M.U.S.H.A.

M.U.S.H.A.
Musha Aleste
M.U.S.H.A.
North American cover art of Musha Aleste
Musha Aleste cover art (North American version)
Developer(s) Compile
Publisher(s) Seismic (US)
Toaplan (Japan)
Composer(s) Toshiaki Sakoda
Platform(s) Sega Mega Drive/Genesis
Virtual Console
Release date(s) Mega Drive

  • JP December 21, 1990
[1]
Virtual Console
  • JP April 1, 2008
  • NA January 19, 2009
  • PAL July 17, 2009
Genre(s) Scrolling shooter
Mode(s) Single-player
Rating(s)
Media/distribution 4-megabits cartridge (Sega Genesis version)

M.U.S.H.A. (known in Japan as Musha Aleste: Full Metal Fighter Ellinor (武者アレスタ?)) is a 1990 vertically scrolling shooter developed by Compile and released by Toaplan in Japan and Seismic in the United States. It is part of the Aleste series. The game instantly became popular among scrolling shooter fans. M.U.S.H.A. remains popular among Sega Mega Drive/Genesis collectors today, and is one of the most expensive games for the system -- it has been known to reach high prices on eBay. This game is also available on the Wii Virtual Console, where it was released in North America on January 19, 2009. The PAL regions got this game on July 17, 2009 as an import.

In the US version, M.U.S.H.A. is an acronym for "Metallic Uniframe Super Hybrid Armor".

Plot

In an alternate Tenryaku Era in the year 91 (2290 AD in the American version), technological advancements in Japan suddenly explode making robotics, computers and space travel possible. A space colony project is planned, but the environmental control system to a space colony known as "Little Japan" goes out of control and the supercomputer controlling the colony, Dire51, goes rogue, sending its attack units against mankind. Leading the attacks is a black transforming attack robot called Big Asia (大亜) responsible for most of the attacks. A defense squad of mech pilots is called in for a counter-attack, but only one pilot, Ellinor (Terri in the American release), survived and continues the fight.

Gameplay

The gameplay involves obtaining power-ups, called P-chips. The power-ups cause the main mecha to change color and grant sub-weapons. The sub-weapon also acts as a shield; if the mecha has a sub-weapon and is hit by an enemy attack, the sub weapon is destroyed in place of the mecha. The sub-weapons can be upgraded up to four times if the player obtains the same powerup more than once. The sub-weapons include an energy shield, a beam cannon, and missiles. The player can also obtain and stockpile helper drones, which have customisable attack modes. Up to two drones can assist the player in combat; when one is destroyed, a new one appears if the player has any in reserve.