- Interactive media
Interactive media refers to media that allows for active participation by the recipient, hence
interactivity . Traditionalinformation theory would describe interactive media as those media that establish two-way communication. In media theory, interactive media are discussed along their cultural implications. The field ofHuman Computer Interaction deals with aspects of interactivity and design indigital media . Other areas that deal with interactive media arenew media art ,interactive advertising andvideo game production.While much traditional analog
electronic media and print media qualifies as interactive media, the term is sometimes misunderstood as exclusive to digital media. The significant increase in possibilities forinteractivity (especially over vast distances) brought by the internet boosted the availability of digital interactive media. Still, e.g.language in face-to-face communication would formally belong to the category of interactive media.Interactive media are often designed by
information design ers. As all media they rely on communication. In the case of e.g.computer game s this isvisual , acoustic, and haptic communication between the user (player) and the game. InMobile telephony , the communication happens between two people and is purely acoustic at the first glance. Yet, according tomedia theory the cultural implications of the medium have to be taken into account. Thus, aspects like constant availability, customization of the mobile phone andShort Message Service are also part of the interactive medium calledMobile telephony . Media restrain from being translated to technological entities.Terminology
Any form of interface between the
end user /audience and the medium may be considered interactive. Interactive media is not limited toelectronic media or digital media.Board game s,pop-up book s,gamebook s,flip book s andconstellation wheel s are all examples ofprinted interactive media. Books with a simpletable of contents orindex may be considered interactive due to thenon-linear control mechanism in the medium, but are usually considered non-interactive since the majority of theuser experience is non-interactive sequential reading.See also
*
Coactive media
*Information theory
*Immersive virtual reality
*Interactive advertising
*Mass media
*Media theory
*Multimedia
*New media art
*Soundrangers - Sound for interactive media.
*User-generated content
*Accordent Technologies
*Interactive Art
*Interactive Entertainment External links
* [http://www.dgp.toronto.edu/OTP/papers/bill.buxton/3mirrors.html Bill Buxton: The three mirrors of interaction]
* [http://webliquidgroup.com/uncategorized/richer-media-skook-season-4/ Richer Media: What is the future of Rich Media?]
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