- Sgt. Saunders' Combat!
Infobox VG
title = Sgt. Saunders Combat!
developer = Play Avenue, Chickenhead
publisher = ASCII
distributor =Nintendo ?
designer =
engine =
version =
released = vgrelease|JP=September 29 ,1995 [cite web | url = http://www.gamefaqs.com/console/snes/data/571357.html| title = Release date | publisher = GameFAQs | date = | accessdate = 2008-04-29]
genre =Turn-based strategy
modes = One player only; optional CPU vs CPU mode
ratings = vgratings|ESRB=E
platforms = Super Famicom
media = 6-Megabit Cartridge
requirements =
input = Super Famicom controller(s)nihongo|"Sgt. Saunders' Combat!"|サージェント・サンダース・コンバット!|Sergeant Saunders Combat! [cite web | url = http://miyabi18.hp.infoseek.co.jp/date/snes2.txt| title = Japanese Title | publisher = Infoseek | date = | accessdate = 2008-04-29] is a Super Famicom war game based on the 1960s television series originally broadcast on the ABC Television Network. The player can play either as Sgt. Saunders or as one of the Axis forces that fought in
Europe andNorth Africa duringWorld War II (Vichy France , Fascist Italy,Nazi Germany ). The object in the game is to defeatAdolf Hitler andBenito Mussolini so that the U.S. forces can concentrate on the Pacific Front against theEmpire of Japan . The orders are in English, and are subtitled in Japanese, even though the game was never released in either North America or Europe.Using the "Super Famicom" mouse or the "Super Famicom" controller, the players gives commands to each individual unit that is under his or her control. Orders range from moving, attacking, treating the wounded, summoning an
artillery attack, exchanging weapons/items, and even fixing broken weapons [cite web | url = http://anthill.hp.infoseek.co.jp/games/combat/| title = Basic Game Information | publisher = Infoseek | date = | accessdate = 2008-04-29] . The game has two difficulty levels, normal and expert. In normal mode, Sgt. Saunders or his German counterpart is strong and can fend off any blows. However in the expert mode, Sgt. Saunders can get wounded or even killed. If Sgt. Saunders is killed, then the mission immediately ends with afailure .After each player has completed all 8 phases that consists of a single turn, both players engage all opponents that are on the same square as their unit(s) in a crisis mode. Before the next turn can begin, the player must either release the
hostage , kill the hostage in hand to hand combat, or merely capture him as aprisoner of war . However, not all actions will be successful as in real life combat. In order to help the player strategize his or her moves more carefully, a percent gauge as well as an advisor gives players the chance of failure for each action. During the campaign mode, a player is given a squad of units to command.While other infantry units, tanks, and motorized units can be seen in the game, they cannot be controlled by the player. Since this game is played by Japanese school children in
primary school ,blood is considered to be completely absent in the game. Shooting the enemy requires the victim to go through a bureaucracy of stages - dizzy, unconscious, wounded, then finallydeath . Gun shots cause death slowly while tanks and artillery can cause instant deaths; this can depend on the strength of the weapon in addition to the range between the victim and the unit that is using the weapon.References
External links
* [http://www.keddy.net/~titose/combat.html Sgt. Saunders' Combat Information (Japanese)]
* [http://www.super-famicom.jp/data/sa/sa_0003.html Super Famicom Japan (Japanese)]
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