Conquest of the Empire

Conquest of the Empire
Conquest of the Empire
Box art for the 2005 re-release
Designer(s) Larry Harris
Revised by Glenn Drover & Martin Wallace
Publisher(s) Milton Bradley
Eagle Games
Players 2 - 6 players
Age range 10 and up
Setup time 5 minutes
Playing time 3–4 hours
Random chance Medium
Skill(s) required Dice Rolling, Strategy

Conquest of the Empire is a board game created in 1984 by Milton Bradley and re-released in the summer of 2005 by Eagle Games, designed by Glenn Drover. Part of the Gamemaster series, Conquest of the Empire is very similar to the popular Axis & Allies of the same series. That may be because it was designed by the same designer, Larry Harris. A military strategy game set in the Roman Empire after the death of Marcus Aurelius, 2 to 6 players pit their armies against each other in an attempt to become the ruler of Rome. The original MB game is out of print and now very highly prized by collectors.

Contents

Original version

Players begin with a Caesar, six generals, a small number of combat units 4 infantry, and a home province. There are six home provinces: Hispania, Italia, Macedonia, Numidia, Egypt, and Galatia-- each of which contains a fortified city. The selection of home provinces available to the players is determined by how many are playing. The goal is to capture the other Caesars.

All units (with the exception of triremes) must be grouped in a legion containing any number of up to six units. Each legion must be under the control of a general or Caesar to move, although a legion may be stationed without a commander in a province containing a city. All reinforcements are placed in the home province, and cannot be moved to the battlefronts until the beginning of the following turn.

Combat Units

Unit Type Original Cost Strength Movement
Infantry 10 4 1
Cavalry 25 5 2
Catapults 40 6 1
Triremes 25 3(when empty at sea) 2
  • Triremes-- a naval unit required for a legion to cross the Mediterranean. Only one general per trireme may be on board. Reinforcement triremes are placed on the coast of the home province, and a player may own a maximum of six under the home color at any given time. Embarking or disembarking from a coast requires one troop movement.
  • A Caesar or general may travel unaccompanied up to two movements in provinces under the players control. He does not have any combat strength of his own, and may be captured if the province is invaded by another player.
  • Cavalry have different strength characteristics when involved in a naval battle.

Gameplay

Players take turns, using their legions to conquer other provinces, for which they exact a tribute at the end of their turn (measured in talents), that pays for their military expenditures. In addition to combat units, a player may decide to build a city on the province, which provides additional tribute, and fortifications for the city, which provides a combat advantage in battle. Players may only collect tribute when in control of their home province. In addition, a talent bonus is awarded for the capture of another player's home province or Caesar.

Roads can be automatically built between cities of neighboring provinces under a player's control. This allows a legion to travel to any part of the road network in only one movement. Cities may also be destroyed, along with its roads and any fortifications, to prevent an enemy from collecting its tribute and extending a road network.

Tributes are measured with a player's marker placed along the tribute scale at the bottom of the game map. When any player reaches a level of 100 talents, single inflation is triggered, permanently doubling the cost of items from their original cost for all players for the rest of the game, starting with the turn of the next player. At the 200 talent level, inflation (called double inflation this time) is triggered once again, permanently making the cost of all items triple the original cost with the next player's turn.

Players can undertake any number of actions within their turn, provided that they have the ability to make them by not exceeding a legion's ability to move. Captured leaders may be held prisoner in a player's home province (or with the Caesar if the home province has been captured) for ransom or exchange, or executed and permanently removed from the board.

When a player captures an opposing Caesar, that opponent loses the game, and all remaining forces and territories are placed under the control of conquering player. The conquering player may not build new triremes using the opponent's color, but may use existing triremes as his own, as well as using the captured generals to lead a legion. A player wins the game when the last opposing Caesar has been captured.

Combat advantage and battle

A combat advantage is given to the player who has more catapults in the battle, equal to the difference between the number of catapults of the opposing forces. A fortified city gives the defending legions an additional advantage of +1 for this calculation, and the fortifications/catapults cannot attack. When the player with the combat advantage attacks, the advantage is added to their dice roll to determine if that roll eliminates a combat unit.

