Evil 4". [KingZombie.com, [http://kingzombie.com/index.php?main_page=index&manufacturers_id=4 Agatsuma Entertainment] , Retrieved on2008-05-21 .]Two special controllers designed to resemble chainsaws were designed by NubyTech for the
PlayStation 2 and GameCube versions. [Gerry Block, " [http://gear.ign.com/articles/666/666241p1.html Dueling Chainsaws! NubyTech's GC and PS2 "Resident Evil 4" Chainsaws square off] ," "IGN" (November 11, 2005).]References
External links
* [http://www.capcom.com/re4/ Official American site]
* [http://www.res-evil.com/re4/ Official European site]
*
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