- Neoaxis (game engine)
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NeoAxis Engine Developer(s) NeoAxis Group Stable release 1.0 / June 2011[1] Written in C++, C# Operating system Windows (creation and deployment), Mac OS X (deployment) Available in English Type Game engine License Non-Commercial
Indie
Commercial
SourceWebsite http://www.neoaxis.com/ NeoAxis Engine is a proprietary cross-platform computer graphics middleware, developed by NeoAxis Group. It is positioned as universal engine which used for 3D video game development and for non-game interactive content such as architectural visualizations, simulators and virtual reality systems[2].
Contents
Major Features
NeoAxis has a .NET based API and developers can write on any language which supports .NET. The NeoAxis Engine internally uses unmanaged C/C++ components for rendering, physics and audio. Can support of various IDEs including Microsoft Visual Studio, SharpDevelop and MonoDevelop. There are two physical engines supported, such as PhysX and ODE[3]. Toolset includes world editor, terrain editor, game object editor, graphic user interface editor, effects editor, physical model editor, material editor[4]. Uses Mono runtime to ability execute .NET code on Mac OS X[5].
Use for Non-Game Projects
NeoAxis engine was also designed to match the requirements of non-game use. The engine supports the creation of windowed applications (WinForms, WPF)[6].
Licensing
There are four main licences: Non-Commercial, Indie, Commercial and Source licenses which are separated by functionality and by level of access to engine source code; there are also different license types for team and individual developers.[7]
List of games using NeoAxis Engine
- Sacraboar
- Capoeira Legends
- Incognito
See also
References
External links
Categories:- Video game engines
- Mac OS X software
- Mono project applications
- Windows software
- Middleware
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