- Ted Woolsey
Ted Woolsey is an American
video game translator and producer. He had the primary role in theNorth America n production and localization of Squaresoft's role-playing games during the SNES era between 1991 and 1996.Career
quaresoft
Before joining Squaresoft, Ted Woolsey was a graduate student at the
University of Washington where he completed amaster's degree inJapanese literature .cite web | author=McGrath, Brendan | date=April 29, 1999 | title=Interview with Ted Woolsey | url=http://www.square-haven.net/people/Ted-Woolsey/?interview=124 | work=Square-Haven.com | accessdate=2007-09-12] He joined the game developer at their office in Redmond, WA in 1991.cite web | author=IGDA Online Games Committee | date=2002 | title=IGDA Online Games White Paper | url=http://www.igda.org/online/IGDA_Online_Games_Whitepaper_2002.pdf | work=IGDA.com | accessdate=2007-09-12]His first project with Squaresoft was the translation of
Game Boy title "Final Fantasy Legend III " (known in Japan as "SaGa III"). To prepare for this job, Squaresoft asked him to study its translation effort for "Final Fantasy II" ("Final Fantasy IV" in Japan) to ensure the kind of mistakes it had made on that project would not be repeated.cite web | author=Cifaldi, Frank | date=August 29, 2005 | title=Playing Catch-Up: Ted Woolsey | url=http://www.gamasutra.com/php-bin/news_index.php?story=6361 | work=Gamasutra.com | accessdate=2007-09-12] Other titles he worked on included "Final Fantasy Mystic Quest ", "Secret of Mana ", "Breath of Fire", "Final Fantasy VI ", "Secret of Evermore ", and "Chrono Trigger ".The company moved to Los Angeles in 1996. Woolsey's last project with Squaresoft was the translation of "". Woolsey officially left the company before its English localization of "
Final Fantasy VII ".Big Rain and Craveyard
Ted Woolsey resurfaced as one of the founders of video game company Big Rain in 1996, as Vice President of Marketing and Business Development. The company's major project was the development of the role-playing game "
Shadow Madness ". Big Rain moved toSeattle in 1997. It changed its name to "Craveyard" when it was bought out by another company,Crave Entertainment that same year. Woolsey signed on as Vice President of Internal Development. Craveyard also began work on theNintendo 64DD RPG "Project Cairo". Upon its release in 1998, "Shadow Madness" sold very poorly, and by 1999, Crave Entertainment closed Craveyard. "Project Cairo" was never finished. [cite web | title=Craveyard | url=http://smc.smallcave.net/woolsey/craveyard.php | work=Smc.smallcave.net | accessdate=2007-09-12]RealNetworks
Woolsey joined
RealNetworks in 1999 as the Director of Business Development "Internet distribution of game content..." via the network's gaming website, RealArcade. Between 2000 and 2004, he worked on the distribution of the service to game publishers andinternet service provider s, and even helped launch RealArcade in Japan.Microsoft
Woolsey currently works for Microsoft as Director of First Party Publishing for the
Xbox Live Arcade service. [cite web|url=http://gamerscoreblog.com/team/archive/2008/09/24/561209.aspx |title=Gamerscore Blog : XBLA - Want More? Got More! |publisher=Gamerscoreblog.com |date= |accessdate=2008-10-06]References
External links
* [http://playerone.libsyn.com/index.php?post_id=180834 Interview with "Player One Podcast"]
Wikimedia Foundation. 2010.