Heli Attack 3

Heli Attack 3

Infobox VG
title = Heli Attack 3


developer = squarecircleco.
publisher = squarecircleco.
distributor =
designer = Lavpreet
engine = Adobe Flash
version =
released = June 17, 2005
genre = Run-and-gun shooter
modes = Single player
ratings =
platforms = OS independent (web based Flash applet)
PC "(special edition)"
media = Web interface
PC CD-ROM "(special edition)"
requirements = 600 MHz processor "(low setting)"
2.0 GHz processor "(medium setting)"
3.0 GHz processor "(high setting)"
Web browser and internet access
Adobe Flash Player
input = Keyboard and mouse

Heli Attack 3 is a run-and-gun shooter game designed by Lavpreet and created by the company squarecircleco. [cite web | url = http://www.squarecircleco.com/ | title = squarecircleco. | accessdate = 2006-07-13 | pages = "Heli Attack 3" (accessed through main > games > "Heli Attack 3") | language = English] and released on June 17, 2005. It is the third in the Heli Attack series of games in which the player takes on the role of a paratrooper who must travel through different locations or "zones" and use a wide array of different weapons to destroy a series of helicopters, or "helis", whilst these enemies simultaneously attempt to harm and, ultimately, kill the paratrooper. [cite web | url = http://www.johnsadowski.com/aidan/heliattack.html | title = Review of "Heli Attack 3" | accessdate = 2006-07-13 | last = Sadowski | first = Aidan | language = English]

There are sixteen different levels in "Heli Attack 3"; [cite web | url = http://www.shockwave.com/gamelanding/heliattack3.jsp | title = "Heli Attack 3" | accessdate = 2006-07-29 | publisher = Shockwave.com | language = English] in earlier levels the helis are comparatively weak with inaccurate and low powered guns.cite web | url = http://jayisgames.com/archives/2005/06/heli_attack_3.php | title = "Heli Attack 3" review | accessdate = 2006-07-29 | date = 2005-06-18 | publisher = Jay is Games | language = English] As they progress through the game, the player must take on helis which are more difficult to destroy, and with weaponry that can cause considerable damage to their character's health. There are also a number of purely ground based enemies in the game; in early levels these have either weak weapons or none at all, but in later levels their aim is highly accurate and, if ignored, they pose a big threat to the health of the paratrooper. They are very hard to kill after that and require much more powerful weapons to destroy.

Weapons

"Heli Attack 3" has been applauded for featured a wide range of thirty-two different weapons,cite web | url = http://www.channel4.com/entertainment/games/review.jsp?id=1093 | title = Review of "Heli Attack 3" | accessdate = | publisher = 4Games | language = English] nineteen more than its predecessor. At the start of the game, in the training area, you start with all weapons that do not have to be earned throughout the game. After which you start the game with 3 weapons. After completing each level you will gain access to a new weapon. All levels (even the training level) except the final level have a weapon that you can get.

*Knife - A small, edged melee weapon with an unlimited number of uses. The knife deals more damage than, and is thusly stronger than weapons such as the pistol, but the knife has to be used at very close range, limiting its abilities. Available from the beginning.

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*Bow&Arrow - A medium sized weapon with a slower rate of fire than the pistol or knife. The bow and arrow also has a limited range, tending to make it innefective against helecopters. The bow and arrow is moderately powerful. Unlimited uses. Unlocked after level 1-1 or with the cheat code: john rambo.

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Reload Time: 0.625 seconds

*Grenade - A small, but moderately powerful weapon. The grenades come in small packs and explode on impact with enemies or over long periods of time. They must be lobbed high in the air, due to the weapon's limited range. Available from the beginning.

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Reload Time: 0.625 seconds

*Pistol - A small weapon with unlimited ammo. It is the default weapon and has an average fire rate. It does relatively little damage. Available from the beginning.

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Reload Time: 0.25 seconds

*Machine Gun - This medium sized weapon is very similar to the pistol but has a slightly higher rate of fire. When a helicopter is destroyed from above during HyperJump, this weapon is available for use. Available from the beginning.

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Clip Size: 150

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Reload Time: 0.15625 seconds

*AkimboMac10's - A pair of small Mac10's. As there are two of them, they fire two bullets per shot at twice the rate of the Pistol- yet the AkimboMac10's have relatively low damage rates. Available from the beginning.

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Reload Time: 0.125 seconds

*Chain Gun - A very dangerous weapon. The chain gun is a heavy weapon with high recoil similar in effect to a machine gun. It comes in a 100 round clip that fires extremely fast and does loads of damage, so it is most effective against Big Guns due to the 60 shots that are required to kill one. Can be found in Training Zone or anyway unlocked after level 1-2 or with the cheat code: old faithful. (Using Time powers can increase accuracy of this, since it has a high recoil.)

