- The Truth About 9th Company
developer =Extreme Developers andKranx Productions
publisher = 1C (inRussia )
designer =
engine =
released = vgrelease|Russia|RU|February 15 ,2008
genre =First-person shooter , documentary
modes =Single player
ratings =ESRB : Not Rated.
platforms = Windows
media =CD
requirements = Recommended:Windows XP ,Intel Pentium IV 2500MHz , 512 MBRAM , 1.5 GBhard disk space,ATI Radeon X1600XT /nVidia GeForce 6600GT / 256 MBDirectX 9c compatible graphics card,DirectX 9 compatible soundcard,CD-ROM driveMinimum:
Windows 2000 ,Intel Pentium IV 1500MHz , 256 MBRAM , 1.5 GBhard disk space,ATI Radeon 9600 /nVidia GeForce FX 5700 / 128 MBDirectX 9c compatible graphics card,DirectX 9 compatible soundcard,CD-ROM drive
input = keyboard, mouseThe Truth About 9th Company is the first
Russia n documentarycomputer game which was officially launched on18 February 2008 . [http://www.1c.ru/news/info.jsp?id=7884 The Truth About 9th Company press release] . "1C",6 February 2008 . ru icon] This war game simulates the historical battle for Hill 3234 taken place on 7-8 January ,1988 in southernAfghanistan betweenSoviet paratroop units of the345th Independent Guards Airborne Regiment and mujahideen.The game was developed by the team of
Extreme Developers , produced byAndrei Kuzmin 'sKranX Productions and published by 1C inRussia for the PC. The primary sponsor of the development wasDmitry Puchkov [ [http://zavtra.ru/cgi//veil//data/zavtra/08/737/42.html Goblin против полуправды] . Sergey Zagatin. "Завтра", #1 (737),2 January ,2008 . ru icon] .Background
Dmitry Puchkov , the ideological leader and inspirer of development, andAndrei Kuzmin , the lead ofKranX Productions game development studio, made a special investigation to discover the details of theOperation Magistral and the real circumstances of theBattle for Hill 3234 . cquote|The main thrust of the9th Company movie - "they all were dropped out" - made the painful impression on me, and Dmitry's story about how everything happened, raised sudden desire to intelligibly tell as many people as possible how it was actually in that story [http://kranx.com/ru/node/519 The history of "The Truth of 9th Company" project] . "KranX Productions",7 May ,2007 . ru icon] .Dmitry Puchkov announced the idea of the game as the response to "the intentional destruction of historical memory of the people" [ [http://www.pravdao9rote.ru/ The Truth About 9th Company official web site] . ru icon] .As the result, the in-game mountainous terrain is reconstructed on the basis of the
satellite imagery , and the progress of events is refined with the help of survived eyewitnesses [ [http://www.pravdao9rote.ru/afgan/afgan/ The brief history of the reconstruction of the hill 3234 and neighborhood relief] . "The Truth About 9th Company website". ru icon] .toryline
The game storyline is divided into seven episodes that illustrate the key points of the battle for Hill 3234. In each episode the player is set the same combat mission that was completed by the real soldiers, the defenders of the hill. Episodes follow one after another according to the progress of events taken place on the battle field.
"The Forbidding Utyos", 7 January, 16:00-16:30
Roles
Vyacheslav A. Alexandrov, Guards Junior Sergeant, commander of the NSV 12.7 mm caliber heavy machine gun ("Utyos").
Situation
The intensive bombardment of the hill with the
rocket-propelled grenades and mortars was over. Corporal Andrei Fedotov, theradioman of theartillery observer team was killed by a RPG burst. 1st platoon men were leaving the safe range and returning to their positions.Combat Mission
Acting as junior sergeant Vyacheslav A. Alexandrov, the player has to repulse the first attack launched by mujahideen from an unexpected direction. Weapons and equipment: NSV 12.7 mm caliber heavy machine gun ("Utyos").
"The Second Attack", 16:30
Roles
Andrei N. Tsvetkov, Guards Junior Sergeant.
Situation
By covering the positional movements of the 1st platoon men, junior sergeant Alexandrov gots killed. The main firepower of the defenders, "Utyos" machine gun, was disabled. The attackers were trying to move to the area of destroyed "Utyos" by covering with terrain and fallen darkness. The mujahideen were going to use this direction as a springboard for the next attack against 1st platoon's positions.
Combat Mission
Acting as junior sergeant Andrei N. Tsvetkov, the player's task is not to allow concentration of mujahideen at the defensive positions, weakened by the loss of the "Utyos" machine gun.
"The Fire Adjustment", 20:43
Roles
Ivan P. Babenko, Guards Senior Lieutenant, commander of the
artillery observer team.Situation
The 1st platoon ammunition was nearly exhausted. Ivan P. Babenko requested direct communication with the artillery commander of the
345th Independent Guards Airborne Regiment . The artillery battery located near the command post supported the ground units on the hill with the covering fire. Any mistake of the artillery observer could result in the deaths of friendly units. If necessary, the artillery observer called in fire directly on the 1st platoon positions.Combat Mission
Acting as senior lieutenant Ivan P. Babenko, the player calls in target locations to the artillery commander via
radio . The primary goal of the mission is to direct artillery fire to prevent mujahideen from approaching the hill and to avoid the death of 1st platoon men fromfriendly fire . Weapons and equipment:BI-8 binocular,whistle ."The Night Fight", 22:00
Roles
Andrei A. Melnikov, Guards Private,
machine gunner .Situation
2nd and 3rd platoons of the 9th company approached the hill. Reinforcements were lead by the 2nd platoon commander, Senior Lieutenant Sergei V. Rozhkov and deputy squadron commander, Lieutenant Sergey B. Tkachev. Realizing that approaching reinforcements strengthened defense, mujahideen started to change the tactics. Covering with the darkness, the attackers were striving to move closer as possible to defense positions in order to subsequent rapid attack.
