Nullarbor (demo party)

Nullarbor (demo party)
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Demoscene
Concepts
Demo - Intro - Demoparty - Effects - Demogroup - Compo - Music disk - Diskmag - Module file - Tracker
Alternative demo platforms
Amiga - Apple IIGS - Atari ST - Commodore 64 - Vic-20 - Text mode - ZX Spectrum
Parties
Current: Alternative Party - Assembly - Buenzli - Evoke - The Gathering - Sundown - X
Past: Breakpoint - Mekka & Symposium - The Party
Websites
Hornet Archive - Scene.org - Mod Archive - Trax in Space
Software
ProTracker - Scream Tracker - Fast Tracker - Impulse Tracker - ModPlug - Renoise
Tracker musicians
Demosceners
v · d · e

The Nullarbor demo party is a combined game development and demoscene event in Australia.[1] The event takes place at the beginning of every year in Perth, Western Australia. It was named Nullarbor in reference to Perth's physical isolation from the rest of the Australia. Like other similar demo parties worldwide, it provides a platform for game developers and graphic artists to showcase their skills.

The event is supported by Edith Cowan University, the Western Australian government, Perth ACM SIGGRAPH,[2] Perth IGDA, and many game developers (eg :Microsoft and Interzone Games), and is managed by Adrian Boeing and Martin Masek. The party is also supported internationally by demo scene groups from Europe and the USA.[3]

Nullarbor differs from many other demoparties: it does not try to keep the demoscene underground, instead it tries to promote democulture to a wider audience. Nullarbor targets academia, government and industry to promote game development and democulture in order to legitimize the scene. As a result, some of the demo entries diverge from the standard demoscene expectations, for example "Landscape Visualization", which placed 2nd in the demo competition, which were poorley received by the European demoscene [4] which still retains a hacker culture.

Nullarbor is sometimes also referred to as "notrees", which is a play on the name 'Nullarbor'. In 2007, the event was retitled to "Interzone nullarbor 2007", or iz null in a shortened form.

Contents

Competitions

The party includes multiple competitions, including but not limited to:

History

The first Nullarbor was held in February 2006. It attracted hundreds of visitors. It included only a demo, intro and game development competition, which was held at ECU Mount Lawley. Teams from Europe and Australia competed in the competitions, including a number of interstate entries. Nullarbor was a breakthrough for the Australian demoscene, as the last demo party in Western Australia was the C party in 1994, which was 12 years before Nullarbor.[5] The last demo party in Australia was Coven 2001.[6] Nullarbor broke a 5 year demo party drought in Australia. As a result, Nullarbor attracted a record number of first releases and new demo groups. Game Developers that were also formed in order to compete at the event and added a significant contribution to the Perth game development scene, including the formation of new digital content companies.

In 2007 nullarbor was officially renamed to "Interzone nullarbor", to reflect major sponsorship by Interzone games. It became one of the world's biggest demoparties with over 10,000 visitors,[7] largely thanks to taking place as part of the GO3 electronic entertainment expo and conference in the Perth Convention Exhibition Centre.[8] Some sources report up to 30,000 visitors.[9] The nullarbor competition expanded in 2007 to include animation, pixel art, and music competitions.

The 2008 competition saw a return to the traditional demoparty style taking place at The Bakery art venue in Northbridge, Western Australia. The competition was also extended to include a pitch competition and allow for machinima entries.

Australia obtained a second demoparty in 2007, the Syntax Demoparty in Melbourne, and as of 2008 Perth has had a strong presence in the Local and Global Game Jam events. Subsequently Nullarbor events have not been held since 2009.

Events

  1. nullarbor 2006 (23 February 2006)
  2. Interzone nullarbor 2007 (30 March 2007 – 31 March 2007)
  3. nullarbor 2008 (15 August 2008 – 16 August 2008)

In the press

References

  1. ^ Edith Cowan University Corporate Communications (1 February 2006). "Electronic art on show at ECU". http://ecumediaqa.ids.ecu.edu.au/popups/mrPopup.asp?mrID=748. Retrieved 10 January 2007. 
  2. ^ ACM SIGGRAPH Perth (23 February 2006). "SIGGRAPH Technical screening at the Nullarbor demo party". http://perth.siggraph.org.au/screening_20060223.shtml. Retrieved 10 January 2007. 
  3. ^ demoparty.net. "Nullarbor 2007". http://www.demoparty.net/nullarbor2007/. Retrieved 10 January 2007. 
  4. ^ pouet.net. "Landscape Visualization". http://www.pouet.net/prod.php?which=23989. Retrieved 10 May 2007. 
  5. ^ "Oxygen Releases". http://oxygen.it.net.au/demos.html. Retrieved 10 May 2007. 
  6. ^ ""Coven 2001 Releases"". http://www.pouet.net/party.php?which=117&when=01. Retrieved 10 May 2007. 
  7. ^ Best, Timothy (4 May 2007). "Nullarbor Game Development Contest". PC Power Play. 
  8. ^ [1][dead link]
  9. ^ "news". scene.org. 5 April 2007. http://www.scene.org/discussnews.php?item=339. Retrieved 19 October 2009. 

See also

External links


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