Deliria

Deliria
This article is about the role-playing game. For the Italian horror movie, see Deliria (film). For the nematode genus, see Deliria (nematode).
Deliria
Faerie Tales for a New Millennium
Designer(s) Phil Brucato
Publisher(s) Laughing Pan Productions
Publication date 2003
Genre(s) urban fantasy
System(s) Compact System

Deliria: Faerie Tales for a New Millennium is an "interactive urban fantasy setting" created by Phil Brucato. The title refers to an altered state of awareness in which several levels of reality can be perceived at once, to both good and ill effect.

The core concept behind Deliria is one of "ordinary people in an extraordinary world." Inspired by classical fairy tales and urban fantasy, the setting presents a multicultural world in which magic is always present but often invisible. To "twilight people" who encounter the magical realm, the world becomes a frightening yet wonderful place. Meanwhile, the immortal faeries, or aelderfolk, regard mortal humanity with a mixture of awe and terror. The accelerating pace of human imagination reverberates through both worlds, bringing changes that many aelders fear. Within the tensions of this setting, ordinary people become heroes - or villains - in their own new fairy tales.

Inspired by authors like Charles de Lint, Erik Davis and Francesca Lia Block, films like Edward ScissorHands and Practical Magic, world music and ethereal wave music, and TV shows like Buffy the Vampire Slayer, Deliria's setting emphasizes "normal people" over superheroes. As a role-playing game, it features a flexible rules system, collaborative storytelling, and a character-crafting process based on telling stories about the character. Deliria has also been noted for its vivid digital art, evocative short stories, and emphasis of "courage rather than carnage."

Contents

Non-Hero Characters

The player characters are not meant to be heroes in the classical sense. Characters are not elite fighters or wizards, super-soldiers or super-criminals. Normal people, who live through an (perhaps even the) adventure of their lives, are the heroes in a Deliria Campaign. "Courage rather than carnage" means that the possibilities of the characters should only limited by their players' imagination, not by stats like hitpoints or class levels.

Scalable Rule-System

Deliria's game system is designed to be used at three levels of complexity, depending on the wishes of the group. "Flexible" rather than "crunchy," it's versatile enough to support almost any form of roleplaying, given the powers of imagination and creativity on the player's and the guide's behalf.

The core of the system is summed up as: Challenge, Prowess, Chance, Result. To resolve a Challenge, the player checks her character's Prowess. If necessary, she takes a Chance that may add to or subtract from that Prowess. Success or failure is the Result, which is then described in "story elements" - that is, narrative rather than mathematical terms.

Chances are resolved through two ten-sided dice, a deck of cards, or a computer program (sold with the main rule book).

Narrative Rules

The very simple rules that encourages narrative solutions of contests and reduces random challenges to a minimum. Characters are described through abstract key traits as well as narrative elements. This level of complexity reflects a Storytelling approach.

This level is proposed for Computer-assisted or Live action role-playing games.

Simple Rules

Slightly more detailed rules feature an in-between solution. This option uses contest solutions through dice rolling or card drawing only when it's important and, if necessary, also modifiers and counterdraws.

This level is proposed for pen and paper or Live action role-playing games.

Advanced Rules

Every significant action is resolved through a random challenge and many rules (and optional rules) can be used to handle special situations.

This level is proposed for only for pen and paper games.

External links


Wikimedia Foundation. 2010.

Игры ⚽ Поможем решить контрольную работу

Look at other dictionaries:

  • deliria — occas. pl. of delirium …   Useful english dictionary

  • Deliria — Bloody Bird Bloody Bird (Deliria) est un film italien réalisé par Michele Soavi, sorti en 1987. Sommaire 1 Synopsis 2 Fiche technique 3 Distribution 4 Autour du film …   Wikipédia en Français

  • deliria — de·lir·i·a (dĭ lîrʹē ə) n. A plural of delirium. * * * …   Universalium

  • deliria — Plural of delirium. See delirium. * * * de·lir·ia (də lērґe ə) [L.] plural of delirium …   Medical dictionary

  • deliria — de·lir·i·um || dɪ lɪrɪəm n. temporary mental disorder often caused by fevers or intoxication (characterized by hallucinations, delusions, excitement, etc.); overly excited state …   English contemporary dictionary

  • Делириум (роман) — Делириум Delirium Автор: Лорен Оливер Жанр: роман, антиутопия, книги для подрост …   Википедия

  • Pandora's Box (band) — Infobox musical artist Name = Pandora s Box Img capt = Img size = Background = group or band Origin = United States Genre = Rock Years active = 1989 Label = Virgin URL = Current members = Elaine Caswell Ellen Foley Gina Taylor Deliria… …   Wikipedia

  • Stage Fright (1987 film) — Stage Fright American DVD Release Poster Directed by Michele Soavi Produced by …   Wikipedia

  • Pam Brown — (born 1948) is an Australian poet. Career Brown was born in Seymour Victoria, and her childhood was spent in Toowoomba and Brisbane.cite web last = Brown first = Pam title = Brief Profile of Pam Brown url =… …   Wikipedia

  • Dahmer (band) — Dahmer Origin Quebec City, Québec, Canada Genres Grindcore D beat Years active 1995 – 2000 Labels …   Wikipedia

Share the article and excerpts

Direct link
Do a right-click on the link above
and select “Copy Link”