ToeJam & Earl III: Mission to Earth

ToeJam & Earl III: Mission to Earth
ToeJam & Earl III: Mission to Earth
Toejamcover.jpg
Developer(s) ToeJam & Earl Productions
Visual Concepts Entertainment
Publisher(s)
Director(s) Greg Johnson
Designer(s) Greg Johnson
Series ToeJam & Earl
Platform(s) Xbox
Release date(s)
Genre(s) Action game, platform game, action-adventure
Mode(s) Single-player, 2-player
Rating(s)

ToeJam & Earl III: Mission to Earth is an action video game released for the Xbox on October 22, 2002. Developed by ToeJam & Earl Productions and Visual Concepts, and published by Sega and Microsoft, it is the third installment in the ToeJam & Earl series. Players assume the role of one of three extraterrestrial protagonists: ToeJam and Earl, who starred in the series' first two games, and Latisha, a new character. While using power-ups to combat enemies, players seek to collect the twelve "Sacred Albums of Funk" and defeat the antagonistic "Anti-Funk".

The original two ToeJam & Earl games were a key Mega Drive franchise, but development of a third game was prevented by the poor commercial performance of the console's successor, the Sega Saturn. Versions of ToeJam & Earl III developed at different times for the Nintendo 64 and Dreamcast were canceled, but the latter was completed for the Xbox. On release, the game met with poor sales and mixed reviews; while certain critics found its gameplay innovative, its humor, soundtrack and graphics were variously praised and derided. Opinions of the game's overall enjoyability and longevity were also mixed. ToeJam & Earl III is not Xbox 360 backwards compatible.[3]

Contents

Synopsis

ToeJam & Earl III follows the extraterrestrial protagonists ToeJam and Earl, who starred in the series' previous games, and a new female character named Latisha.[4] ToeJam is three-legged and red; Earl is overweight and orange. Both characters have been considered parodies of American hip-hop and urban culture.[4][5] Latisha has been variously described as "feisty" and "brimming with attitude" by critics.[6][7]

The three characters journey to Earth, in order to retrieve the stolen twelve Sacred Albums of Funk and return them to Lamont the Funkopotamus.[8] Levels take place on terrains that represent Earth's ecosystems.[9] The game's ultimate antagonist is the Anti-Funk, whose defeat will "save the world from all that is unfunky".[10] The "funk" has been described as a parody of Star Wars' the Force, with the Anti-Funk being the dark side.[11]

Gameplay

ToeJam (above) evades an Earthling, while Earl (below) explores the game world.

The game has been called both a platform game,[8] and an action-adventure game.[11] GameSpot asserts that it combines elements of ToeJam & Earl and its platformer sequel, ToeJam & Earl in Panic on Funkotron,[11] while GameNOW and Electronic Gaming Monthly liken it to the former game.[12][13] The game features both single- and two-player modes; in both, players control one of the three protagonists. ToeJam moves quickly and jumps high, but has weak attacks; Earl is tougher and has more powerful attacks, but is slow and jumps lower than ToeJam; Latisha ranks between the two in terms of athleticism, and gains additional power-ups later in the game.[9] In the game's two-player mode, the camera moves between single and split-screen as players maneuver their characters away from each other. Characters can share power-ups when in close proximity.[9]

The game's randomly generated levels are connected together by hubs.[10] Additional levels can be downloaded from Xbox Live.[9] Level exploration is based around collecting items: the player searches for the Sacred Albums of Funk, and for keys that grant access to more levels.[8][14] Enemies include rabbit ninja, a "demented chicken",[8] and "psycho cheerleaders",[10] who the player combats with Funk-Fu and Funk Notes. Funk Notes are projectiles that render enemies "funkified", or harmless;[10] more powerful than Funk-Fu, they require the player to gather ammunition.[8] The player may also find wrapped presents, which contain power-ups such as rocket skates, spring shoes and food;[11] these variously grant greater defensive abilities, access to certain areas, and additional health.[9] Another power-up involves a simple rhythm game, and leaves nearby enemies "funkified" if the player successfully copies on-screen rhythms.[10]

