- Super Hockey '94
Infobox VG
title = Super Hockey '94
caption = Title screen
developer = Opera House [cite web | url = http://gdri.smspower.org/wiki/index.php/Miki_%26_Fujiwara_Production/Opera_House| title = Developer information | publisher = SMS Power | date = | accessdate = 2008-05-11]
publisher =Yonezawa PR21 (Japanese publisher)Sunsoft (European publisher)
designer =
engine =
released = vgrelease|JP=March 25 ,1994 |EU=1994 [cite web | url = http://www.gamefaqs.com/console/snes/data/571059.html| title = Summary | publisher = Game FAQs | date = | accessdate = 2008-05-11]
genre = Sports, International ice hockey
modes =Single-player , multiplayer (up to 4 players)
ratings = vgratings|CERO=n/a (not rated)
platforms = Super Famicom
media = 12-megabit Cartridge
requirements =
input = Super Famicom controller(s)nihongo|"Super Hockey '94"|スーパーホッケー '94 is a Japanese and European Super Famicom hockey game that deals in international hockey with teams from 1994. In
Europe , the game was released as "Super Ice Hockey". Despite differences in copyright information, both games are identical to each other.Game Play
The game play options that can be chosen by the player are exhibition mode, playoff mode, and an Olympic mode that is loosely based on the 1994 Winter Olympics. The object of the Olympic mode is to simply win the
gold medal while the defeated team receives asilver medal . In order to win the gold medal, the player must rank in the top four in either "League A" or "League B" during theround robin format so that he can go on to a playoff of eight teams that will determine the gold and silver medal recipients. During the round robin mode, an "X" refers to a win while an "O" refers to a defeat. Teams that belong to opposite leagues eventually get to play against each other in the playoff mode.Periods can either be 1 minutes, 2 minutes or 3 minutes long.
Referee s can be set to either strict (real), normal, or absent (referred to in the game as "free" mode). In the "real" mode, penalties are given for every body check while most body checking is allowed in "normal". However, both participants in hockey fights are penalized in both "normal" and "real" mode. This is offset by using extremely short durations in the penalty box due to the unrealistically low period durations.Nationalities of Teams
*
Russia n
* Canadian
* Czech
* American
* Swedish
* German
* Finnish
* French
* Norwegian
* Swiss
*Austria n
* Italian
* British
*Japan ese
* Chinese
*Australia nWeaknesses
The music is a little repetitive but can be turned off into the options mode. In the game engine, the
camera angle can be slightly distracting when shooting thepuck to the south as opposed to shooting it to the north. Unlike real hockey in any form, the end of each period is mistakenly referred to as "half time" rather than the standard term "intermission ". Since ice hockey has 3 periods and not 2 periods, this would be considered to be lack of research into the field of ice hockey by the Japanesegame designer s.Gallery
References
External links
* [http://vgdb.consolemul.com/index.php?page=5&id=4979750330124_JAP Video Game Data Base]
* [http://www.cgcc.ca/articles/view.php?article=The%20History%20of%20Hockey%20Video%20Games%20Part%202 The History of Hockey Games Part 2]
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