- Iterated function system
In
mathematics , iterated function systems or IFSs are a method of constructingfractal s; the resulting constructions are alwaysself-similar .IFS fractals as they are normally called can be of any number of dimensions, but are commonly computed and drawn in 2D. The fractal is made up of the union of several copies of itself, each copy being transformed by a function (hence "function system"). The canonical example is the
Sierpinski gasket . The functions are normally contractive which means they bring points closer together and make shapes smaller. Hence the shape of an IFS fractal is made up of several possibly-overlapping smaller copies of itself, each of which is also made up of copies of itself,ad infinitum . This is the source of its self-similar fractal nature.Definition
Formally,
:
where
:
and
:
are
contraction mapping s.The set "S" is thus the fixed set of aHutchinson operator , which is the union of the functions .Properties
Hutchinson (1981) showed that such a system of functions has a unique compact (closed and bounded) fixed set "S". One way of constructing a fixed set is to start with an initial point or set "S"0 and iterate the actions of the "f""i", taking "S""n"+1 to be the union of the image of "S"n under the "f"i ; then taking "S" to be the closure of the union of the "S""n". Random elements of "S" may be obtained by the "chaos game" below.
The collection of functions together with composition form a
monoid . If there are only two such functions, the monoid can be visualized as abinary tree , where, at each node of the tree, one may compose with the one or the other function ("i.e" take the left or the right branch). In general, if there are "k" functions, then one may visualize the monoid as a fullk-ary tree , also known as aCayley tree .Constructions
[
thumb|right|250px|Construction_of_an_IFS_by_the_chaos game ] Sometimes each function is required to be a linear,or more generally anaffine transformation and hence represented by a matrix. However, IFSs may also be built from non-linear functions, includingprojective transformation s andMöbius transformation s. TheFractal flame is an example of an IFS with nonlinear functions.The most common algorithm to compute IFS fractals is called the
chaos game . It consists of picking a random point in the plane, then iteratively applying one of the functions chosen at random from the function system and drawing the point. An alternative algorithm is to generate each possible sequence of functions up to a given maximum length, and then to plot the results of applying each of these sequences of functions to an initial point or shape.Each of these algorithms provides a global construction which generates points distributed across the whole fractal. If a small area of the fractal is being drawn, many of these points will fall outside of the screen boundaries. This makes zooming into an IFS construction normally impractical.
Although the theory of IFS requires each function to be contractive, in practice software that implements IFS only require that the whole system be contractive on average [ cite web | last=Draves | first=Scott | authorlink=Scott Draves | coauthors=Erik Reckase | date=July 2007 | url=http://flam3.com/flame.pdf | title=The Fractal Flame Algorithm | format=pdf | accessdate=2008-07-17 ] .
Example: a fractal "fern"
Here is an example of a fern-like image (Barnsley's fern) computed using an
iterated function system .The first point drawn is at the origin ("x"0 = 0, "y"0 = 0) and then the new points are iteratively computed by randomly applying one of the following four coordinate transformations:
1.:"x""n" + 1 = 0
:"y""n" + 1 = 0.16 "y""n".
This coordinate transformation is chosen 1% of the time and maps any point to a point in the line segment shown in green in the figure.
2.:"x""n" + 1 = 0.2 "x""n" − 0.26 "y""n"
:"y""n" + 1 = 0.23 "x""n" + 0.22 "y""n" + 1.6.
This coordinate transformation is chosen 7% of the time and maps any point inside the black rectangle to a point inside the red rectangle in the figure.
3.:"x""n" + 1 = −0.15 "x""n" + 0.28 "y""n"
:"y""n" + 1 = 0.26 "x""n" + 0.24 "y""n" + 0.44.
This coordinate transformation is chosen 7% of the time and maps any point inside the black rectangle to a point inside the dark blue rectangle in the figure.
4.:"x""n" + 1 = 0.85 "x""n" + 0.04 "y""n"
:"y""n" + 1 = −0.04 "x""n" + 0.85 "y""n" + 1.6.
This coordinate transformation is chosen 85% of the time and maps any point inside the black rectangle to a point inside the light blue rectangle in the figure.
The first coordinate transformation draws the stem. The second draws the bottom frond on the left. The third draws the bottom frond on the right. The fourth generates successive copies of the stem and bottom fronds to make the complete fern. The recursive nature of the IFS guarantees that the whole is a larger replica of each frond. Note: The fern is within the range -2.1818 <= x <= 2.6556 and 0 <= y <= 9.95851.
Example
The diagram shows the construction on an IFS from two affine functions. The functions are represented by their effect on the bi-unit square (the function transforms the outlined square into the shaded square). The combination of the two functions forms the Hutchinson operator. Three iterations of the operator are shown, and then the final image is of the fixed point, the final fractal.
Early examples of fractals which may be generated by an IFS include the
Cantor set , first described in 1884; andde Rham curve s, a type of self-similar curve described byGeorges de Rham in 1957.History
IFS were conceived in their present form by
John Hutchinson in 1981 and popularized byMichael Barnsley 's book "Fractals Everywhere".References
*
*
*ee also
*
L-system
*Fractal compression
*Fractal flame
*Complex base systems External links
* [http://www.cut-the-knot.org/ctk/ifs.shtml A definition of IFS and a Java illustration with several built-in examples] atcut-the-knot
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