Mega Twins

Mega Twins
Mega Twins
Japanese arcade flyer of Chiki Chiki Boys.
Japanese arcade flyer of Chiki Chiki Boys.
Developer(s) Capcom (arcade)
Visco (Genesis/Mega Drive)
NEC Avenue (PC Engine CD-ROM)
Publisher(s) Capcom (arcade)
Sega (Genesis/Mega Drive)
NEC Avenue (PC Engine CD-ROM)
Platform(s) Arcade, Amiga, Atari ST, Genesis, PC Engine CD-ROM
Release date(s)
Genre(s) Platform game
Mode(s) Up to 2 players simultaneously
Cabinet Upright
Display Raster, standard resolution 384×224 (horizontal), 4096 colors

Mega Twins, known in Japan and Europe as Chiki Chiki Boys (チキチキボーイズ Chiki Chiki Bōizu?), is a 1990 arcade game developed and published by Capcom.

Contents

Plot

The game features two twins who are attempting to re-take control of their land, Alurea, after a monster unexpectedly attacks, destroying everything in its path. The people of Alurea have lived in peace for a thousand years and have forgotten how to fight, yet the land's only survivors, the twin sons of the king, must take up the challenge and return their kingdom to its former glory. The two twins, aged around 15 at the time the game takes place, venture forth in search of a legendary stone known as "Dragon Blue Eyes," which is rumoured to be able to put everything back to rights.

Game mechanics

The game takes the form of a scrolling platform/beat 'em up game, with the players controlling the characters of the twins. The game can be played alone (in which case only one of the twins is present), or with two players together controlling one twin each.

In addition to moving around, the players can jump and also cling on to vertical walls, allowing them to climb to areas that would otherwise be out of reach. Each player is armed with a magic sword, which is the main weapon used against the enemies in the game. Magic bombs can also be collected as the game progresses, each of which will cause damage to all enemies on the screen when fired. Only a limited number of these bombs can be carried by the players at a time.

Each player has an energy bar which is depleted each time contact is made with an enemy or projectile. When the energy reaches zero, the player loses a life.

Chests are scattered throughout the game (some of which are hidden and must be discovered), the majority of which contain coins that add point to the players' scores, but some of them contain power ups and bonuses such as a pill that replenishes the players' energy bars and an enhanced magic sword.

Levels

The game is made up from nine levels, which are as follows:

  • Round 1 - the earth -- consisting of a forest section and a lava-filled cavern. The goddess Callia is encountered at the end of this level.
  • Round 2 - the heavens -- at the end, the Shrine of Meius, the god of the heavens, is reached.
  • Round 3 - under the sea -- during which the twins travel through a haunted sunken pirate ship.
  • Round 4 stage 1 - jungle/crystal caverns.
  • Round 4 stage 2 - the underwater foundations.
  • Round 4 stage 3 - the monster castle dungeon.
  • Round 4 stage 4 - into the sky.
  • Round 4 stage 5 - ascent to the top of monster castle.
  • Round 5 - escape to paradise.

The player is able to select to start on any of the first three levels, but the remaining levels can only be accessed sequentially.

Ports

  • U.S. Gold released ports of Mega Twins for the Atari ST and Commodore Amiga in 1991. Ports for the Commodore 64, ZX Spectrum and Amstrad CPC were advertised, but were never published.[1]
  • A Mega Drive/Genesis port of the game was released by Sega in 1992 and 1993. Developed by Visco Corporation, this port was released in North America and Europe under the game's original Japanese title of Chiki Chiki Boys. This port lacks multiplayer, but some parts of this version's BGM and graphics are nearly identical to the arcade's.
  • A PC-Engine Super CD-ROM² port was released in 1994 exclusively in Japan by NEC Avenue. This port features enhanced versions of most of the arcade's BGM soundtrack in Redbook audio format; however, some used the PC-Engine's sound chip. Unlike the Mega Drive/Genesis port, the PC-Engine Super CD-ROM² version includes multiplayer.
  • The game is included in Capcom Classics Collection: Remixed for the PlayStation Portable, and Capcom Classics Collection Volume 2 for PlayStation 2 and Xbox, both released in 2006.
  • Inside of the infamous "Simon Wai beta" of Sonic the Hedgehog 2, there were left over sprites from the Sega Genesis port of Chiki Chiki Boys/Mega Twins that were believed to be from a removed desert level from a early build. This was later proven false.

References

  1. ^ A message from the 8-bit Mega Twins programmer, Wayne Billingham, to Games That Weren't

External links


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