- Pipeline (software)
In
software engineering , a pipeline consists of a chain of processing elements (processes, threads,coroutine s, "etc".), arranged so that the output of each element is the input of the next. Usually some amount of buffering is provided between consecutive elements. The information that flows in these pipelines is often a stream of records, bytes or bits.The concept is also called the pipes and filters design pattern. It was named by analogy to a physical pipeline.
Multiprocessed pipelines
Pipelines are often implemented in a multitasking OS, by launching all elements at the same time as processes, and automatically servicing the data read requests by each process with the data written by the upstream process. In this way, the CPU will be naturally switched among the processes by the scheduler so as to minimize its idle time. In other common models elements are implemented as lightweight threads or as coroutines, to reduce the OS overhead often involved with processes. Depending upon the OS, threads may be scheduled directly by the OS or by a thread manager. Coroutines are always scheduled by a coroutine manager of some form.
Usually, read and write requests are blocking operations, which means that the execution of the source process, upon writing, is suspended until all data could be written to the destination process, and, likewise, the execution of the destination process, upon reading, is suspended until at least some of the requested data could be obtained from the source process. Obviously, this cannot lead to a
deadlock , where both processes would wait indefinitely for each other to respond, since at least one of the two processes will soon thereafter have its request serviced by the operating system, and continue to run.For performance, most operating systems implementing pipes use pipe buffers, which allow the source process to provide more data than the destination process is currently able or willing to receive. Under most Unices and Unix-like operating systems, a special command is also available which implements a pipe buffer of potentially much larger and configurable size, typically called "buffer". This command can be useful if the destination process is significantly slower than the source process, but it is anyway desired that the source process can complete its task as soon as possible. E.g., if the source process consists of a command which reads an
audio track from aCD and the destination process consists of a command which compresses thewaveform audio data to a format likeOGG Vorbis . In this case, buffering the entire track in a pipe buffer would allow the CD drive to spin down more quickly, and enable the user to remove the CD from the drive before the encoding process has finished.Such a buffer command can be implemented using available operating system
primitive s for reading and writing data. Wastefulactive waiting can be avoided by using facilities such as poll or select ormultithreading .VM/CMS and MVS
CMS Pipelines is a port of the pipeline idea to
VM/CMS andMVS systems. It supports much more complex pipeline structures than Unix shells, with steps taking multiple input streams and producing multiple output streams. (Such functionality is supported by the Unix kernel, but few programs use it and none of the shells provide a syntax for it.) Due to the different nature of IBM mainframe operating systems, it implements many steps inside CMS Pipelines which in Unix are separate external programs, but can also call separate external programs for their functionality. Also, due to the record-oriented nature of files on IBM mainframes, pipelines operate in a record-oriented, rather than stream-oriented manner.Pseudo-pipelines
On single-tasking operating systems, the processes of a pipeline have to be executed one by one in sequential order; thus the output of each process must be saved to a
temporary file , which is then read by the next process. Since there is no parallelism or CPU switching, this version is called a "pseudo-pipeline".For example, the
command line interpreter ofMS-DOS ('COMMAND.COM') provides pseudo-pipelines with a syntax superficially similar to that of Unix pipelines. The command "dir | sort | more" would have been executed like this (albeit with more complicated temporary file names):# Create temporary file 1.tmp
# Run command "dir", redirecting its output to 1.tmp
# Create temporary file 2.tmp
# Run command "sort", redirecting its input to 1.tmp and its output to 2.tmp
# Run command "more", redirecting its input to 2.tmp, and presenting its output to the user
# Delete 1.tmp and 2.tmp, which are no longer needed
# Return to thecommand prompt All temporary files are stored in the directory pointed to by %TEMP%, or the current directory if %TEMP% isn't set.
Thus, pseudo-pipes acted like true pipes with a pipe buffer of unlimited size (disk space limitations notwithstanding), with the significant restriction that a receiving process could not read "any" data from the pipe buffer until the sending process finished completely. Besides causing disk traffic, if one doesn't install a harddisk cache such as SMARTDRV, that would have been unnecessary under multi-tasking operating systems, this implementation also made pipes unsuitable for applications requiring real-time response, like, for example, interactive purposes (where the user enters commands that the first process in the pipeline receives via stdin, and the last process in the pipeline presents its output to the user via stdout).
Also, commands that produce a potentially infinite amount of output, such as the yes command, cannot be used in a pseudo-pipeline, since they would run until the temporary disk space is exhausted, so the following processes in the pipeline could not even start to run.
Object pipelines
Beside byte stream-based pipelines, there are also object pipelines. In an object pipeline, the processed output objects instead of texts; therefore removing the string parsing tasks that are common in UNIX shell scripts.
Windows PowerShell uses this scheme and transfers .NET objects. Channels, found in theLimbo programming language , are another example of this metaphor.
=Pipelines in GUIs=Graphical environments such as
RISC OS andROX Desktop also make use of pipelines. Rather than providing a savedialog box containing afile manager to let the user specify where a program should write data, RISC OS and ROX provide a save dialog box containing an icon (and a field to specify the name). The destination is specified by dragging and dropping the icon. The user can drop the icon anywhere an already-saved file could be dropped, including onto icons of other programs. If the icon is dropped onto a program's icon, it's loaded and the contents that would otherwise have been saved are passed in on the new program's standard input stream.For instance, a user browsing the
world-wide web might come across a .gz compressed image which they want to edit and re-upload. Using GUI pipelines, they could drag the link to their de-archiving program, drag the icon representing the extracted contents to theirimage editor , edit it, open the save as dialog, and drag its icon to their uploading software.Conceptually, this method could be used with a conventional save dialog box, but this would require the user's programs to have an obvious and easily-accessible location in the filesystem that can be navigated to. In practice, this is often not the case, so GUI pipelines are rare.
Other considerations
The name 'pipeline' comes from a rough analogy with physical plumbing in that a pipeline usually [There are exceptions, such as "broken pipe" signals.] allows information to flow in only one direction, like water often flows in a pipe.
Pipes and filters can be viewed as a form of
functional programming , using byte streams as data objects; more specifically, they can be seen as a particular form of monad forI/O [ [http://okmij.org/ftp/Computation/monadic-shell.html "Monadic I/O and UNIX shell programming"] ] .The concept of pipeline is also central to the Cocoon web development
framework where it allows a source stream to be modified before eventual display.This pattern encourages the use of text streams as the input and output of programs. This reliance on text has to be accounted when creating graphic shells to text programs.
History
Process pipelines were invented by
Douglas McIlroy , one of the designers of the firstUnix shell s, and greatly contributed to the popularity of that operating system. It can be considered the first non-trivial instance ofsoftware componentry .The idea was eventually ported to other operating systems, such as
DOS ,OS/2 ,Windows NT ,BeOS , andMac OS X .ee also
*
Pipeline (Unix) for details specific toUnix .
* plumbing - "intelligent pipes" developed as part of Plan 9
*Pipeline (computing) for other computer-related versions of the concept.
*Named pipe s, an operating system construct intermediate between pipes and files.
*Software design pattern s
*Software componentry
*Software engineering
*GStreamer for a multimedia framework built on plugin pipelines
*XML pipeline for processing ofXML filesNotes
External links
* [http://www.roguewave.com/downloads/white-papers/pipelines-overview.pdf Software Pipelines - An Overview Whitepaper]
* [http://www.w3.org/XML/XProc/docs/langspec.html W3C XProc proposal]
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