Legend of Legaia

Legend of Legaia
Legend of Legaia
Legend of Legaia Coverart.png
Developer(s) Contrail
Publisher(s) Sony Computer Entertainment
Composer(s) Michiru Oshima
Kōhei Tanaka
Platform(s) PlayStation
Release date(s)
  • JP October 29, 1998
  • NA March 17, 1999
  • EU May 27, 2000
Genre(s) Role-playing
Mode(s) Single-player
Rating(s)
Media/distribution 1 CD-ROM

Legend of Legaia (レガイア伝説 Regaia Densetsu?) is a 1998 Sony PlayStation role-playing video game created by Contrail. The game was followed by a 2001 video game called Legaia 2: Duel Saga on the PlayStation 2. The sequel, rather than continuing the first game's storyline, provides an original story set in the homonymous Legaia.

Contents

Plot

The game takes place in a world called Legaia, populated by humans and objects called Seru, which can join with humans to grant them fantastic powers. While humans and Seru had once peacefully coexisted, about ten years before the game begins the world was covered in a mist which drove Seru mad when it came in contact with them. Seru were transformed into monsters that attacked humans, and human civilization nearly collapsed. At the time the game begins, human survivors have banded together in remote regions to hide from the mist.

The game follows Vahn, the quiet main hero, Noa, an excitable feral child, and Gala, a curt warrior monk, on their quest to revive all ten Genesis Trees throughout Legaia in an attempt to vanquish the evil Mist which covers the world. The three heroes join with entities known as Ra-Seru, which grant them powers like Seru but are immune to the effects of the Mist. They travel across three continents, reviving Genesis Trees that push back the Mist over small areas, and destroying the Mist Generators that create it; at times they come into conflict with Songi, Gala's childhood rival, who has joined with a Seru and is progressively mutating into a monster.

Towards the end of their quest, in the devastated city of Conkram, the heroes manage to travel back in time to locate the origins of the Mist to put an end to it once and for all. They discover that the Mist was created as a biological weapon by Prince Cort, Noa's brother and the prince of Conkram. They are unable to save Conkram or Noa's parents in the past, but when they return to the present they destroy the final Mist Generator and defeat Cort. Unbeknownst to the heroes, however, before dying Cort manages to merge with Juggernaut, a Seru that has grown gargantuan through exposure to the Mist.

The heroes return triumphantly to Vahn's hometown of Rim Elm, but are soon attacked by Songi and the giant Seru Juggernaut, which devours the entire town and its citizens. After defeating Songi, the heroes must travel inside Juggernaut to face and defeat Cort again. The game ends with the destruction of Juggernaut, the rebirth of Cort into a baby (who Noa takes care of), and the ultimate restoration of Rim Elm and all its citizens.

Characters

  • Vahn (バァン Bān?) (Wataru Takagi): The main protagonist of the series. He lives in the town of Rim Elm, in the far south of Drake Kingdom, along with his young sister Nene and crippled father Val. He has a love interest in the form of Mei, the local seamstress. His weapon of choice is a sword or knife, and his Ra-Seru is Meta (メータ Mēta?), which is affiliated with fire. Having grown up sparring with the resident ex-Biron monk, Tetsu, Vahn is an adept martial artist. He's also the only character who can wield Gaza's gigantic Astral Sword.
  • Noa (ノア?) (Sachiko Sugawara): She is an orphan who has been raised by the Ra-Seru Terra (テルマ Teruma?) (who while raising Noa, attached itself to a female wolf) who is a wind elemental. Due to living most of her life alone in Snowdrift Cave with Terra the wolf, Noa is childish and ignorant as the outside world is new to her. She wants to see the world and meet her parents who call to her in her dreams. She uses claws or tonfa batons to fight. Later in the game, she discovers that she is the daughter of King Nebular and Queen Minea of Conkram.
  • Gala (ガラ Gara?) (Jin Yamanoi): He is a warrior monk from the Biron Monastery, where he is the second-in-command and called "Master Teacher." He is sent with Vahn and Noa to revive the Genesis Tree in West Voz Forest, but fails because the Genesis Tree has already been killed by the Mist. He finds the egg of the Ra-Seru, Ozma (オズマ Ozuma?), who is affiliated with lightning, and Gala is subsequently excommunicated after it hatches. Gala's weapons of choice are clubs or small axes. In contrast with Vahn and Noa, Gala distrusts and greatly dislikes every kind of Seru (even the holy Ra-Seru) because of their violent behaviours when affected by the Mist and their corrupting any living creature that wears them. Through the course of the game, he starts treating Ozma better, like a close friend, instead of just a tool for fighting the Seru.
  • Prince Cort (コート Kōto?) (Jūrōta Kosugi): The primary villain of the game and the boss of Zeto, Dohati, Zora, and Jette. He is the son of King Nebular and Queen Minea, and is the older brother of Ra-Seru hero Noa. Cort was contacted by the evil Ra-Seru called Rogue who taught him how to create a Mist Generator. He later fuses with the Sim Seru called Juggernaut and proceeds to absorb the people of Legaia. Following the Cort/Juggernaut's defeat, Cort is reincarnated as a baby that Noa takes care of.
  • Songi: Gala's rival and power-hungry fiend. Over the course of the story, Songi attempts to backstab the other antagonists and obtain greater and greater power. Eventually however, the power becomes too much for him to bear.

