Return to Zork

Return to Zork

Infobox VG
title = Return to Zork


developer = Infocom
publisher = Activision
designer =
engine = MADE
released = August 20, 1993
genre = Adventure game
modes = Single player
ratings =
platforms =Apple Macintosh, DOS, PC-FX
media = 12 3½" floppy disks or 1 CD
requirements = 386 or above; MS-DOS 5.0 or higher; Sound Blaster, Pro Audio Spectrum, Tandy DAC, Disney Sound Source, Roland MT-32, AdLib, or Adlib Gold compatible sound card; VGA video card; 580–600 KB RAM; 23 MB hard disk space.
For CD-ROM version: 42 MB hard disk space; 2X CD-ROM drive.
input = keyboard and mouse

"Return to Zork" is a 1993 adventure game in the Zork series for the PC and Apple Macintosh. It was developed by Activision and was the final Zork game to be published under the Infocom label.

Gameplay

Unlike the previous games in the Zork franchise, which were text adventures, "Return to Zork" takes place from a first-person perspective and makes use of video-captured actors as well as detailed graphics; a point-and-click interface replaced the text parser for the first time in a Zork game. The overall gameplay style was somewhat similar to "Myst", although "Return to Zork" predated Myst by a few months. Unlike "Myst", which had no extraspatial dimensions of functionality, "Return to Zork" featured multiple ways of interacting with each object in the game world, as well as with several non-player characters also present in the world via a menu which appeared on the left side of the screen.

Among the actors who appeared in the game were a number of instantly recognizable (by face, if not necessarily by name) character actors as well as a number of well-known younger actors: Robyn Lively of "Twin Peaks" as "The Fairy", Jason Hervey of "The Wonder Years" as "The Troll King", and Sam J. Jones from the 1980 film "Flash Gordon" as "The Blind Bowman" and A.J. Langer of "My So-Called Life" as fellow Zork explorer Rebecca Snoot whom the player encounters on several occasions.

Feelies

As a tribute to the original Infocom, Return to Zork included feelies. The feelies include:

* A sweepstakes letter; some packages also included a sweepstakes letter written in French and/or German
* The envelope for the sweepstakes letter
* The 966 GUE edition of the Encyclopedia Frobozzica, which was combined with the game manual

Plot

The player's character is a sweepstakes winner who wins an all expenses paid holiday to the Valley of the Sparrows, in Zork. Upon arrival, however, the player quickly learns that the entire area has fallen under some dark and sinister influence, becoming decayed and dysfunctional. Whole buildings have mysteriously vanished, murderous vultures infest the land, people have frequent and disturbing nightmares featuring some dark being which refers to itself as Morphius, and many of those who have survived have become reclusive and paranoid. The player must survive countless perils whilst exploring the valley, investigating the causes of the powers that have gripped the land and ultimately putting a stop to them.

Notes

The game was packaged with an abridged version of the Encyclopedia Frobozzica (see above), which also served as the game manual and assisted in the game's copy protection scheme. (At various points during play, the player had to provide information from the "Encyclopedia", although the information was widely-known trivia from the Zork canon.)

Throughout the game, the player could take photographs of the environment with a camera and record significant information with a tape recorder. The game also automatically generated a map as the player progressed, and took notes in a notebook as the plot unfolded through dialogue or events in the game.

"Return to Zork" is set in the year 1647 GUE, later than any other game in the fictitious history of Zork, including those made after it.

The video introduction features a 3D animation, and the very first lines of text, of the once-famous opening scene of Zork 1, featuring the once-familiar White House and Mailbox.

Unlike earlier text-adventure games by Infocom, violence against innocent bystanders is possible. It is possible to kill several of the game's civilian non-player characters, whereas in every other Infocom or Zork game, such actions are either impossible to accomplish or immediately punished by death. Killing causes a masked vigilante to steal all the player's items, with the intention of rendering the game unwinnable. It is worth noting, however, that dropping all of one's items prior to killing circumvents this effect; the items will still be there after the vigilante comes and goes.

As in the Zork text-adventure games, there are several ways to make the game "unwinnable" by using or altering an object or item in an unintended manner. For instance, burning many items with the matches will usually result in an unsolvable game. The most commonly cited example of this occurs with the bonding plant by the side of the road near the beginning of the game. Although the plant is essential later on, it is very easy to unintentionally kill it, and the game gives little indication that the plant is important. (It is in fact possible to obtain a new one, although the secret is well-hidden and arguably makes little sense even after it is accomplished, a criticism that is often levelled at many of the game's puzzles.)

Game bugs made some of the puzzles harder - or more specifically, it stopped the game from providing the hints that would make the puzzles easier. A patch was released that fixed these bugs. However the patch also introduced a new bug that made an inventory item disappear, rendering an endgame challenge unsolvable by its intended solution, though alternate solutions exist.

oundtrack

The game disc is also a 25-track audio disc. Each track on the disc plays in a specific location in the game. Some tracks are used in more than one location. In a few cases, a MIDI version of the music is used in the game instead of the CD recording. The tracks are as follows:

  1. (Game data; not a music track)
  2. Prologue, Part 2: Mailbox
  3. Prologue, Part 1: White House
  4. Opening Credits
  5. West Shanbar
  6. Entering the Great Underground Empire
  7. Closing Sequence at End of Game
  8. Mayor's Office
  9. Guardian of Zork
  10. Dreaming of Morpheus
  11. Fool's Memorial (sic - not "Fools' Memorial")
  12. Hero's Memorial (sic - not "Heroes' Memorial")
  13. Hardware Store AND Ferryman's Dock
  14. Troll Fight
  15. Gift Shop
  16. Boos Miller (MIDI version in game)
  17. Miners
  18. Whispering Woods
  19. Entering the Citadel of Zork (MIDI version in game)
  20. Endgame of Survivor (MIDI version in game)
  21. Moodock's Armory (MIDI version in game)
  22. Forest of the Spirits (this piece is the "Pavane" by Gabriel Fauré)
  23. Cliffs of Depression AND Bogs
  24. Blacksmith
  25. Medley (apparently not used - a rejected version of the final credits?)

External links

* [http://thezorklibrary.com The Zork Library] (All things Zork since 1998.)
* [http://home.earthlink.net/~infernofilecabinet4/XpSetupsP_T/rtz_setup.htm] How to setup RTZ for XP.
*imdb title|0158150
* [http://www.justadventure.com/thejave/html/Games/GamesR/ReturnZork/JAVE_ReturnZork.shtml The JAVE Entry for "Return to Zork"]
* [http://www.the-underdogs.info/game.php?name=Return+to+Zork Home of the Underdogs' entry for "Return to Zork"]
*moby game|id=/return-to-zork
* [http://www.gamefaqs.com/computer/doswin/game/564587.html GameFAQs entry for "Return to Zork"]
* [http://www.disasterlabs.com/index.php?sec=cheese&che=zork Disaster Labs' satirical review of "Return to Zork"]


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