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Reload Time: 0.0625 seconds

*Shotgun - A moderate weapon that fires four bullets per shot. The shotgun is fairly fast to reload. Available from the beginning.

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Reload Time: 0.78125 seconds

*Double Shotgun - Fires eight bullets per shot with a slightly longer reload time than the Shotgun. Unlocked after level 1-3 or the cheat code: this is my boomstick.

--Additional Data:

Clip Size: 15

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Reload Time: 1.09375 seconds

*Sniper Rifle - Fires one very fast moving, heavy damaging bullet. It has laser sight, so it will always gravitate towards the heli after a shot is fired, but it can still miss if aimed incorrectly. The down side of the sniper rifle is that it has a fairly long reload time. Unlocked after level 1-4 or with the cheat code: its a jackal.

--Additional Data:

Clip Size: 12

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Reload Time: 0.625 seconds

*Grenade Launcher - Fires a grenade with longer range and more damage than the standard Grenade. Has an arc trajectory so it is more effective when shooting close to the target. Available from the beginning.

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Clip Size: 15

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Reload Time: 0.9375 seconds

*RPG - Fires a grenade that is much more powerful than the normal Grenade at the enemy, eliminating the annoyance and danger of having to lob grenades in the air. Available from the beginning. The rocket propelled grenade does not fire with an arc trajectory, making it more accurite than either the Grenade or Grenade Launcher.

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Clip Size: 15

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Reload Time: 0.78125 seconds

*Rocket Launcher - Fires a slow, unguided-yet-powerful missile that does heavy damage. It is more effective at close range due to the projectile's slow movement. Available from the beginning.

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Clip Size: 11

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Reload Time: 1.25 seconds

*Seeker Launcher - Exactly like the Rocket Launcher but homes the closest enemy. Available from the beginning.

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Clip Size: 7

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Reload Time: 1.5625 seconds

*Drunken Launcher - Fires three "drunken" rockets which move forward in a group but eventually make small turns and separate in random directions. Hard to aim with but does heavy damage. Two full impacts will usually leave a Big Gun all but dead. It is best to shoot at close range, as the rockets begin to turn and have a more "drunken" effect over longer distances. Unlocked after level 2-1 or with the cheat code: moonshine.

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Reload Time: 1.875 seconds

*Guided Launcher - Exactly like the Rocket Launcher but where ever you move the arrow (mouse), the missile follows. It is extraordinarily effective when there are other enemies near the heli, as the explosion can take out more than one enemy and it still will inflict its full damage on the target that it hit. After about 15 seconds the rockets will self-destruct if the player has not yet steered them into a target. Unlocked after level 2-2 or with the cheat code: follow the leader.

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Reload Time: 1.5625 seconds

*FlakCannon (secret weapon) - A medium sized weapon that fires 20 small spike balls. Shooting at close range is the most effective, due to the spike balls' arc trajectory. Found in Training Zone or in level 3-3. Unlockable with cheat code: Shrapnel

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Reload Time: 1.5625 seconds

*Shotgun Rockets - Fires three rockets with ⅓ of the damage in the standard RocketLauncher. Shooting at close range is the most effective, as the rockets spread apart from each other as they progress. Available from the beginning.

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Clip Size: 7

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Reload Time: 1.25 seconds

*Flame Thrower - Fires a continuous beam of flames. Causes most damage at close range. If shot correctly, the "flames" can destroy a Big Gun with very little ammunition. Damage amounts lessen as the flames fly farther, but will cause damage as long as the flame exists and it is touching the heli. Therefore, it is more effective shot from the side rather than on top or on the bottom. Available from the beginning.

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Clip Size: 150

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Reload Time: 0.0625 seconds

*Sparkplug (secret weapon) - Fires two electric balls that intertwine like a double helix until they hit their target. Found in level 1-3 and unlockable with the cheat code: 9 Volt.

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Clip Size: 30

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Reload Time: 0.46875 seconds

*Goo Gun (secret weapon) - Fires a small orange glob of goo. It will cause a small explosion upon hitting a target, and will stick to a wall and explode after a while, damaging enemies next to it. For this reason, it is effective against moving ground targets, but its fast firing time allows it to be used well against helis as well. Found in level 2-2 and unlockable with the cheat code: Gloop.

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Clip Size: 25

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Reload Time: 0.3125 seconds

*Bladerang - A large weapon that, if aimed through the side of the heli at the proper angle, will take out half of a Big Gun's health. Then, as a boomerang would, it returns backwards the other way, thus potentially destroying the Big Gun in one shot, as well as any smaller heli as well. It can also shoot through multiple enemies and hit them more than once. Unlocked after level 2-3 or with the cheat code: Australians all let us rejoice.