Gameplay

Combat in Legend of Legaia is turn-based. At the beginning of each turn, the character inputs a command for each available character, selects appropriate targets, and confirms the selection. This initiates the action phase of the turn, during which each character and opponent perform their actions. The order of action is prescribed by each character's speed, status, and equipment.

Damage is instituted through the game's 'Tactical Arts' battle system. Instead of simply selecting a 'Fight' command in order to initiate a physical attack, the player specifies the location of each attack; 'Right' and 'Left' will strike with the right and left arms, respectively, and 'High' and 'Low' strike at their respective heights. Each direction has its own pros and cons, depending upon the opponent, weapons equipped, and level of the character's Ra-Seru. For example, equipping boots will increase the power of kicks, but 'Low' will not strike a Killer Bee, since it flies above the ground. To attack, the player creates a string of these directional strikes for each character; as the game progresses the length of this string or "action bar" increases, allowing the player to deal more damage each turn. The number of strikes the character can execute is affected by several factors, including level and weapon. Certain weapons can be used by more than one character, such as small axes that can be wielded by both Vahn and Gala. However, Gala's affiliation with axes are better than Vahn, so if Vahn equips the axes, his 'Left' attack will occupy more space in the action bar, and thus he cannot make as many attacks overall.

Certain strings of attacks initiate combos known as "Arts," which deal substantially more damage than would a non-combo string of comparable length. The player can uncover each character's Arts by experimentation, or through non-player characters throughout the game who reveal Arts to the characters. "Arts Points" (AP) is necessary to initiate Arts, which drain AP in quantities which are proportionate to the length and power of the combo. Inputting an Arts sequence without the requisite AP will cause the character to simply perform the string of attacks, without the Arts animation or damage bonus. AP can be earned in three ways; dealing physical damage without performing Arts, taking damage from opponents, or by foregoing actions for one turn in order to charge up using the Spirit command. Arts can also be linked by the last and first inputs. For example, an Art that ends with 'Down' can linked with another Art that starts with 'Down', allowing the player to use two Arts in a row costing fewer inputs.

The Spirit command causes a character to take a defensive stance for a turn, in lieu of attacking. This allows the character to take reduced damage for the turn, increases his/her chance to block an attack, regain AP, and boosting the length of his/her action bar for the next physical attack. Some boss battles involve enemies that do massive damage that the characters can only survive by using Spirit.

Each main character eventually partners himself or herself with a Ra-Seru, who lends its powers to the human. Once bound, a Ra-Seru strengthens its partner's primary arm for use in combat, and allows the human to absorb the powers of Seru defeated in battle. The human can later use the absorbed Seru's powers as spells; consistently calling upon that Seru's power will level it up, making it more powerful and causing additional effects. All Seru possess an elemental affinity which determines what type of attacks it will use in battle. Ra-Seru also possess elemental affinities which influence how effective they are in casting spells of various elemental types.

Reception

 Reception
Aggregate scores
Aggregator Score
GameRankings 76.99%[1]
Review scores
Publication Score

The game received an average score of 76.99% at Game Rankings, based on an aggregate of 22 reviews.[1]

References

External links


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