To battle, starting with the attacker, each player alternates turns in which they declare an opposing piece to attack and roll the dice. If the number rolled (including any combat advantage) equals or exceeds the attacked piece's strength, the attacked piece is removed from the board. An attacker may attack with more than one legion at a time, and from more than one direction. Only the attacking forces have the option of retreating to their original positions (with each general having their own option). If a force has been completely destroyed, the losing general(s) is captured by the ultimate winner of the battle, and the loser's triremes destroyed, although the die must be rolled for this to occur in a naval battle, and a trireme can only be attacked after all legions have been destroyed.

Since an overwhelming number of catapults can effectively increase their advantage through eliminating the opposing catapults, experienced game players feel that the catapult piece is too powerful, hurting the game's playability.[citation needed]

2005 Version

The 2005 re-release featured a tweaked version of the original rules as Conquest of the Empire: Classic. In this version the combat system was changed. Dice now featured images on all sides which represented your units. If you'd roll an infantry, an infantry unit from your army would make a hit. Catapults are now more balanced.

Conquest of the Empire II

The 2005 re-release contains two rulesets and is therefore in a sense 'two games in one'. Besides the classic rules, there is also a new ruleset heavily inspired by another Eagle game, Struggle of Empires by Martin Wallace, and represents a more 'modern' type of boardgame. Players now fight for influence in key provinces and troops are not limited in their area movement anymore. New concepts include forced alliances, chaos points, action cards and senate votes.

External links


Wikimedia Foundation. 2010.

Игры ⚽ Нужно сделать НИР?

Look at other dictionaries:

  • Conquest of the Empire — Daten zum Spiel Autor Glenn Drover, Lawrence H. Harris, Martin Wallace Verlag Eagle Games Erscheinungsjahr 2005 Art episches,strategisches Brettspiel Mitspieler 4 bis 6 …   Deutsch Wikipedia

  • Conquest of the Empire — Diseñado por Larry Harris Revisado por Glenn Drover y Martin Wallace Editorial Milton Bradley Eagle Games Jugadores 2 a 6 Edades …   Wikipedia Español

  • Conquest of the Canary Islands — The conquest of the Canary Islands by the Kingdom of Castille took place between 1402 and 1496. It can be divided into two periods, the Conquista señorial, carried out by Castilian nobility in exchange for a covenant of allegiance with the crown …   Wikipedia

  • Conquest (Dragon Fli Empire album) — Conquest Studio album by Dragon Fli Empire Released 2004 Genre …   Wikipedia

  • Conquest of the Khanate of Sibir — The Khanate of Sibir was a Muslim state located just east of the middle Ural Mountains. Its conquest by Ermak in 1582 was the first event in the Russian conquest of Siberia. West of the Urals: The Kama River and Perm …   Wikipedia

  • The Conquest of the Citadel — Directed by Bernhard Wicki Produced by Jürgen Dohme Gunther Witte Written by Bernhard Wicki Günter Herburger Starring …   Wikipedia

  • Conquest of the Nanda Empire — Nanda War Part of Conquests of Chandragupta Maurya The Nanda Empire during the time of the war …   Wikipedia

  • The Empire (Inheritance) — In the Inheritance cycle, The Empire is the major power on the fictional continent of Alagaësia. It is ruled by King Galbatorix.HistoryAfter Galbatorix enlisted Morzan and the Forsworn and defeated Vrael in Utgard Mountain, he murdered the king… …   Wikipedia

  • Ottoman Conquest of the Balkans — The weaknesses of the fragmented Balkan states following the death of Stefan Uroš IV Dušan of Serbia in 1355 opened wide the door to the conquest of the Balkan Peninsula by the Ottoman Turks. The Balkan states proved no match for those militantly …   Wikipedia

  • Spanish conquest of the Inca Empire — Inca Empire …   Wikipedia

Share the article and excerpts

Direct link
Do a right-click on the link above
and select “Copy Link”