- Chris Jones (game developer)
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- Not to be confused with Chris Jones (Access Software).
Chris Jones is a video game designer and co-founder and Chief Technology Officer of Obsidian Entertainment.
Jones began his programming career in the game industry on a number of Interplay's Star Trek titles and assisted in the creation and maintenance of a multi-OS windowing and resource system called GNW. While at Interplay, he worked on the critically acclaimed Fallout[1] as co-Lead Programmer and was responsible for much of the engine architecture and optimizations. After Fallout, Chris left Interplay to join Troika Games during which time he designed the engine used to complete Arcanum: Of Steamworks and Magick Obscura. After Arcanum, Chris returned to Black Isle Studios and shortly after became the Lead Programmer for the Baldur's Gate 3 project and was responsible for re-designing the engine and building a solid programming team. In 2003, Chris left Black Isle Studios to become one of the founders of Obsidian Entertainment.[2]
References
- ^ Stuart Young (August 22, 2010). "Was Obsidian Entertainment the smart choice for Fallout: New Vegas?". GameZone. http://www.gamezone.com/editorials/item/was_obsidian_entertainment_the_smart_choice_for_fallout_new_vegas/. Retrieved 2010-10-28.
- ^ Alexander Brandon (September 1, 2007). "A Day at Obsidian Entertainment". Mix. http://mixonline.com/studios/ai/audio_day_obsidian_entertainment/. Retrieved 2010-10-28.
Black Isle Studios video games Baldur's Gate series Baldur's Gate: Dark Alliance II · Baldur's Gate III: The Black Hound (cancelled)Fallout series Icewind Dale series Other games Key people 1 Fallout was released prior to the studio's official naming, and with a markedly different development team. Categories:- Living people
- Video game designers
- Fallout series developers
- Video game specialist stubs
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