- VBS1
Infobox VG| title = VBS1
developer =Bohemia Interactive Australia
publisher = BIS and BIA (worldwide),Coalescent Technologies (North America only)
designer =
engine =Real Virtuality 1.75-1.99
released = 2002, 2004 (worldwide)
genre =First-person shooter ,simulation ,training
modes =Single player ,multiplayer
ratings =ESRB : Not Rated;military simulation derivative ofOperation Flashpoint , which was rated M (Mature).
platforms = PC
media =
requirements =
input = Keyboard and mouse"VBS1" is an
interactive , 3D training systemserious game . With it, team members may practice small unittactics . Photo-realistic terrain, user-definable mission scenarios, customized vehicles and equipment, and variable environmental conditions enhance the team training experience. After using the system, a review assists the training facilitator in assessing the team's performance and in aiding process improvement.Features
"VBS1" offers realistic battlefield
simulations and the ability to operate land, sea and air vehicles. Instructors may create new scenarios and then run thesimulation from multiple viewpoints. Thesquad management system enables users to issue orders to squad members as well as coordinate both lethal and non-lethal tasks. "VBS1" allows free play within scenario-based training missions. It also incorporates simulation of wind, rain, fog, clouds, time of day, sunrise and sunset and tides."VBS1" is based on a commercial game created by
Bohemia Interactive Studio . It was designed for federal, state and local government agencies and can be specifically tailored to meet the individual needs ofmilitary , law enforcement,homeland defense , andfirst responder training environments. "VBS1" can be deployed over aLAN or through theInternet on both mobile anddesktop computer s."VBS1" may be used to teach doctrine, tactics, techniques, and procedures during squad and
platoon offensive , defensive, andpatrolling operations. It may also be used to teach and rehearse security emergency response procedures in lethal and non-lethal environments. "VBS1" delivers a synthetic environment for the practical exercise of the leadership and organizational behavior skills required to successfully execute small unit missions.History
The Virtual Battlespace Systems 1 concept was initially conceived in 2001 as the result of a business decision made by Bohemia Interactive Studio (BIS) and
David Lagettie . The companyBohemia Interactive Australia (BIA) was formed and work commenced on the first version of "VBS1"."VBS1" is based upon the
computer game "" ("OFP"). "OFP" was an advanced game for its time—large scale terrain areas with high levels of detail (LOD ), a fully functional command and control system for small teams, the flexibility of thegame engine (easily customised with a built-inmission editor ), an integratedtopographic map ,compass and evenGPS gave the computer game obviousmilitary potential."VBS1" was therefore developed as the military alternative to "OFP" ("OFP" is licensed only for entertainment). BIA was given the task of converting the product, and this work commenced in mid 2001.
The first military
customer for "VBS1" was theUnited States Marine Corps (USMC), who were provided "VBS1", a USMC addon pack andMOUT training facilities modelled to a high level of detail (LOD) in late 2001. The majority of development work was carried out by BIA, with distribution and limited development conducted byCoalescent Technologies .In 2002, the product was further developed, which resulted in the first versions of the "VBS1"
After Action Review (AAR) and Observer being developed. TheReal Virtuality engine was upgraded to version 1.94 in order to output data as required by the AAR system.The
Australian Defence Force (ADF) began conducting trials with "VBS1" in 2003, and a large amount of work was conducted by theVirtual Environments and Simulation Lab (VESL), part of theUniversity of New South Wales at the Australian Defence Force Academy. VESL conducted (for the ADF) theVirtual Infantry Section Experiment (VISE), which was the firstanalytical use of the product by amilitary organisation .The AAR 2 and Observer 2 were developed in 2003 in order to record the large quantities of data generated during VISE (previous versions were unable to handle more than a few
squad s in the onescenario ), and the engine was updated to version 1.99. This gave VBS1 an inherent and powerful data recording and missionplayback capability."VBS1" was refined and improved and underwent limited public release on
May 21 ,2004 (previously the product was only released to military (or similar) organisations). The release occurred primarily to increase awareness of the product and foster a user community. Exclusive distribution rights for "VBS1" to North America was given to Coalescent Technologies, with BIA and BIS distributing to the rest of the world via the online shop.The ADF conducted trials of "VBS1" in November 2004 as part of the VICE. The trials resulted in "VBS1" being recommended as a suitable
training tool for a range of military purposes: fromInfantry Minor Tactics through tocombined arms operations. The results of the trial are summarized in the VESL paper "Proficient Soldier to Skilled Gamer: Training for COTS Success".The ADF provided a large amount of feedback regarding the product and this resulted in engine updates and improvements to the AAR and Observer. The "VBS1" 2.07 patch was released in mid 2005 and also AAR 3 and Observer 3. In accordance with ADF requests, the "VBS1" Instructor Interface and also numerous
convoy training enhancements were implemented. The ADF used these new features as part of pre-deployment training for theAl Muthanna Task Group 2 (AMTG2 ), who were to deploy toIraq in late 2005. BIA developed the town ofAs Samawah (as part of Terrain Pack 3) in "VBS1" to a high level of detail fromphotos and maps,and also a 50 km²Al Muthanna terrain area.In 2005 computer game Operation Flashpoint was used by the US based company
