- Hunt-the-pixel
Hunt-the-pixel (also "pixel hunt") is a term used to describe some
computer game interfaces involvingpoint and click with a mouse. The term is usually applied toadventure game s in which the primary difficulty with some portion of the game lies in finding an object on the screen. In some cases, the required object is quite small, and may be only a fewpixel s in size. The player may not have any idea what to look for, but often the game cannot progress without finding it. Players often apply the term to any game in which the gameplay is hindered by the frustrating task of determining precisely where on the screen to click.An example of pixel hunting appears from "", where a vital clue is a bullet exactly 2x2 pixels in size. Other examples can be found in "Dark Seed", where the player must locate a small bobby pin lying on the floor of a library, or in "
Beneath a Steel Sky ", where the player must identify and use (without prompting) such tiny items as a 2x2 pixel lump of putty, a thumb-sized metal plate in a poorly lit club, and a barely distinguishable light socket in an abandoned metro tunnel. Pixel hunting is also crucial in "Future Wars ", where items are not only hard to find and required relatively late in respect to their original location but also, to successfully find an item, the player character has to stand close to its location on the screen.Dreamweb actually incorporates a "magnifying glass" effect with a sighting reticle into its interface to assist the player in locating the many infinitesimal hotspots scattered thickly through its rooms.Missed objects will not always lead to an
unwinnable situation, but sometimes will offer just better alternative approaches to future puzzles, being thus something like easter eggs.Some games made by Sierra On-Line, including portions of the "
Space Quest " and "King's Quest " series, have featured interfaces that at times required a hunt-the-pixel approach. One situation inLucasArts 's "" requires the player to locate a particular book among several screens full of book stacks. However, LucasArts games have the advantage of a status line indicating the object the cursor is currently over. Another remedy was to make essential objects flash, or some other method to make the element more visible against the benign background, as is done for example at the beginning of "King's Quest VI " with Alexander's twinkling insignia ring on the beach.Pixel-hunting is extremely common in games of the
escape the room genre. Players must not only find and click on very small items, but sometimes must also find very small arbitrary, and invisible hotspots in order to trigger a change in point of view. Many authors of online Flashpoint-and-click adventure game s have disabled thetab key to prevent players from easily cycling through all the hotspots.References
See also
*
Point-and-click adventure game
*Guess-the-verb
*Where's Waldo?
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