Cyber Knight

Cyber Knight
Cyber Knight
Cyber Knight
Super NES cover art
Developer(s) Group SNE[1]
Publisher(s) Tonkin House[1]
Designer(s) Ryo Mizuno[2] (Super Famicom version)
Artist(s) Vegeta Kiyochan[2] (Super Famicom version)
Composer(s) Michiharu Hasuya[2] (Super Famicom version)
Osamu Kasai[2] (Super Famicom version)
Junko Yokoyama[2] (Super Famicom version)
Series Cyber Knight
Platform(s) Super Famicom,[2] PC Engine[2]
Release date(s)
Genre(s) Role-playing game[2]
Mode(s) Single-player
Media/distribution Super Famicom or PC Engine cartridge

Cyber Knight (サイバーナイト Saiba Naito?, "Cyber Knight")[3] is a science fiction Super Famicom and PC Engine role-playing video game that combines the exploration of Star Trek with strategic robot combat. This game is intended for experienced role-playing gamers only. The random encounters are high even for a Japanese role-playing game with a mid-to-late 1992 release date (i.e., Dragon Quest V: Hand of the Heavenly Bride) and the combat sequences (using melee attacks in addition to missiles and guns) are extremely slow.

A sequel would be released for this game that would be titled Cyber Knight II: Chikyū Teikoku no Yabō.

Contents

Story

In the 24th century, mankind has expanded into the reaches of outer space.[2] The crew of the starship Swordfish are in an engagement with space pirates.[2] Suddenly, the battle takes a turn for the worse and the crew activate their jump drive without a destination.[2] They end up flung across the galaxy to the galactic core.[2] The Swordfish however is badly damaged with many casualties.[2] Even the captain was killed while en route to the mysterious destination.[2]

Only 26 of the crew survive, and only six of them are qualified for combat operations: the commander, two soldiers, a mechanic and a doctor.[2] They are responsible for using the six giant "Module" mechanized suits available for them after the fight with the space pirates.[2] They discover a human colony that is under attack by a relentless mechanical aliens dubbed "Berserkers".[2] The crew must fight back against the new alien threat and explore the galaxy in order to find a way to return to Earth.[2]

Gameplay

The object is to power up the human crew members and their mechs through combat experience points, explore strange new worlds using tools/weapons, and solve the problems of each alien civilization. The first mission involves saving an Earth-like planet of big people with a circa 1992 technology level from robots who want to wipe out humanity. On that planet, the president and his wife assume the throne positions of that of a king and a queen, even though their planet is assumed to be a democracy. Other quests involving trading stuff for a universal translator, braving a lava planet, and even using hyperdrive to get from planet to planet.

References

External links