Project Reality

Project Reality

Infobox VG| title = Project Reality


developer = Project Reality Devs
publisher =
Predecessor of:
series =
engine = Battlefield 2 Engine
version = .8 (August 29, 2008)
released = August 7, 2005 [cite web| title = Project Reality Mini-Mod|work = Project Reality Forums|url=http://realitymod.com/forum/t1359-project-reality-minimod.html| accessdate = 2005-08-07 ]
genre = First-person shooter
modes = Singleplayer (Separate release), Multiplayer (AAS v2, Counter-Attack, Insurgency)
ratings =
platforms = Windows XP, Windows Vista
media = [http://www.realitymod.com/filelinks.html Download]
requirements = Battlefield 2 and Official system requirements
input = Keyboard, mouse, joystick (optional)
website = [http://www.realitymod.com www.realitymod.com]

"Project Reality" (abbreviated to "PR") is a modification for the computer game "Battlefield 2" on the PC. Project Reality's aim is to use the game engine, developed by Digital Illusions CE (DICE), to create a more realistic combat environment than standard Battlefield 2, and place a greater emphasis on teamwork and cooperation.

Most aspects of Battlefield 2 that have the capacity to be modified (such as physical properties of weapons and vehicles) have been tweaked to reflect their real life counterparts.

Features

Project Reality primarily focuses on making gameplay a more realistic (in respect to actual warfare) and tactical affair than with the standard Battlefield 2 game.

Realism

Although the mod reuses many of BF2 weapons and vehicles, their properties were modified for increased realism. Ballistics were adjusted to reflect those of real weapons, including characteristics such as deviation and bullet drop. Damage caused by weapons is also much more realistic (for example, a tank can be immobilized by an appropriate weapon) while the inclusion of destructible buildings in later versions of the modification allow for a more realistic battlespace.

Game mechanics

The game mechanics in Project Reality have been greatly modified from standard Battlefield 2 in order to provide for more realistic gameplay.

Spawning

Players can no longer spawn at flags which their team is in control of, nor can players spawn on their squad leader. In PR, players can spawn at a permanent spawn point at their main base, at their squad's rally point, or at Forward Operating Bases.

Rally points are spawn points placed by the squad leader of a squad. Only the squad members of that squad may spawn on the rally point. Sometimes, on certain maps there may be special team rally points on which the whole team may spawn at. These often expire five minutes after the game has started.

Forward Operating Bases consist of bunkers and firebases and are special player deploy-able assets. A commander may either place them directly, or order squad leaders to place them in a general area, from there squad leaders can place them at a specific place. These assets have to be built using the shovel, a tool which individual soldiers carry.

Rally points, bunkers and firebases may be over-run or destroyed. The one permanent spawn a team has is at their main base. This is typically the last flag able to be captured by the opposing team. Almost all vehicles spawn at the main base of team. One exception is light transport vehicles which spawn periodically next to bunkers and firebases after they have been built.

The exception to all this is the insurgent team on the Insurgency game mode. In that case, the insurgents gets team wide, randomly spawned rally points. Along with these rally points, the insurgents can deploy and construct destructible Hideouts.

Kits

Players can no longer spawn with all the kits that are ultimately available. A player may spawn as an officer, rifleman, medic or engineer. In order to spawn with the officer kit, a player must be a squad leader. Other, more specialized kits, have to be requested. Typically, this happens near where a player spawns. However, even more specialized kits, such as the sniper kit, can only be requested from the main base or bunkers and firebases. All these kits are limited in the amount that are available. The exceptions are crewman and pilot kits.

Crewman and pilot kits are needed to drive armoured vehicles and pilot airborne vehicles respectively. They are unlimited in number and may be requested from the entry points of the appropriate vehicle.

Some specialized kits may be pickup kits. Pickup kits are laid on the ground and may be picked up as the name suggests. These are especially prevalent for the insurgent team. This is because the insurgents may not request kits in the normal fashion.

Commanders

Commanders in Project Reality, while encouraged to remain away from the heat of battle, are given many more tools to do their job with. As well as a couple new toys to ensure the enemy remains on their toes!