Development

ToeJam & Earl and its sequel ToeJam & Earl in Panic on Funkatron together formed one of the Mega Drive's main series.[15] However, creator Greg Johnson said that installments for the console's Mega-CD or 32X add-ons were never planned,[16] and though rumors of a new game persisted throughout the commercial life of the Sega Saturn console, that system's poor performance in North America prevented development of a sequel. Johnson and programmer Mark Voorsanger regained the rights to ToeJam and Earl in 1995, and in November 1998 made an agreement with GT Interactive to publish a new game in the franchise for the Nintendo 64. Johnson and Voorsanger conducted research to determine whether series fans preferred the original ToeJam & Earl or its sequel; the former emerged as the clear favorite.[4] In April 1999, however, it was reported that the deal with GT Interactive had fallen through; the publisher had decided that the series' previous game was not an encouraging success commercially, particularly in Europe.[17] GT Interactive's restructuring and the Nintendo 64's declining commercial performance were also believed to be factors by commentators.[4][17]

It was reported the following month that the developer was planning to create the game for Sony's PlayStation 2, perhaps to coincide with the console's release.[18] Ultimately, however, the developer became involved with Sega's Dreamcast through Visual Concepts—a Sega developer in charge of third-party game development.[19] Johnson and Voorsanger began development of the third game with the intention to re-make ToeJam & Earl; according to Johnson, the game would include the same elements as the first game, but with improved graphics. However, this notion was curtailed by Visual Concepts, who felt that the result would be too old-fashioned, and too niche in appeal.[19] Johnson later said that he was unsure, at the time, whether to cater to fans who wanted a remake of the original or attempt to capture a new audience.[20]

Visual Concepts assisted with the development process, as ToeJam & Earl Productions was struggling with the game's technical demands. Johnson and Voorsanger indicated the development of a new character with the game's working title, "ToeJam, Earl, and Latisha".[4] Lisa Lopes was nearly signed to provide Latisha's voice acting, but disagreements over fees caused the deal to fail.[20] Actress Sherrie Jackson provided the character's voice instead.[21] The game was previewed at E3 in 2001, but Sega subsequently ceased its support of the Dreamcast due to poor commercial performance.[4] Once again, Johnson's preferred format was the PlayStation 2 or Nintendo GameCube, but the developer ultimately ported the game to Microsoft's Xbox because of its technical simplicity, as well as free advertising offered to Sega by Microsoft.[19] Promotional copies of the game portrayed the Anti-Funk as a disembodied head reminiscent of a Ku Klux Klan mask—an anti-racism statement, according to Johnson. Sega vetoed this, however, and the character was changed to a skull design for the game's retail release.[20]

Reception

 Reception
Review scores
Publication Score
Computer and Video Games 8/10[22]
Electronic Gaming Monthly 7/10[13]
Eurogamer 7/10[8]
Game Informer 6/10[23]
GamePro 4.5/5[24]
GameSpot 5/10[11]
IGN 6.3/10[10]
GameNOW B+[12]

According to GamaSutra, ToeJam & Earl III was met with mixed reviews,[19] while IGN asserts that the game was "thrashed soundly by critics".[4] Computer and Video Games lauded its "superb sense of humour and the kind of offbeat gameplay that shows up every other identikit shooter, stealth 'em up and extreme sports title as imagination-devoid shams."[22] PC World praised the game's "laugh out loud" humor, and acclaimed the two-player mode as "damned good fun".[7]

GameNOW and Electronic Gaming Monthly praised the game's power-ups, whose strategic element the former enjoyed, and two-player mode. However, GameNOW derided the game's hip-hop dialogue, and Electronic Gaming Monthly found it repetitive; the latter also believed that Latisha was an unnecessary addition.[12][13] Game Informer found the hip-hop theme to be embarrassingly dated, and likened the game to In Living Color and The Fresh Prince of Bel Air. The reviewer also believed that its randomly generated levels necessitated "simple and arbitrary" mission goals.[23]

EuroGamer praised the game's graphics, camera angles and mini-games, but complained about unfair enemies, annoying character accents and an arbitrary mix of musical genres. The reviewer believed that "[the game,] in the final analysis[,] is just not good enough to warrant spending £40."[8] IGN gave it a "passable" verdict: the reviewer felt that the game's brief initial appeal quickly gave way to repetition. He had a mixed opinion of its graphics, with praise given to the character animations, but criticism to perceived poor draw distance.[10] GameSpot deemed the game "mediocre". The reviewer noted that "the humor almost always falls flat", and that "ToeJam's speech [...] is filled with stupid double entendres". The website found the soundtrack to be dated, and called the game's audio "a serious disappointment".[11]

