Callarduran Smoothhands

Callarduran Smoothhands

D&D Deity|fgcolor=#fff


caption=
bgcolor=#000
fgcolor=#fff
name=Callarduran Smoothhands
title=Deep Brother, Master of Stone, Lord of Deepearth, the Deep Gnome
home=Twin Paradises of Bytopia
power=Intermediate
alignment=Neutral (NG tendencies)
portfolio=Protection, earth, mining
domains=Cavern, Craft, Earth, Gnome, Good, Healing, Protection| alias=
super=Garl Glittergold

Callarduran Smoothhands is the gnome god of the earth in the "Dungeons & Dragons" role-playing game.

He is the patron deity of the svirfneblin (deep gnomes), and is not very popular among other gnome subraces. Unlike other gods of the Underdark, he is not an outcast. He voluntarily led his people to the depths as a means of encouraging diversity among the gnomes.

Callarduran Smoothhands is a True Neutral Intermediate Power. His symbol is a golden ring with a ruby star on it.

Relationships

Callarduran Smoothhands remains allied with the rest of the gnome pantheon (with the exception of Urdlen), and has also forged alliances with other deities of the Underdark who share a common interest in working together, such as Eilistraee (the drow elven goddess of good drow), Psilofyr (the patron of myconids), and Shevarash (the elven deity of retribution who holds a profound hatred for drow). His primary enemies are the drow deities, especially Lolth. He also opposes deities venerated by evil humanoids also residing in the Underdark, for instance the orc and goblin pantheon, the deities of illithids, kuo-toa, beholders, "etcetera".

Worshippers

Clergy

Priests of Callarduran Smoothhands are regarded by their kin as their dedicated protectors and wise councillors. Many also lead small warbands seeking to neutralise drow threats. They are assisted by the Wardens of the Webspinners, an order of warriors and priests dedicated to combating the followers of Lolth the Spider Queen.

The ceremonial garb of the priests of Callarduran Smoothhands is simple grey robes adorned with small (usually red) gems, a steel or mithral circlet worn on the brow, and steel sandals as footwear. The holy symbol a priest carries is a ruby whose size is indicative of the priest's rank in the church. Novice priests are known as "the Unworked". The ranks of the church (in ascending order) are: First Facet, Second Facet, Third Facet, Fourth Facet, Fifth Facet, Sixth Facet, Seventh Facet, Eighth facet, Ruby, and the Smoothed.

Temples and rituals

When practicing the rites of the god, the priests only communicate in whispers, and their temples are domed, so as to enhance their echoes.

References

*Boyd, Eric L. "Demihuman Deities" (TSR, 1998).
*Boyd, Eric L, and Erik Mona. "Faiths and Pantheons" (Wizards of the Coast, 2002).
*Greenwood, Ed, Sean K. Reynolds, Skip Williams, and Rob Heinsoo. "Forgotten Realms Campaign Setting" (Wizards of the Coast, 2001).
*McComb, Colin. "On Hallowed Ground" (TSR, 1996).
*Redman, Rich and James Wyatt. "Defenders of the Faith" (Wizards of the Coast, 2000).
*Sargent, Carl. "Monster Mythology" (TSR, 1992).


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