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Clip Size: 7

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Reload Time: 1.5625 seconds

*Laser Rifle - Shoots fast traveling lasers that move directly through an enemy, or possibly enemies, and cause its damage to all of them. The laser is moderately powerful, yet has a relatively long reload time, in comparison to the other two laser weapons. Unlocked after level 2-4 or with the cheat code: alpha.

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Reload Time: 0.5 seconds

*Auto Laser Rifle Like the Laser Rifle, it shoots lasers, but has a significantly shorter reload time, though less accurate. Unlocked after level 3-1 or with the cheat code: beta.

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Clip Size: 25

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Reload Time: 0.25 seconds

*Shotgun Lasers - Shoots three lasers, same reload time as Shotgun Rockets. Most effective when shot into the side, which will destroy in three shots. Unlocked after level 3-2 or with the cheat code: gamma.

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Clip Size: 12

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Reload Time: 0.9375 seconds

*Rail Gun - A weapon that fires a depleted uranium slug at near light speed, making it unavoidable if on target when shot. Multiple enemies can receive its considerable damage. Despite its fast projectile rate and high damage, the rail gun has a long reload time. Available from the beginning.

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Clip Size: 6

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Reload Time: 2.34375 seconds

*Anytime - Shoots a larger depleted uranium slug with more damage thanks to an explosive pack, though it is slower. This explosive pack allows one shot to destroy if aimed from the side at the correct angle. Negatively, however, the reload time is much higher. Unlocked after level 3-3 or with the cheat code: i dont have time to bleed.

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Reload Time: 4.68275 seconds

*Air Strike - While the item itself does no damage, when used it causes bombs to be dropped from the sky against any and all enemies. Unlocked after level 3-4 or with the cheat code: call in artillery.

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Reload Time: 1.25 seconds

*Taser - A large electric weapon that attaches to the enemy and is guaranteed to destroy it, but unlike its Heli Attack 2 counterpart (the Grapple Cannon), not instantly. Thus it can still fire until destroyed. Available from the beginning.

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Reload Time: 6.25 seconds

*Soundwave - Fires soundwaves that does constant damage to enemies and shoot through walls. It is most effective when fired at an enemy from the side, as the soundwave will deal constant damage as it travels through its target. Unlocked after level 4-1 or with the cheat code: bass in your face.

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Clip Size: 30

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Reload Time: 0.3125 seconds

*A-Bomb Launcher - A weapon that fires a very slow, unguided Uranium-235 A-Bomb that is a one-shot one-kill weapon. Its blast effect is also powerful, and will destroy practically any ground enemy if it explodes close enough to one. The A-bomb can be innefficient, though, as its projectile travels incredibly slow, and has almost a ten-second reload time. Unlocked after level 4-2 or with the cheat code: missile launch detected.

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Reload Time: 9.375 seconds

*Black Hole Generator - Creates a black hole that sucks in all enemies and shots present on screen. Extremely useful against Big Guns or to get out of an unpleasant situation, and will also generate the 25 machine gun shots for all enemies captured if fired in the air. Unlocked after level 4-3. Can also be unlocked by the cheat code: Wash away the rain.

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Reload Time: 18.75 seconds

Enemies

There are eight different forms of enemy present in "Heli Attack 3". Four of these are the helis which you must destroy in order to progress through the game, and the other four are ground based enemies, two of which will actively attack you and two of which will not. With the exception of holograms, destroying any of these enemies will earn you points and extended use of the time powers.

Ground based enemies

Holograms are immobile red and yellow holographic projections, designed purely for target practice in the Training Zone. Rollers are present in earlier levels, and are small wheeled robots with limited mobility and no weapons. Walkers are larger and more mobile than Rollers and similar in appearance to the Drone. Its 'head' section splits apart to reveal a gun that can only fire in the direction that the robot is pointing. Finally, Sniper Robots are equipped with guns and can aim with high accuracy in any direction, though it is immobile. They are very low to the ground and are the smallest and most deadly of the ground enemies.

Helis

Drones, the weakest of all Helis, are small unmanned machines with ineffective guns that can only fly at a set altitude. The Flying Bug better resembles a standard helicopter, and is fitted with a light machine gun that can do moderate levels of damage but that has a bad aim. The second most powerful of the enemies is the Small Thread, an angular helicopter with better aim and more armor than the Flying Bug. It is equipped with both a heavy machine gun and bombs, which cause a lot of damage on contact with the player. The strongest of the enemies, is the Big Gun; reminiscent of the Apache helicopter. It has a highly accurate, rapid-fire chain gun that can rotate to fire large quantities of bullets in all directions. It is also equipped with forward-firing rockets that inflict a lot of damage if you are hit.