The Guardian praised the originality of the characters, and the "crisply defined textures and realistic lighting"; the paper deemed the game "a treat for the eyes". However, the reviewers decided that the game was merely average overall, and noted its limited longevity.[14] The Las Vegas Review-Journal wrote of the game: "It's all right, but probably most useful for certain parents to force on kids."[25] The Sydney Morning Herald described the game as "an average platform game that masks its conventional gameplay with over-stimulating graphics".[5] The Daily Mirror called it "anarchic, fun, hilarious and very cool".[6] Entertainment Weekly wrote that "TJ&E is fun -- but forgettable fun. Still, its promise of downloadable content, and sheer silliness, brings some whimsy to the funk-starved Xbox."[26]

References

  1. ^ Staff, Sega Brings the Funk With ToeJam & Earl III, IGN, Oct 22, 2002, Accessed Aug 23, 2009
  2. ^ ToeJam & Earl III: Mission to Earth, GameFAQs, Accessed Oct 13, 2009
  3. ^ Play original Xbox games on an Xbox 360 console, Xbox.com, Sept 2, 2011, Accessed Nov 22, 2011
  4. ^ a b c d e f g Travis Fahs, Funkotronics 101, IGN, Jan 15, 2009, Accessed Apr 19, 2009
  5. ^ a b James Cottee, Funked up, Sydney Morning Herald, May 10, 2003, Accessed Aug 6, 2009
  6. ^ a b "Kelly's i: Game Zone: Good Vibrations; ToeJam and Earl III", Daily Mirror, Jan 18, 2003
  7. ^ a b Ben Camm-Jones, "ToeJam & Earl III: Mission to Earth. (XBox)", Australian PC World, Aug 1, 2003
  8. ^ a b c d e f g Kristan Reed, ToeJam & Earl III: Mission to Earth, EuroGamer, Mar 7, 2003, Accessed Apr 20, 2009
  9. ^ a b c d e Justin Raymond, ToeJam & Earl III: Mission to Earth, GameZone, Nov 4, 2002, Accessed Aug 14, 2009
  10. ^ a b c d e f g KaiserJam EarlHwang, ToeJam and Earl: Mission to Earth Review, IGN, Oct 22, 2002, Accessed Apr 20, 2009
  11. ^ a b c d e f Jeff Gerstmann, ToeJam & Earl III: Mission to Earth Review, GameSpot, Oct 23, 2002, Accessed Apr 20, 2009
  12. ^ a b c "ToeJam and Earl III: Mission to Earth (Xbox)", GameNOW, Dec 1, 2002, [1]
  13. ^ a b c "ToeJam and Earl III: Mission to Earth (Xbox)", Electronic Gaming Monthly, Aug 19, 2003, [2]
  14. ^ a b Greg Howson, Rhianna Pratchett & Steve Boxer, Games watch, The Guardian, Feb 27, 2003, Accessed Apr 20, 2009
  15. ^ Staff, The Wednesday 10: Ill-Fated Franchise Reboots, IGN, Jan 28, 2009, Accessed Apr 19, 2009
  16. ^ Ken Horowitz, Interview: Greg Johnson, Sega-16, Feb 22, 2005, Accessed Apr 19, 2009
  17. ^ a b Chris Johnston, Too Much Funk for GT, GameSpot, Apr 23, 1999, Accessed Apr 19, 2009
  18. ^ Sam Kennedy, ToeJam & Earl Go PlayStation 2, GameSpot, June 2, 1999, Accessed Apr 19, 2009
  19. ^ a b c d Alistair Wallis, Playing Catch Up: ToeJam & Earl's Greg Johnson, GamaSutra, Nov 16, 2006, Accessed Apr 19, 2009
  20. ^ a b c "Duke of Earl", Xbox Nation, [3]
  21. ^ Andy Eddy, ToeJam & Earl III: All Funked Up (Xbox), GameSpy, May 10, 2002, Accessed Nov 8, 2009
  22. ^ a b Lee Skittrell, ToeJam and Earl: Mission to Earth, Computer and Video Games, Mar 18, 2003, Accessed Apr 20, 2009
  23. ^ a b Matt Helgeson, "ToeJam & Earl III: Mission to Earth", Game Informer, Nov 2002 (issue 15), p. 137
  24. ^ Star Dingo, ToeJam & Earl III: Mission to Earth, GamePro, Oct 29, 2002, Accessed Aug 13, 2009
  25. ^ Doug Elfman, "Game Dork", Las Vegas Review-Journal, Dec 8, 2002
  26. ^ Mark Brooks, ToeJam & Earl III: Mission to Earth, Entertainment Weekly, Nov 1, 2002, Accessed Aug 6 2009

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