Structural pattern — In Software Engineering, Structural Design Patterns are Design Patterns that ease the design by identifying a simple way to realize relationships between entities.Examples of Structural Patterns include:* Adapter pattern: adapts one interface for … Wikipedia
Class (computer programming) — In object oriented programming, a class is a construct that is used as a blueprint to create instances of itself – referred to as class instances, class objects, instance objects or simply objects. A class defines constituent members which enable … Wikipedia
Class (computer science) — In object oriented programming, a class is a programming language construct that is used as a blueprint to create objects. This blueprint includes attributes and methods that the created objects all share.More technically, a class is a cohesive… … Wikipedia
Pattern Recognition (novel) — infobox Book | name = Pattern Recognition image caption = Original 1st edition cover author = William Gibson cover artist = country = United States language = English series = genre = Science fiction novel publisher = G. P. Putnam s Sons release… … Wikipedia
Class invariant — This article is about class invariants in computer programming, for use of the term in mathematics, see equivalence class and invariant. In computer programming, specifically object oriented programming, a class invariant is an invariant used to… … Wikipedia
Class diagram — UML diagrams Structural UML diagrams Class diagram Component diagram Composite structure diagram Deployment diagram Object diagram … Wikipedia
Adapter pattern — In computer programming, the adapter pattern (often referred to as the wrapper pattern or simply a wrapper) is a design pattern that translates one interface for a class into a compatible interface. An adapter allows classes to work together that … Wikipedia
Social class in New Zealand — Class in New Zealand is a product of both Māori and Western social structures. New Zealand was traditionally supposed to be a classless society but this claim is problematic in a number of ways, and has been clearly untrue since at least the… … Wikipedia
Template method pattern — [ LePUS3 ( [http://lepus.org.uk/ref/legend/legend.xml legend] ) ] In software engineering, the template method pattern is a design pattern.It is a so called behavioral pattern, and is unrelated to C++ templates.IntroductionIn a template pattern,… … Wikipedia
Chain-of-responsibility pattern — In Object Oriented Design, the chain of responsibility pattern is a design pattern consisting of a source of command objects and a series of processing objects. Each processing object contains a set of logic that describes the types of command… … Wikipedia