Streets of SimCity

Streets of SimCity

Infobox VG| title = Streets of SimCity


developer = Maxis
publisher = Maxis, Electronic Arts
designer =
engine = "SimCopter" engine
released = 1997
genre = Racing, Combat
modes = Freeplay, Story, Online Play
ratings = ESRB: E
OFLC: G
ELSPA: 11+
platforms = Windows 95, 98, Me*, XP*, Vista*"* These operating systems, can run SOSC, but are highly incompatible with the game"
media =
requirements = Pentium 90, 16MB of RAM
input = Keyboard & mouse or joystick
Streets of SimCity is a 1997 racing and vehicular combat computer game published by Maxis. One of the game's main attractions was the ability to explore any cities created in "SimCity 2000" by car in a cinematic style. The game, like "SimCopter", is in full 3D and the player's vehicle can be controlled using a keyboard, a joystick, or a gamepad. Another notable feature is the game's network mode, in which players can play deathmatches with up to seven other individuals.

Notably, it is one of the few games in the Maxis series that Will Wright did not work on, and the last Maxis game to be developed and released without supervision by Electronic Artscite web | url = http://www.gamespot.com/features/maxis/page9.html | title= SIMply Divine: The story of Maxis Software; page 9: A New Focus, a New Mission | work = Geoff Keighley and GameSpot | accessmonthday = February 5 | accessyear= 2007] (which acquired Maxis in 1997 and assisted development of Maxis games thereafter).

Objectives

The game offers several different modes of play:

*Career
*:This is the primary, mission-based play mode, in which the player takes part in one of four television shows, with missions being presented as "episodes." There are four different shows to choose from, each with a set of episodes that increase in difficulty.
** "Zippy's Courier Service"
**: players take the role of a package deliveryman who must make a certain number of deliveries in a certain amount of time; over time, his package delivery operation expands.
** "Galahad's Watch"
**: tasks players with first weeding out corrupt cops and then uncovering and stopping a vast criminal plot.
** "Granny's Wild Ride"
**: has players play the part of Granny, who has discovered plans for an alien invasion that must be stopped at all costs.
** "Race for Your Life"
**: involves the player in a number of fast-paced races as a race car driver.
** A fifth, untitled category also exists, and contains several unrelated missions that include post-apocalyptic deliveries, deathmatches, and, in several cases, following a plot line specific to that mission. The details and objectives vary from mission to mission in this category.
*Players' Choice
*: This is a non-mission play mode, and allows the exploration of any of the more than fifty included cities or a city built in "SimCity 2000" or "SCURK" (see below). Four levels of difficulty are available in this mode: Sunday Driver, Bad Hair Day, Commuter's Revenge, and Crush Hour. Sunday Driver features neither traffic nor packages to deliver, allowing uninterrupted exploration of a city. Bad Hair Day, Commuter's Revenge, and Crush Hour feature increasingly well-armed and insistent enemy vehicles, as well as more packages. Packages can be recognized by their distinctive appearance and representation on the minimap as green dots. Delivering a package to its destination within the specified time results in a cash reward.
** "SCURK" ("SimCity Urban Renewal Kit")
**: is an editing program packaged with the game designed to allow the creation and editing (but not simulation) of cities for use with "Streets of SimCity".
*Network
*: A non-mission play mode in which two or more players can establish a deathmatch with a selection of four different connection options. The player can join a room or create his/her own, give themself a name, a car, establish rules, and designate the map on which the match is to take place. Up to seven players at a time may play on a single map. There are two online play specific options:
** "Deathmatch"
**: A player is out of the game once the player's car is destroyed; the last remaining player is the victor.
** "Freeplay"
**: Players are not withdrawn from the match when they cars are destroyed. This mode also uses a point system. Players may also team up (This feature requires an even number of players on the map). The "Streets of SimCity" online community is relatively small, so most players end up playing matches with people they already know.

