Chris Jones (Obsidian Entertainment)

Chris Jones (Obsidian Entertainment)

"Not to be confused with Chris Jones (Access Software)."

Chris Jones, Chief Technology Officer, Obsidian Entertainment - Chris Jones began his programming career in the game industry on a number of Interplay's Star Trek titles and assisted in the creation and maintenance of a multi-OS windowing and resource system called GNW. His time at Interplay culminated with him being the co-Lead Programmer on "Fallout" responsible for much of the engine architecture and optimizations. After "Fallout", Chris left Interplay to join Troika Games during which time he designed the engine used to complete "". After "Arcanum", Chris returned to Black Isle Studios and shortly after became the Lead Programmer for the "Baldur's Gate 3" project and was responsible for re-designing the engine and building a solid programming team. In 2003, Chris left Black Isle Studios to become one of the founders of Obsidian Entertainment.


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