Combat Mission
The player's task is to watch the enemy, to opportunely detect and to destroy the enemy groups attempting to sneak to the defenders' positions. Weapons and equipment:
RPK , illumination shells."The Sniper", 23:12
Roles
Nurmat N. Muratov, Guards Private,
sniper .Situation
Another subsequent attack at the hill got bogged down. Machine gunner Andrei A. Melnikov parried the main blow at the cost of his life. mujahideen changed the tactics subsequently and started systematic firing of the hill with RPGs from the long distances.
Combat Mission
The player's task is to destroy as many as possible RPG operators firing the defenders' positions at the hill 3234. Weapons and equipment: Dragunov sniper rifle (SVD).
"The Friendly Units", 00:30
Roles
Alexei N. Smirnov, Senior Lieutenant.
Situation
The 3rd battalion intelligence commander, Lieutenant Alexei N. Smirnov received orders to advance to the hill 3234. The intelligence squad carried additional ammunition for the hill defenders.
Combat Mission
Acting as Senior Lieutenant Alexei N. Smirnov, the player carries ammunition to defense positions and participates in the battle for the hill 3234. Weapons and equipment:
AKS-74 rifle with theGP-25 grenade launcher."The Last Assault", 8 January, 03:00
Roles
Sergey B. Tkachev, Senior Lieutenant and Sergei V. Rozhkov, Senior Lieutenant.
Situation
According to the veterans' testimony, the last and the most desperate, 12th attack against the hill defenders started. The attackers advanced through the mine fields. Junior Sergeant Vladimir Krishtopenko was killed by grenade explosion, Junior Sergeant Andrei N. Tsvetkov gots seriously injured.
Combat Mission
Acting as Senior Lieutenant Sergei B. Tkachev, the player has to command the 9th company men. The main task is to prevent the seizure of the hill 3234.
Features
* Reconstruction of all the battle events based on information gathered during the investigation performed by
Dmitry Puchkov . Information is gathered via meetings with thebattle for Hill 3234 veterans.
* "Cooperative" first person gameplay: the tasks of combatants are interconnected. The player is able to see the battle from the view of different members during the single game episode, which is aimed to illustrate the war principle: doing your job badly - letting down your mate.
* Simulation of Soviet weapons and warfare, and correspondence of game goals with real combat missions assigned to 9th company men in1988 .
* Design of AI face models is based on the real combatants portraits, and AI models looks like the real soldiers in the real conditions.
* Simulation of visual and audio embodiment of the battle: explosions of RPGs and mines, bullets whistling, illumination shell flashes, the earth shaking from the heavy artillery fire, the cries of wounded and the threatening of enemies.
* Reconstruction of the hill 3234 and neighborhood terrain based onsatellite imagery and three-dimensional landscape modelling. The terrain model is approved by the battle veterans .
* Collected encyclopedic information, including general information about the Afghanistan war, the importance ofbattle for Hill 3234 in the context of knownOperation Magistral , information about combatants, photos of the battle artifacts, the analysis of the battle events performed by professional military. Selected articles are available in the encyclopedic section of the official game web site [http://www.pravdao9rote.ru/afgan/] .Reception
"The Truth About 9th Company" received a mixed reaction from the video game review web sites.
Review web site
Absolute Games rated "The Truth About 9th Company" as "bad" (35% out of 100%), pointing to a number of serious gameplay issues [ [http://www.ag.ru/reviews/pravda_o_devyatoy_rote "The Truth About 9th Company" review] . "Absolute Games",28 February ,2008 . ru icon] .[http://www.playground.ru PlayGround.ru] game review web site rated "The Truth About 9th Company" 8.0 out of 10.0, with reviewer "demigot" saying: cquote|All this is relevant only if you are inspired with the atmosphere of the game, if all that the authors had recreated, will affect some chords of people's soul. Otherwise, "The Truth About 9th Company" may seem only as not very attractive virtual shooting range with straightforward artificial intelligence and monotonous gameplay. Although it really is a unique simulator of the feat [ [http://www.playground.ru/articles/20253/ "The Truth About 9th Company". A simulator of the feat.] "PlayGround.ru",
22 February ,2008 . ru icon] .On
22 February 2008 , the presentation of "The Truth About 9th Company" to the participants of the Round Table "Computer games as a new factor in education" within XIIWorld Russian People Council took place in Moscow. The Round Table DirectorRoman Silantiev noted that the computer games like "The Truth About 9th Company" "do not only raise patriotism in young people, but also provide objective knowledge of military affairs, history and geography". He emphasized that combat operations are reproduced within the game exactly, while it's possible to play only for the one side according to the game rules [ [http://www.interfax-religion.ru/?act=news&div=23011 The presentation of "The Truth About 9th Company"] . "Interfax",22 February ,2008 . ru icon] .Notes
ee also
*
Battle for Hill 3234
*The 9th Company movieExternal links
* [http://www.pravdao9rote.ru/game/ Official "The Truth About 9th Company" website] ru icon
* [http://xdevs.ru/ Extreme Developers official web site] ru icon
* [http://kranx.com/en/ KranX Productions official web site]
* [http://www.combat345.ru/ 345th Independent Guards Airborne Regiment official web site] ru icon
* [http://www.youtube.com/watch?v=I-mPj6OOb-I "The Truth About 9th Company" gameplay video] , commented byDmitry Puchkov ru icon
Wikimedia Foundation. 2010.