BBN Technologies to createDARWARS Ambush! Convoy Simulator ~ ( [http://www.virtualbattlespace.com/ambush.htm Article] ) a commercial military training product developed as part of theDARPA DARWARS program.In April 2006, a "VBS1" enterprise license has been negotiated with the Australian Defence Force (ADF) and the New Zealand Defence Force (NZDF), which includes provision of "VBS1" and an update to "
VBS2 " for both the ADF and the NZDF.In August 2006 the USMC has purchased an enterprise license of Virtual Battlespace (VBS) covering an unlimited number of VBS1 and
VBS2 licenses. Two version of VBS1 delivered: 'VBS1 Developer' provides a fully functional product for use in simulation centers and 'VBS1 Lite' for wider distribution.In November 2006 the United States Army John F. Kennedy Special Warfare Center and School (
USAJFKSWCS ) has purchased a site license of Virtual Battlespace (VBS). The license provides a large number of VBS1 and VBS2 licenses to USAJFKSWCS."VBS1" customers
In alphabetical order:
*Australian Defence Force (ADF) ~ ( [http://www.virtualbattlespace.com/press_adf_license.htm Article] )
*Canadian Forces (CF) ~ ( [http://seriousgamessource.com/features/feature_083006_bohemia.php Article] )
**Synthetic Environment Training Centre (SETC) ofLand Force Quebec Area (LFQA) atCFB Valcartier ~ ( [http://www.dnd.ca/site/community/mapleleaf/vol_8/vol8_25/825_05.pdf Article] , [http://www.army.forces.gc.ca/lf/English/6_1_1_1.asp?id=1888 Video] )
*College of the Canyons ~ ( [http://www.ctcorp.com/news37.html Article] )
*Israeli Defence Forces (IDF) ~ ( [http://www.virtualbattlespace.com/applications.htm Note] )
*Joint Simulation System (JSIMS) ~ *
*New Zealand Defence Force (NZDF) ~ ( [http://www.virtualbattlespace.com/press_adf_license.htm Article] )
*Royal Netherlands Army ,Ground Maneuver School (OTCMAN ) ~ ( [http://www.gamesindustry.biz/content_page.php?aid=25776 Article] )
*United Kingdom Ministry of Defence (UK MOD) ~ ( [http://www.vbs2.com/site/features.html Note] )
*United States Army John F. Kennedy Special Warfare Center and School (USAJFKSWCS) ~ ( [http://www.vbs2.com/site/press_us_sf.html Article] )
*United States National Guard ~ ( [http://www.virtualbattlespace.com/applications.htm Note] )
**South Carolina Army National Guard ~ ( [http://www.ctcorp.com/news48.html Article] )
*United States Coast Guard (USCG) ~ ( [http://www.ctcorp.com/news44.html Note] )
*United States Marine Corps (USMC) ~ ( [http://www.ctcorp.com/news11.html Article 1] ),( [http://www.virtualbattlespace.com/press_usmc_vtk.htm Article 2] )
**1st Marine Expeditionary Force (MAGTF) ~ ( [http://www.ctcorp.com/news50.html Note] )
**2nd Marine Expeditionary Force (II MEF) ~ ( [http://www.ctcorp.com/news50.html Note] )
**United States Marine Corps ,Deployable Virtual Training Environment (DVTE )
**United States Marine Corps ,School of Infantry
**United States Marine Corps ,Training and Education Command (TECOM)
*United States Naval Academy (USNA) ~ ( [http://www.ctcorp.com/news17.html Note] )
*United States Secret Service (USSS) ~ ( [http://www.virtualbattlespace.com/applications.htm Note] )
*United States Military Academy ,West Point (USMA) ~ ( [http://www.virtualbattlefieldsystems.com/press3.html Article] )"* - Sources needed to confirm"
Future
The VBS1 system is also being evaluated for fielding in the
United Kingdom ,Israel ,Singapore , theCzech Republic and expanded fielding within theU.S. Marine Corps &U.S. Navy . AlsoState of South Carolina has now joined the list of State, Federal, and Local governments ordering the VBS1 synthetic training system.Individual users may purchase the simulator via the VBS1 website, although the price may discourage most people from purchasing.VBS1 will be
HLA /DIS compliant in 2006 (sponsored by theAustralian Defence Simulation Office ).Thanks to LVC (Live-Virtual-Constructive) Game by
Calytrix , VBS1 and VBS2 will also be integrated into the USMCDVTE network, seamlessly interoperating with simulations such asJSAF . The DVTE will soon leverage a wide range of VBS2 enhancements including command and control functionality, modifiable agent-basedAI and real-time mission editing.VBS1 and VBS2 may also be integrated with
C2PC to provide a high-fidelity, networked environment linking the live and virtual domains (live marines in the field, tracked byGPS , interoperating with virtual entities controlled from within a USMC simulation centre).In April 2006 BIS has been chosen by ADF to develop a number of
Loadmaster Virtual Reality Simulators (LVRS ). Scheduled for completion in November 2006, the VBS LVRS project shall deliver six simulators, each a turnkey solution for helicopter loadmaster training.VBS2 is currently under development in close cooperation with USMC, ADF and other military VBS1 customers ."Some members from the Operation Flashpoint Mod Community have switched to VBS1, and provide addons for free."
Developers and distributors
"VBS1" was developed by [http://www.bistudio.com *
Bohemia Interactive Australia ] (division of [http://www.bistudio.com *Bohemia Interactive Studio] ) with limited amount of development managed by [http://www.virtualbattlefieldsystems.com *Coalescent Technologies ] ."VBS1" is in distribution worldwide by [http://www.virtualbattlespace.com *Bohemia Interactive Studio] and [http://www.bistudio.com *
Bohemia Interactive Studio Australia ] division.Prior to March 2006 was "VBS1" distribution in North America handled by [http://www.virtualbattlefieldsystems.com *
Coalescent Technologies ] .ee also
*
Virtual battlefield
*VBS2
*Armed Assault
*Operation Flashpoint
*Full spectrum warrior
*Americas Army External links
* [http://www.virtualbattlespace.com/ Official VBS website]
* [http://community.bistudio.com/wiki/Category:Virtual_Battlespace Bohemia Interactive Wiki]
Wikimedia Foundation. 2010.