*Enterable Command Post - required for all commander functions
*Commander placeable map markers to help team coordination
*Spotting system for squad leaders and commander
*Commander deployed off-map artillery, mortars and JDAM strikes

Game modes

PR features six major game modes:
*Assault and Secure, where players have to capture control points, also know as flags, in a predetermined sequence. Both teams also have tickets, and for each death, one ticket is removed from that teams total. A game may be won by capturing all the enemies control points, or reducing the enemies tickets to zero.
*Counter-Attack, where players of one team are placed on the offensive for the first half of the game and tasked with capturing points held by the opposing team. The opposing team must defend, and is not able to recapture points it has lost. When the "counter-attack" phase begins, the opposing team receives additional vehicular reinforcements and is permitted to recapture control points lost during the initial enemy attack.
*Insurgency mode, intended to simulate asymmetrical warfare, where a team playing a conventional military has to find and destroy hidden ammo caches, while the insurgent team defends them.
*Skirmish This game mode is a scaled down version of Advance and Secure, intended for fewer players. It is perfect for clan matches and small infantry engagements. Skirmish has the same rules as AAS but with smaller combat zones, fewer CPs, no vehicles or deployable assets as well as fewer tickets.
*Command & Control (CnC)This new game mode features large free form battles. There are no CP’s except for the operations bases. The enemy base can be attacked once all 4 forward outposts have been constructed. Combat can take place at any part of the map as the teams try to advance closer towards the enemy base and fortify vital positions along the way.
*Training ModeThis game mode is mainly for training with different equipment and vehicles. Friendly fire is off. Spawning is very fast, and vehicles are abundant. Tickets are unlimited in this mode.

New assets

As well as new game mechanics, Project Reality contains many new vehicles, weapons, statics and maps.

Factions

Project Reality includes seven factions.
*United States Army
*United States Marine Corps
*British Armed Forces
*People's Liberation Army
*Middle Eastern Coalition
*Insurgents
*Militia

Reception

Critical response

*IGN Review: :"Why all BF2 players should download this mod." [cite web| title = IGN Review|work = IGN|url=http://pc.ign.com/articles/763/763618p1.html| accessdate = 2007-03-10 ] :http://pc.ign.com/articles/763/763618p1.html

*GameSpy Review::"The mother of all realism mods arrives for BF2" [cite web| title = GameSpy Review|work = Gamespy|url=http://pc.gamespy.com/pc/battlefield-2/766629p1.html| accessdate = 2007-03-10 ] :http://pc.gamespy.com/pc/battlefield-2/766629p1.html

*PC Zone Magazine::"Not only does it make the virtual warfare harsher, Project Reality also adds fantastic new maps, vehicles and weapons to the fray."

Awards

In 2006, Project Reality won Mod DB's Silver Spanner in the Mod of the Year 2006 awards, with 80,000 votes in total, and out of 4,000 mods PR came in second place. [cite web| title = Mods of 2006|work = Mod DB|url=http://features.moddb.com/287/mods-of-2006-players-choice/?fpage=1| accessdate = 2007-02-15 ]

In 2007, Project Reality won a variety of awards. These include:
* GameFlood's $25,000 Mod & Map Contest in the category "Best FPS Mod". [cite web| title = GameFlood Mod & Map Contest winners|work = GameFlood|url=http://www.gameflood.com/Index.cfm/Mod/Contest/stgAct/ContestLanding| accessdate = 2007-08-04 ]
* Total Gaming Network's "Best Modification of 2007 Award". [cite web| title = Best of 2007 Awards|work = TGN|url=http://www.totalgamingnetwork.com/main/showthread.php?t=139903| accessdate = 2008-01-01 ]
* Mod DB's Silver Spanner in the Mod of the Year 2007 awards. [cite web| title = Mods of 2007|work = Mod DB|url=http://www.moddb.com/events/2007-mod-of-the-year-awards/features/25910/players-choice-winners-showcase| accessdate = 2008-01-28 ]

Press coverage

*Computer Games Magazine Spotlight::Project Reality was featured in the February print edition of "Computer Games", a magazine distributed in North America.

*GameStar Magazine::Project Reality was published in the March issue of GameStar as well as being distributed on a CD with the magazine.

*Soldier Magazine::Project Reality was featured in the April 2008 edition of the Soldier Magazine, the official magazine of the British Army.

Official system requirements

Project Reality uses more effects, more code, includes larger maps, with more objects, which is taxing on systems. As such, the recommended specifications are higher than that of standard BF2.

Minimum Specification:
* CPU: 1.7 GHz
* RAM: 1 GB
* Video Card with at least 128 MB of RAM

Recommended Specification:
* CPU: 2.4 GHz
* RAM: 2 GB
* Video Card with at least 256 MB of RAM

References

ee also

*Battlefield 2
*List of Battlefield 2 mods
*Battlefield (series)

External links

* [http://www.realitymod.com/ Official PR Website]
* [http://guide.realitymod.com/index.php?title=User_Guide Official PR User Guide wiki]
* [http://tournament.realitymod.com/ Official PR Tournament]


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