Zones

Excluding the training zone, "Heli Attack 3" is comprised of sixteen different levels. These are organized into four groups of four, and one of these groups is set in each of the different Zones; for example, the levels in group one are Zone 1-1 through to Zone 1-4, and those in group two are Zone 2-1 to Zone 2-4, and so on.

To complete Zones 1-1 through to 4-3 you must destroy a set number of helis before you are killed. However, the final level Zone X only ends when you are killed: your task is to destroy as many enemies, particularly Big Guns, as you can before this happens to amass a high score. Since a player's arsenal may, be low at this stage since all non-infinite ammunition weapons are lost when you die, a random weapon appears on the ground to pick up at the start of the level.

Training zone

The training zone is set in a secret laboratory located in North America, and is the starting point of "Heli Attack 3" where the player can learn how to play the game. [cite web | url = http://www.gotoandplay.it/_reviews/review.php?r=88
title = gotoAndPlay() review of "Heli Attack 3" | accessdate = 2006-07-13 | date = 2006-01-15 | language = English
] Onscreen tips guide the player through the different skills they will need to master, and they are provided with infinite amounts of ammunition. Time powers can be used for any length of time.The training zone is similar to the last levels, but is supposedly located in a different place.

Later zones

Levels 1-1 through to 1-4 are set in an alpine area of the Russian arctic, and these early levels are comparatively easy, allowing the player to warm up their skills and build up their arsenal against small waves of weak opponents. The second set of four levels are set in the Amazon jungle, a tropical location which hosts slightly harder levels against stronger and more dangerous opposition, where the player must take out many more helis than before to proceed.

Levels 3-1 through to 3-4 take place in canyons located in Africa. The helis in these levels are more powerful than in the Amazon jungle, and there are considerably more of them to be destroyed than there were in the previous zone. The final zone in "Heli Attack 3" is set in the underground lab, a secret laboratory which, whilst identical in appearance to the training zone, is supposedly located in Australia. The four levels here are the hardest of all, with large numbers of strong helis that must be destroyed in order for the player to proceed.

Time powers

Time powers are a unique feature in "Heli Attack 3" which allow the player to control the speed of time within the game universe. This, if executed carefully and cleverly, gives the player a big advantage over their opponents since they are able to move faster than the enemy and their projectiles. Time powers only work for a limited period and take a long time to recharge after use; however, this process can be accelerated by destroying any kind of enemy. There are three different time powers in "Heli Attack 3", TimeDistort, which slows down both the player and enemies, TimeRift, which slows down enemies but not the player, and TimeBreak, which completely stops enemies, but has no effect on the player. In addition, there is TimeSink, a power-up which falls from helis and allows the player to use any combination of the time powers for its duration.

The player can also perform a HyperJump, which allows him to jump higher than normal. The power bar for HyperJump recharges very quickly. If a player destroys a heli from above while performing a HyperJump, the player gains 25 rounds for the Machine Gun.

Critical response

Like its predecessor, "Heli Attack 3" received a very positive response from gamers. It was particularly commended for building on the strengths of Heli Attack 2 and integrating more weapons into the game. Reviews also noted that the movements of the paratrooper had evolved with him able to jump significantly higher as well as climb and crawl. Such was its popularity that "Heli Attack 3" was voted "Miniclip Game of the Year 2005" - despite which, one of the main complaints about the game was their official host, Miniclip. Many gamers found that the design of the website caused significant problems if they clicked outside of the relatively small area of the screen which held the game; gameplay would either stop temporarily, allowing enemy fire to hit the paratrooper without him being able to move or respond, or, worse still, if the player clicked on the large and prominently placed advertisements they would be taken away from the game and lose their score and progress. [cite web | url = http://www.gametunnel.com/html/section-viewarticle-122.html | title = June 2005 Indie Game Monthly Round-Up | accessdate = 2006-07-30 | year = 2005 | month = June | | publisher = Game Tunnel | language = English] Unfortunately, large numbers of Heli Attack 2 players found Heli Attack 3 did not have the addictive quality of Heli Attack 2, and thought the ground enemies were a pointless distraction.

Glitches

* Sometimes a land-based enemy may stop moving near the corner
* When the Black hole launcher is used and the flash applet is not selected, instead of shaking the screen the enemies and player shake
* One reported incident of score being recorded with a decimal with .333 recuring

ee also

* Heli Attack 2
* Heli Attack (series)

References

External links

* [http://www.squarecircleco.com squarecircleco.] official website.


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