Strafe-jumping

Strafe-jumping

Strafe-jumping is a form of trickjump used to increase a player's speed in computer games based on the Quake engine and now the Doom 3 engine. The technique is common in "Half-Life 2", "QuakeWorld", "Quake II", "Quake III Arena", "Quake 4", "Cube", "Jedi Knight 2", ', "Soldier of Fortune 2", "Doom 3", "War§ow", ', "Call of Duty", and "Call of Duty 2", and widely accepted as being part of the game.

trafe-jumping

Strafe-jumping requires a very specific combination of mouse and keyboard input. The exact technique involved depends on the game itself; however, most games follow a certain pattern of user actions. In several games, there are entire maps devoted to this, much like obstacle courses.

The movements are usually as follows:
# The player presses the forward key, preparing to make the first jump.
# Still keeping the forward key pressed, the player jumps, adding either the move left or the move right key (which is where the strafe in strafe-jumping comes from). The strafe and jump keys must be pressed at the same time.
# To gain maximum speed, the player must now move the mouse smoothly to around a 45 degree (i.e., turn) in the direction of the strafe, while still holding down the two aforementioned keys. This part is called airstrafing, which is responsible for increase in speed during the jump.
# For successive strafejumps, the player immediately jumps again on landing, swapping the direction of strafe as well as mouse motion.

Done correctly, this will dramatically increase the player's velocity with successive jumps. The only way to learn this technique is by practice. Sequential strafejumping is mainly a matter of muscle memory, as the maximum angle of mouse motion increases slightly with consecutive jumps. Another way to increase jump speed in Quake III is a circle-jump where the player gets over 500 units/sec (standard runspeed is 320 units/sec).

In some games based on the Quake 3 engine, such as Call of Duty, fractional increases in jump height can be achieved by playing the game at higher frame rates.

In games such as Star Wars: Jedi Knight II, the player must not forcejump as you cannot air strafe

Circle Jump Start

The circle jump start is the action performed by the player at the start of the strafe jumping, this gives a sudden burst of speed as opposed to gaining speed with regular strafe jumping. This technique is found to have worked best in Quake 3 engine based games.

The movements are as follows:>The player stand around 90 degrees from the direction they intend to move in.>The player then hold forward, the left or right strafe key (depending on which way you're going), and turn to face 45 degrees the opposite way. (The player will have turned 135 degrees from their original position)>The player now continues into strafe jumping.

Bunny hopping

Bunny hopping is a term used for different kinds of movement in games. There are two major usages of the term:In any first person shooter with jumping a player who jumps up and down to avoid being shot is sometimes called a bunny hopper. This is a very basic technique that only works against inexperienced opponents.

More advanced techniques known as bunny hopping use game physics to move faster than the base movement speed, combined with air-control (the ability to change movement direction significantly without losing speed while in the air). Techniques that gain speed without the ability to significantly change direction are often called Strafe-jumping. The methods used to achieve bunny hopping varies from game to game.

. Bunny hopping is implemented in "QuakeWorld", "DeFRaG", "Challenge ProMode Arena", "OSP (only with cpm physic) mods for "Quake III Arena", "Team Fortress Classic", "Half-Life" Mod "Natural Selection", "War§ow", "Enemy Territory Fortress", "Painkiller", "",Call Of Duty 4 and "Dystopia".

References

External links

*google video|9152988875921696176|Quake III DeFRaG strafe-jump video in CPM physics
* [http://www.overdrivepc.com/forum/showthread.php?t=7012 Strafe Tutorial] ("Quake III Arena")


Wikimedia Foundation. 2010.

Игры ⚽ Нужна курсовая?

Look at other dictionaries:

  • Rocket jumping — In first person shooter computer and video games, rocket jumping is the technique of pointing a rocket launcher or other similar explosive weapon at the ground or at a wall then firing and jumping at the same time.[1] The rocket s explosion… …   Wikipedia

  • DeFRaG — For other uses, see Defrag (disambiguation). DeFRaG All maps share the common objective of finishing in the fastest time possible. Developer(s) DeFRaG team …   Wikipedia

  • DeFRaG — (signifiant Défis Fragdome) est un mod gratuit pour Quake III d id Software. À la différence des autres FPS, l intérêt n est pas de tuer, mais de mesurer les capacités individuelles des joueurs dans leurs techniques de déplacements (le trick… …   Wikipédia en Français

  • Defrag — est un mod gratuit pour Quake III d id Software. À la différence des autres FPS, l intérêt n est pas de tuer, mais de mesurer les capacités individuelles des joueurs dans leurs techniques de déplacements (le trick jumping). Leur performances sont …   Wikipédia en Français

  • Strafing (gaming) — In video games, strafing is the technique of moving the player s character from side to side, rather than forward and backward. In the context of first person shooters, it refers to the movement alone, even when no weapon is being fired.… …   Wikipedia

  • Deathmatch (gaming) — Deathmatch or Player vs All (PvA, also called DM or free for all) is a widely used gameplay mode integrated into many shooter and real time strategy (RTS) computer games. Normally the goal of a deathmatch game is to kill (or frag , from the… …   Wikipedia

  • Quake 4 — Developer(s) Raven Software id Software Publisher(s) …   Wikipedia

  • Urban Terror — Infobox VG title= Urban Terror caption= Urban Terror logo developer= Silicon Ice Development/Frozen Sand, LLC engine= id Tech 3 license= proprietary (mod and data), GNU GPL (engine) version= 4.1 (2007 12 22) released= August 5, 2000 (Beta 1.0)… …   Wikipedia

  • Action Quake 2 — Infobox VG |title = Action Quake II developer = The A Team (Akimbo Team Productions, LLC) engine = Quake II version = 1.0c (stable client) released = November 12, 1998 (v1.0c) genre = FPS modes = Multiplayer ratings = Not rated platforms =… …   Wikipedia

  • Warsow (game) — Infobox VG title = Warsow caption = A screenshot of Warsow 0.4 developer = Warsow team publisher = distributor = Chasseur de Bots designer = engine = Qfusion version = 0.42 released = 2008 02 28 0.42 (latest) 2005 06 08 0.04a (first public v.)… …   Wikipedia

Share the article and excerpts

Direct link
Do a right-click on the link above
and select “Copy Link”