- Micro Adventure
-
Micro Adventure is the title of a series of books for young adult readers, published by Scholastic, Inc. during the 1980s.
The books are noted for the inclusion of short BASIC type-in programs related to the plot of the story that the reader could type into their computers, and also for the use of second-person narration (rather like the Choose Your Own Adventure series, though unlike those, Micro Adventure storylines could not be influenced by the decisions of the reader). The combination of these two elements made the Micro Adventure books something of an immersion experience.
Through the second-person narration, the reader took the part of Orion, a computer expert and agent for the Adventure Connection Team, and followed the action in the continuing struggle against ACT’s nemesis, BRUTE (Bureau of Random Unlawful Terror and Evil).
The plots generally resembled those typically found in other works of the secret agent/adventure genre, ranging from sabotage aboard a space station to android doubles of the President of the United States, but stand out for their clever twists and lack of "dumbing down" often found in similar juvenile literature.
The programs themselves were actually quite impressive, some even being simple “shoot-em-up” games, yet were all designed to be small (none were over 2K in file size, a must given the limitations of some personal computers available at the time, such as the TI-99/4A) and easily typed in by even the most novice programmer. Instructions were included on how to "tweak" the programs to make them run on almost any popular home computer of the time.
As a bonus, an appendix to each book gave step-by-step analyses of each of the programs in that particular book as a method of teaching simple programming theory and construction.
List of titles
Micro Adventure series
- Space Attack: Micro Adventure Number One by Eileen Buckholtz and Ruth Glick (1984; Scholastic, Inc.; ISBN 0-590-33165-5)
- Jungle Quest: Micro Adventure Number Two by Megan Stine and H. William Stine (1984; Scholastic, Inc.; ISBN 0-590-33166-3)
- Million Dollar Gamble: Micro Adventure Number Three by Chassie L. West (1984; ISBN 0-590-33167-1)
- Time Trap (Micro Adventure, No 4) by Jean Favors (1984; Scholastic, Inc.; ISBN 0-590-33168-X)
- Mindbenders (Micro Adventure, Vol. 5) by Ruth Glick and Eileen Buckholtz (1984; Scholastic, Inc.; ISBN 0-590-33169-8)
- Robot Race (Micro Adventure, Vol. 6) by David Anthony Kraft (1984; Scholastic, Inc.; ISBN 0-590-33170-1)
- Doom Stalker (Micro Adventure, No 7) by Ruth Glick and Eileen Buckholtz (1985; Scholastic, Inc.; ISBN 0-590-33382-8)
- The Big Freeze (Micro Adventure, No 8) by Jean M. Favors (1985; Scholastic, Inc.; ISBN 0-590-33383-6)
- Dead Ringer (Micro Adventure No 9) by Chassie West (1985; Scholastic, Inc.; ISBN 0-590-33384-4)
- Spellbound (Micro Adventure, No 10) by Megan Stine and H. William Stine (1985; Scholastic, Inc.; ISBN 0-590-33385-2)
Magic Micro series
- Captain Kid and the Pirates (Magic Micro No 1) by Glick, Buckholtz (1985; Scholastic, Inc.; ISBN 0-590-33476-X)
- Superworld (Magic Micro No 2) by Steven Otfinoski (1985; Scholastic, Inc.; ISBN 0-590-33477-8)
- Wizards of Wonder (Magic Micro Adventure, No 3) by Megan Stine and H. William Stine (1984; Scholastic, Inc.; ISBN 0-590-33478-6)
- The Cats of Castle Mountain (Magic Micro, No 4) by Buckholtz, Glick (1985; Scholastic, Inc.; ISBN 0-590-33479-4)
Categories: American young adult novels | Novel series | Home computer software
Wikimedia Foundation. 2010.