- Zork Nemesis
Infobox VG| title = Zork Nemesis
developer =Activision
publisher =Activision
designer =
engine =Z-vision Surround Technology
released = PC version
flagicon|USFebruary 29 ,1996
Mac version1996
genre =Adventure game
modes =Single player
ratings =ELSPA : 15+RSAC : V2: Humans killedNS2: Partial nudityL1: Mild expletives
platforms =Apple Macintosh , PC:MS-DOS /Windows 95
media = 3CD s1DVD
requirements = 486/DX2 – 66MHz processor; 8MB RAM; 2XCD-ROM drive; 35MBhard disk space;VESA local bus or PCIvideo card with 1MB video RAM; 16-bit high-colourSVGA (640 x 480);MS-DOS 6.0 or above. For Windows 95 version: Windows 95; 100%DirectX compatible video andsound card s
input = keyboard and mouse"Zork Nemesis: The Forbidden Lands" is a
1996 graphicaladventure game developed byActivision . It is the eleventh game in the "Zork " series, and the first such title not to appear under theInfocom label ("Return to Zork " was marketed with both the Infocom and Activision labels). It was released for theApple Macintosh (Ported by Quicksilver),MS-DOS , andWindows 95 platforms (the lattermost usingDirectX , another first for "Zork"). The game's plot was written byCecilia Barajas ,Nick Sagan andAdam Simon .Plot
In the
game , the player takes on the role of a nameless adventurer, charged by Vice Regent Syovar the Strong to enter the Forbidden Lands to investigate the disappearance of four prominent citizens:
*Madame Sophia Hamilton, voiced byLauren Koslow of "Days of our Lives " and "The Bold and the Beautiful " fame,
*Bishop Francois Malveaux,
*Doctor Erasmus Sartorius, and
*General Thaddeus Kaine.Additionally, the player is to investigate the rumor of acurse put on the Forbidden Lands by a being known only as "Nemesis," which has already claimed as a victim the player's predecessor, Agent Karlok Bivotar.Upon entering the Forbidden Lands, the player finds a message left by the spirit of Alexandria Wolfe. The player enters the "Temple of Agrippa" to find the four citizens mentioned above (known as "The Alchemists"), held in coffins. As the player purifies their respective elements within the temple, they are able to speak of what they have done, giving insight into what has happened here. The "Nemesis" has "killed" them, holding them in a state of eternal torture. The player also learns the ill-fated story of two of their children - Kaine's son Lucien and Malveaux's daughter Alexandria.
Charged with learning the truth, the player travels to each of these characters' private dwellings to find the four lost elements and bring the world back into balance. In the game players visit:
*Frigid River Branch Conservatory (Hamilton, Water)
*Steppinthrax Monastery (Malveaux, Fire)
*Grey Mountains Asylum (Sartorius, Air)
*Castle Irondune (Kaine, Earth)In these places, the player learns of a sinister past surrounding the six characters and the so-called "Nemesis".
It is warned that some elements of the plot and certain scenes in the game may not be suitable for children.
Technology
"Zork: Nemesis" employed technology Activision dubbed "Z-Vision Surround Technology." This gave users a simulated 360-degree view of each location visited.
"Nemesis" was one of the first games to employ such technology. As such, although it added new depth to the gameplay, it appears dated and pixellated by today's standards. "Nemesis" only allows panning either horizontally or vertically at any position, not both at the same time as with later games, such as ' or '. Details were far more difficult to make out in the panoramic scenes in "Nemesis" than in the still screens. The sequel "
Zork Grand Inquisitor " made significant improvements to the Z-Vision system."Zork: Nemesis", like many good adventure games of its time, made excellent use of live actors. Each of the six major characters, plus several additional characters, were played by actors. The game features a significant amount of screen-time for the actors, thanks to its use of flashbacks at key-locations (or objects) and the use of monologues in which a character addressed the player explaining and justifying his/her actions.
The player's character in "Zork: Nemesis" is never identified, but the hint book refers to the character as "she," and one NPC looks at the main character and remarks, "Hey, you're beautiful!"
"Zork: Nemesis" was one of the largest games of its time, occupying three CD-ROMs. This was due to the large amount of full-motion video and panoramic scenes, the disks were however organised to minimise swapping.
Reception
"Zork: Nemesis" was a significant departure from the rest of the "Zork" series. Many long-time fans of the series criticized "Nemesis" for its sombre atmosphere, which was in stark contrast to the playful, light-hearted spirit of the previous entries. For example, players must decapitate a nude corpse and attach the severed head to a machine in order for it to speak. Those for whom "Nemesis" was their first exposure to the "Zork" series, on the other hand, generally approved of the game's realism and found it to be a game that could stand on its own merits. Critical reviews for "Zork: Nemesis" were universally positive, with "
PC Gamer " awarding it a coveted Editor's Choice rating in its December 1996 issue.Regardless, Activision seemed to ultimately side with the long-time fans: the next game in the series, "
Zork Grand Inquisitor ", is more in keeping with the light, jovial atmosphere established by the earlier entries in the series.External links
* [http://thezorklibrary.com The Zork Library] (All things Zork since 1998.)
* [http://mote.gue-network.com/ Zork - Masters of the Elements] - Partial mirror of the Activision promotional mini site.
* [http://www.adventureclassicgaming.com/index.php/site/reviews/187/ Zork: Nemesis Info & Screenshots, Adventure Classic Gaming]
* [http://home.earthlink.net/~infernofilecabinet4/XpSetupsU_Z/Guest/Z_nemesis_guest.htm How to run "Zork: Nemesis" on Windows XP]
* [http://www.cdaccess.com/html/pc/zorknem.htm#home Several reviews of "Zork: Nemesis"]
*moby game|id=/zork-nemesis-the-forbidden-lands|name="Zork: Nemesis"
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