- Twinworld
Infobox VG| title = Twinworld
developer =Blue Byte Software
publisher =Ubi Soft
designer =
engine =
released = 1989
genre =Platform game
modes =Single player
ratings = N/A
platforms =Amiga ,Atari ST ,C64 ,Acorn Archimedes ,Amstrad CPC
media =Floppy disk
requirements =
input ="Twinworld" (also spelled "TwinWorld" or "Twin World") is a
computer game , published by UBI Soft for theCommodore 64 ,Amstrad CPC ,Acorn Archimedes ,Amiga andAtari ST computers in the late 1980s."Twinworld" is a
platform game with afantasy setting. Your character, called Ulopa, is aprince and the sole survivor of the Cariken royal family. Ulopa must travel through 23 levels to find the stolenamulet and confront the evil wizard Maldur.The 23 levels are set in five different "worlds": a normal rural landscape, a
forest , a medieval-stylefortress ,swamp s and finally thetemple of the evil wizard Maldur. The first four "worlds" have five levels each, and Maldur's temple has three, with the last being a special "boss" level.The gameplay in "Twinworld" is very simple and similar to other platform games from the 1980s-1990s era. The game mainly involves jumping between different platforms and shooting magical bouncy balls at enemies, which come in the form of various evil-looking fantasy animals. To complete a level, Ulopa must find a piece of the stolen amulet and go through the exit door.
"Twinworld" has been compared to "
Super Mario Bros. ", but the similarities are only superficial and limited to the aspect of jumping between platforms. The game is especially noted for its polishedgraphics and superbmusic . The tunes in Twinworld were composed byHaiko Ruttmann .Enemies
Various enemies in "Twinworld" include:
* Argous: A predatorybird . Comes in two varieties: one flies around the screen in a pre-defined pattern, the other homes in on Ulopa. Takes three hits.
* Bothria: Arguably the most dangerous enemy. A three-headeddragon that initially stands motionless, but firing on it separates it into three separate monsters, one walking and the other two flying, each taking several hits. One of the flying monsters will try to escape to the next level, and if it succeeds, start firing bullets when encountered again. The other flying monster will chase the player akin to the second variety of Argous.
* Goulou: Resembles atroll or agoblin . Takes three hits.
* Green Goulou: A kind oflizard . Initially takes one hit but later two hits. In Maldur's Temple, Green Goulous learn to fly.
* Hiboussa: Resembles anowl . Sits motionless on a tree branch, but will swoop down on Ulopa if he passes underneath it. Takes four or five hits.Worlds
The levels are divided into five different "worlds".
Caves
The first world is the only one without a name. It is a rural landscape, with variouscliff formations that Ulopa can walk on. Spread out through the landscape aredoor s, through which Ulopa can enter undergroundcave s. Inside the caves, there are tunnels leading back to the surface and to other parts of the caves. In the caves, Ulopa can collect jewels for bonus points.In the first world, falling through the bottom of the screen on the surface landscape will kill Ulopa, instead of dropping him down to the caves.
Dark Forest
The Dark Forest consists oftree s that are over ten times as tall as Ulopa. The screen is divided between the tree roots and the tree tops. Doors on the tree trunks lead between the root and top parts, and if Ulopa falls down from a tree top, he drops down to the root part. In the forest, Ulopa can collect variousflower s andfruit s for bonus points.In the Dark Forest, the game introduces two new items: an
eye which makes Ulopa temporarily invulnerable, and aparachute which allows him to fall down from greater heights. The Hiboussa only appears in the Dark Forest.Blackthorn
Blackthorn is afortress with amoat under it. As in the previous worlds, doors lead between the different parts, and Ulopa can drop down from the fortress into the moat underneath. In Blackthorn, Ulopa can collect various pieces ofjewellery for bonus points. Also, Ulopa's appearance seems to change when he reaches Blackthorn. He has a hat and a beard, indicating that he possibly ages during the game.The moat in Blackthorn is the only part of the game that is filled with
water . This affects Ulopa's movements, giving him greaterinertia . He also swims when he jumps, allowing him to make longer jumps and float down more slowly. Various kinds offish appear as the enemies in the moat.Swamps of Montain
The Swamps of Montain mostly resemble the first world, except in this case Ulopa can fall down into thegold mine s below the ground when he falls through the bottom of the screen. On the surface, Ulopa can collect flowers and fruits, and in the mines, he can collectgold for bonus points.In the Swamps of Montain, blue bullets (Ulopa's most powerful weapon) don't disappear after they hit an enemy, but instead keep on bouncing onwards. This allows Ulopa to kill more enemies with a single bullet.
Maldur's Temple
Maldur's Temple only consists of three levels, rather than five. Two of them are normal levels, and on the third level, Ulopa finally faces Maldur himself.In Maldur's Temple, Ulopa can use doors and
stairway s to move through different parts of the levels. As in the previous world, blue bullets can kill more than one enemy.All five worlds also have a "
bonus level ". For the first three worlds, the last level of the world acts as a bonus level. In the last level of Maldur's Temple, after killing Maldur, a secret door opens to a mini-sized bonus level. If Ulopa dies in a bonus level, he automatically proceeds to the next world, without losing a life.External links
* [http://hol.abime.net/1546 TwinWorld] Amiga entry at Hall of Light
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