Tong (video game)

Tong (video game)

Infobox VG
title =


developer = Owen Swerkstrom
publisher =
designer = Owen Swerkstrom
engine =
released =
genre = Computer puzzle game
modes = Single player
ratings = Not rated
platforms = Linux, Windows, Dreamcast
media = Download
requirements =
input = Keyboard & Mouse

"Tong" is a hybrid puzzle game that features a mix of games inspired by "Tetris" and "Pong", designed and developed by Owen Swerkstrom. It is released under the GNU General Public License.

In the game, the player simultaneously controls falling Tetris pieces and Pong paddles on each side in order to line up pieces and keep a ball from going off the edge of the play area. The tetrads and ball interact in multiple ways. For example, if a paddle misses a ball, a row of tetrads are added like multiplayer Tetris. More importantly, random rules are given that determine what will happen when the ball hits a falling tetrad or the stack of tetrads, with consequences such as the falling tetrad rotating, moving, joining, being ignored, dropping, being removed, or breaking; the stack breaking a line, joining, being ignored, being removed, or breaking; and the ball bouncing, being removed, being ignored, or joining. All of the game graphics were created by Owen Swerkstrom and music was written by Jared Burke.

The newest version of "Tong" is 1.0. It features a timed mode and a continuous marathon mode and many different difficulty and rule options. "Tong" is released under the GNU General Public License and currently the source code and binaries for Linux, Windows, and Dreamcast binary packages are available. "Tong" is built on the Simple DirectMedia Layer game libraries and ports to other operating systems are welcomed.

External links

* [http://www.nongnu.org/tong/ Official website]
* [http://savannah.nongnu.org/projects/tong/ "Tong" project page] to report bugs, subscribe to the mailing list, and more


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