Types of players

*Speeder/Civilian:A neutral vehicle that only appears in the scenarios, usually as either the Street Rat or Airhawk. Under most circumstances, killing a Speeder can cost the player money and can cause the scenario to end in failure. However, a very few scenarios, especially in the untitled scenario category, give the player cash bonuses for killing Speeders.
*Hunter:The most common enemy in the game, usually appearing as a dark brown or black car, and armed with a machine gun and missile launcher. Hunters know the position of the player at all times and will therefore track the player continuously. Many scenarios require the killing of one or more Hunters in their mission objectives. Hunters can also be found disguised as civilians or cops. They are found in Player's Choice in their default car form.
*Rogue:An enemy specializing in building demolition through the use of a powerful bomb, usually taking the form of the HMX Utility Van. On certain occasions, you are required to defend a building against one or more Rogues; failure to do so generally results in the loss of that scenario. At times, Rogues may be disguised as other vehicles.
*Boss:The most difficult enemy encountered in the game, usually appearing as a J57. Typically, Bosses are armed with a machine gun and missile launcher, and have Level II armor, a Shield, and a Hopper as mods. Bosses also take the form of Cop cars in certain scenarios in Galahad's Watch.
*Courier:The sole purpose of this vehicle is to deliver packages, and usually appears as an Azzaroni. The Airhawk and Street Rat are two other less common forms of the Courier. Couriers should be left alone under most, if not all, circumstances in the scenarios, as killing one usually leads to the scenario ending in failure. Couriers are found in Player's Choice in addition to Hunters.
*Cop:This vehicle prowls the streets for speeders. If a Cop catches a player traveling faster than the posted speed limit, the player is fined $250. Cops are also found in Player's Choice, like Hunters and Couriers. It is possible to cause a pursuing Cop to forget about a speed infraction if the player travels out of the Cop's range.

Vehicle components

All vehicles, regardless of their package or weapon capacity, consist of four main parts:

Engines

Three unique engine types are available for each vehicle. In essence, the more expensive the engine, the higher the maximum speed. Having the fastest engine is necessary to be competitive in most races, and also greatly benefits the slow HMX Utility Van. Of course, vehicles traveling at faster speeds experience decreased maneuverability.

Tires

There are five distinct types of tires available for each vehicle, each with varying cost, durability, and maneuverability:

Weapons

There are 5 different types of weapons available for purchase. The number of weapons of a given type that can be mounted on a player's car depends on the model; for example, the HMX Utility Van holds up to four missile launchers and six machine guns, while the J45 can only mount one missile launcher and two machine guns.
*Machine guns and rocket launchers are the two offensive weapons, and are placed on the front of the car. Machine gun bullets are sold in packs of 25 and are the least expensive of all weapon ammunition, while missiles are sold in very expensive packs of 8.
*Proximity mines, smoke screens, and oil slicks are the defensive weapons, and are mounted on the rear of the vehicle. Smoke screens are ineffective against computer opponents, limiting their use in Scenario mode. The oil slick is ineffective against Spiked Tires.Weapons can be used in linked mode, where all weapons of the currently selected type are fired simultaneously, or in unlinked mode, where each weapon is fired once in sequence. Generally, weapons in unlinked mode fire faster, although this effect is not very noticeable when using machine guns due to the machine gun's very short reload time.

Mods

Up to six different types of equipment, called mods, can be added to any car:

Trivia

Music and sound

*The game has many different styles of music to choose from, using a radio control while driving. The stations range from jazz, techno, bluegrass, and rock. The garage has a tune composed solely from power tools and machines to make a unique style. In addition, some of the music lived on, and was included in the best-seller game "The Sims", as music for "action" television programs, as well as tracks on radios and audio systems.
*Many of the sound effects came from the 1974 film "Gone in 60 Seconds"Fact|date=February 2007.

Vehicles

*The "StreetRat" is modeled after an older 60's Volkswagen Beetle model
*The "Azzaroni" is designed based on the Ferrari 250
*The "J57" is designed from the Ford GT40
*The "Airhawk" is designed as an early 1970s F-Body (Pontiac Firebird or Chevrolet Camaro) car.
*The "StreetRat" and "HMX Utility Van" are among the car sprites that appear in Sim City 3000.
*The Vehicle on the cover, which appears in the menus of the game, is a 1964 or 1965 Ford Thunderbird. Though it appears on the cover and in the menus, it is not playable.

Modifications

There are few mods available for this game, but the ones that are the easiest to find are skin packs, which give players more cars to choose from in the game. Most are still based on the original cars' designs, however. Some examples include the De Lorean from Back to the Future, an ambulance, a fire truck, and new race cars.

References

External links

*
* [http://cheatbase.wikia.com/wiki/Streets_of_SimCity Streets of Sim City @ cheatbase.wikia.com]


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