Computer Football Strategy

Computer Football Strategy
Computer Football Strategy
Football Strategy
Computer Football Strategy
In-game screenshot
Developer(s) Microcomputer Games Inc.[1]
Publisher(s)
Platform(s) Commodore 64[2]
Atari 8-bit family[2]
Release date(s)
Genre(s) Traditional sports (Arcade football)[1]
Mode(s) Single-player[3]
Two-players[3]
System requirements

64 kilobytes of RAM[4]
5¼" floppy disk[4]

Computer Football Strategy (also known as Football Strategy[3]) is a computer game that simulates the National Football League from a strategic point of view. It was developed for the Commodore 64 and the Atari 8-bit family computer systems.[2] Many retired professional football players have been noted to be content while recapturing their former heroics on this computer game.[4]

Gameplay

The basic choice of teams span from the 1966 Green Bay Packers (the winners of Super Bowl I) to the 1982 Washington Redskins (the winners of Super Bowl XVII - the most recent Super Bowl as of the game's release).[2] The game uses a top-down perspective in order to properly simulate the football field.[2] The game shows the football field as a small, thin strip divided into ten-yard lines.[5] Four basic graphics (the blue players playing the role as the defense and the black players playing the role as the offense) are considered to be "simulated American football players.[5]" A notable criticism of the game is that having X's and O's would have been more realistic (because coaches use these in real-life football to write playbooks for the team players).[5]

Twenty different plays can be called from the line of scrimmage with ten different outcomes depending on the defensive alignment.[5] The display shows a minimal coverage of the action; with no movement by either the quarterback or the wide receivers.[5] A complete lack of "hurry-up" offences means that each pass takes 15 seconds of game time to complete.[5]

References


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