Dawn of Fantasy

Dawn of Fantasy
Dawn of Fantasy
Dawn of Fantasy logo
Developer(s) Reverie World Studios
Publisher(s) 505 Games[1]
Designer(s) Christopher Theriault[2]

Konstantin Fomenko (Producer)[2]
John Lockwood (Technical Director)[2]

Platform(s) Microsoft Windows
Release date(s) September 6, 2011 [3]
Genre(s) MMORTS
Mode(s) Single-player, Multiplayer
Media/distribution DVD

Dawn of Fantasy is a massively multiplayer online real-time strategy (MMORTS) game set in a medieval high fantasy setting. The game was developed by Reverie World Studios for Microsoft Windows, an Xbox 360 version was initially planned but cancelled.[4]

Contents

Design

Dawn of Fantasy has three playable races: Men, Elves, and Orcs .The economy of Dawn of Fantasy revolves around four primary resources: food, wood, stone, and gold.[citation needed] Dragons and Dwarves were originally planned as playable races, but were cut due to a lack of resources.[5] According to the developer, they are likely to be featured as playable races in a future expansion or sequel.

Single player

Multiplayer

Dawn of Fantasy will use the "Reverie Online" multiplayer server, which includes a skill-matching system to pit players against opponents with similar skill levels based on previous matches.[citation needed] Players can play in three online modes: multiplayer skirmishes with up to eight players in a battle, the MMORTS in which players can work together to compete quests, battle the NPC strongholds, or engage in PvP warfare, and custom scenarios, in which players can run player-made scenarios created in Dawn of Fantasy's powerful Scenario Design Editor.[citation needed] To keep game requirements low, players can only directly interact with nearby players and individual homelands, quest locations, and NPC strongholds are all instanced.[6][not in citation given]

Game Editor

Dawn of Fantasy includes a scenario editor, which utilises the Lua script language.[7]

In addition to the scenario editor the game includes a number of other tools including: a model animation viewer[8]

Development

Development of Dawn of Fantasy began in 2001 by a team formed out of members of a Age of Empires II: The Age of Kings scenario editing community [9]. Originally intended as a medieval strategy game, the project was reinvented as a fantasy game in late 2002. As an independent studio for the vast majority of DoF's development, Reverie World Studios (originally, Reverie Entertainment) obtained funding from the Canadian Government's Telefilm Grant.[citation needed] Dawn of Fantasy was signed by Lighthouse Interactive,[10] which filed bankruptcy shortly after the deal was made.[citation needed]

The original audio score was composed Joel Steudler.

The 3D World Map for the MMORTS Campaign  
Orcs in 'Lay Siege' game skirmish mode  
Scenario design editor  

References

External links


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