SimTunes

SimTunes

Infobox VG
title = SimTunes


developer = Maxis Software
publisher = Maxis Software
designer =
engine =
version =
released = 1996
genre = Simulation
modes =
ratings =
platforms = Microsoft Windows
media =
requirements =
input =

"SimTunes" is a children's software toy designed by Toshio Iwai and released by Maxis in 1996.cite web | url = http://www.awn.com/mag/issue3.11/3.11pages/morseiwai.php3 | title = Pre-Cinema Toys Inspire Multimedia Artist Toshio Iwa | accessdate = 2006-09-25] It involves painting a picture with dots (large pixels), where each color (unless it was part of the backdrop, which was black or a bitmap) represents a musical note. The player places up to four different-coloured "Bugz", which represent instruments or vocal syllables, on this picture, and can change their starting directions and relative speeds. The Bugz crawl over the picture, playing notes corresponding with the colours, and turning, moving randomly or jumping in response to function symbols that can be added to the dots. [cite web | url = http://www.superkids.com/aweb/pages/reviews/music/1/simtunes/merge.shtml | title = SuperKids Software Review of SimTunes | accessdate = 2006-09-25]

"SimTunes" was originally developed by Iwai as a game for the Super Nintendo/Super Famicom, known as "Sound Fantasy", in the early 1990s. It is believed that Nintendo chose not to release the completed game because of its musical mechanics, which were unproven in home game consoles.Fact|date=February 2007 Many of the ideas and elements in "Sound Fantasy" are present in "SimTunes".

Electroplankton, for the Nintendo DS, was also designed by Iwai and is considered a "spiritual sequel" to SimTunes.

References

External links

*moby game|id=/simtunes|name="SimTunes"


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