- GiFTPiA
Infobox VG
title = GiFTPiA
caption =
developer =skip Ltd.
publisher =Nintendo
designer =Shigeru Miyamoto , Kenji Miki,Koji Suzuki (producers)cite web |author = | title=N-Sider.com: "Giftpia" | format= | work=N-Sider | url=http://www.n-sider.com/gameview.php?gameid=416&view=credits | accessdate=2008-07-01]Kenichi Nishi (director)
Hironori Ahiko (chief programmer)
Sayoko Yokote, Moriya Jiro (game designers)Hirofumi Taniguchi , Yousuke Obitsumi (sound composers)
Mariko Shibata (script writer)
engine =
released = vgrelease|JP=May 2, 2003
genre = Communication, Adventure
modes =Single player
ratings = vgratings|CERO=A (All ages)
platforms = GameCube
media = 1 ×GameCube Optical Disc
requirements =
input ="GiFTPiA" ( _ja. ギフトピア) is a
video game that was developed byskip Ltd. 's division 24 and released in Japan in2003 for theNintendo GameCube . Despite that its last showing atE3 was in English, Nintendo cancelled the North American localization of "GiFTPiA". In English, the game would most likely be better understood ascalled "Giftopia" to represent the two words,gift andutopia .cite web | author=IGN Staff | date=January 3, 2003 | title=First Look: Giftpia | url=http://cube.ign.com/articles/381/381962p1.html | work=IGN.com | accessdate=2008-05-24]tory
On the day of his
coming of age ceremony , Pockle oversleeps and misses the whole thing. The mayor of the island is so incensed that he orders Pockle's arrest and a fine of 5 million Bell to recoup the costs of the event.Gameplay
At first, Pockle must cope with heavy restrictions: an early curfew, a ball & chain, having his face
pixel ated and arobot guard. If Pockle stays out too late, he will fall asleep and be robbed byghost s. Later he will encounter an old man who will give him some mushroom soup & teach him about other paths to adulthood, via helping others. As the game progresses fewer restrictions will be placed on Pockle as he strives towards adulthood."GiFTPiA" is similar to
Nintendo 's "Animal Crossing " in that both games are described as Communication Adventures, games with an emphasis on interacting with other characters as opposed to fighting, etc. That isn't to say there aren't quests or objectives. "GiFTPiA" could be considered more "linear" than "Animal Crossing" because of its eventual goal: to grow up.Development
"GiFTPiA" was first announced in early
2002 , being billed as an "alternative RPG" under the direction of former Squaresoft employeeKenichi Nishi . Although the game was shown atE3 2003 in English and a North American localization seemed likely, the game remains exclusive to Japan. Despite a statement from Nintendo saying that the game had not been announced for North America, the websiteIGN concluded that the game is not going to be released due to being "too strange" for US audiences.cite web | author=IGN Staff | date=April 14, 2004 | title=Missing in Action -- The Lost Games of GameCube: Giftpia | url=http://cube.ign.com/articles/505/505660p1.html | work=IGN.com | accessdate=2008-05-25]Music
The music in "GiFTPiA" is provided via the in-game
radio known as Nanashi-FM. There are over a dozen musical artists featured on the radio stations.cite web | title=GIFTPIA | url=http://www.samurainintendo.com/gamecube/giftpia.html | work=SamuraiNintendo.com| accessdate=2008-05-25] The soundtrack was released onJuly 14 ,2003 byEnterbrain and Famitsu 'Cube alongside the "Giftpia Book", a 99-page full color guide to the game. [cite web | author=Wyrdwad | title=Giftpia Title Music + Nanashi-FM | url=http://www.rpgfan.com/soundtracks/giftpia/index.html | work=RPGFan.com | accessdate=2008-09-01]Reception
"GiFTPiA" sold over 55,000 copies during its first month of release.cite web | author=Alex Wollenschlaeger | date=May 18, 2003 | title=Japandemonium - Along the Way | url=http://www.rpgamer.com/news/japan/aw052403.html | work=RPGamer.com| accessdate=2008-09-07]
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